However, I can't figure out how I'd make this work. If I add it as a part of the "Horse" meshes, then I can't make it so people can sit. If I don't do that... I don't know how I'd make it follow the horse as a furniture object... Unless I make it so collision holds it in place, but that means it would break every single time somebody waits or does fast-travel...
Anybody have any ideas?
I was thinking I might just teleporting people onto the carriage and disabling the player controls, but that'd be boring, wouldn't it? An heaven forbid a bandit runs out of the woods and kills the horse/equestrian...