Forget TES V - remake Daggerfall

Post » Thu Apr 07, 2011 9:06 pm

I would think it is much better if they did that but not to a point of remaking a game. Better to go forward in time, not backward; ya know, like showing what happen in High Rock, Hammerfell, or Orsinium after the crap hit the fan about 200 years ago rather than trying to combine all three province and expect to meet the expectation of the orignal Daggerfall.



That's why I said, "don't be too dead-set on having the same story."

I really just like the style of the game. I feel it was more in the spirit of TES than the latest TES was.
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Kieren Thomson
 
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Post » Fri Apr 08, 2011 3:42 am

That's the whole point of creating a well-designed game engine from the beginning to handle all the randomly generated facets of Daggerfall. It'd be like applying Valve's AI Director from the Left 4 Dead series to an entire game world.

As for the remake overall it'd be akin to the Pokemon Gold and Silver remakes. Everything from the original game would be in with a few additional items thrown in for good measure. With a well planned "Director AI" game engine a Daggerfall remake wouldn't be entirely out of the picture. I think the game would play extremely well compared to what most PC/console players are used to nowadays. If only Bethesda would take a chance.


Personally i think every TES game has enough in it for me to get my fill of the province.. Morrowwind is more then enough (which is why i love i so much) and In oblivion i had enough of doing others bidding, but i still got so much lore i nit :D!
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Shirley BEltran
 
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Post » Thu Apr 07, 2011 7:24 pm

Reminds me consistently of my thoughts of remaking Morrowind, but the more I continue to think about it, the more I feel the game treads away from the original experience. Such is the unfortunate consequence that leads such actions to possibly be folly.
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Lynne Hinton
 
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Post » Fri Apr 08, 2011 9:13 am

I'm just echoing what everyone else is saying: You want Daggerfall, play Daggerfall, but if TES V was done in the same spirit as Daggerfall, that would be killer.
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Ryan Lutz
 
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Post » Fri Apr 08, 2011 7:07 am

Ehh, I think most people here havent played daggerfall. Its pretty outdated now.


I think you'd be surprised how many are giving it a go since it came out for free.

Think about morrowinds ending. It left nothing, nothing world affecting, just "What can I do now"
Sure, you defeated the source, now go kill everything that has blight! Woohoo game over, No anticipation, no possibilites just. "I dont think the storyline of TESIV will be related"
Because frankly they would have to pull a lot of magic bs happening for anything to come out of THAT


I'm guessing you haven't read The Infernal City? I don't disagree that they may pick up the story with the fall of the Empire, but they might change directions entirely seeing as the
Spoiler
Empire is in shambles and Morrowind has (mostly) been destroyed.

There are a myriad of ways they can go with the story now. They may even try to incorporate bits of The Infernal City into the next ES. Though, I have to admit that I hope that doesn't happen.
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NeverStopThe
 
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Post » Fri Apr 08, 2011 9:25 am

As for the remake overall it'd be akin to the Pokemon Gold and Silver remakes. Everything from the original game would be in with a few additional items thrown in for good measure. With a well planned "Director AI" game engine a Daggerfall remake wouldn't be entirely out of the picture. I think the game would play extremely well compared to what most PC/console players are used to nowadays. If only Bethesda would take a chance.

I loved Pokémon when I was young. The addition of 400 pokemon ruined it for me entirely. I hate pokemon now. It should have stayed at 151. Many people agree.

People will feel the same about Daggerfall. Things shouldn't be added, it was fine as it was. tbh, developers of remakes aways feel the need to add something new to a game that it doesn't need, and ruins it. Take Conker's Bad Fur day, for example, hilarious game that censored random swears, but not every one, simply for comedic effect. Now Conker: Live and Reloaded, http://www.youtube.com/watch?v=kscWc5IoWrw. Annoying. I get the feeling the King of Worms would be a silly Altmer again, the various NPC's would turn into generic NPC's like Morrowind/Oblivion, and Fast Travel would turn into Oblivion Fast Travel, but to name a few problems.

I would rather TESV be created, than risk a ruining of Daggerfall.
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Auguste Bartholdi
 
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Post » Thu Apr 07, 2011 6:45 pm

No. I speak for a huge majority when I say I'd rather play a game with hugely outdated graphics, but incredible gameplay.

Screw photorealism, bring back Morrowind's graphics and focus on the gameplay, writing etc.


:rofl:

you only feel that you speak for the majority because most of the people who post about the differences between oblivion and older TES games just do it to moan about them

those of us who liked oblivion don't really feel we have much to say, so we don't need to be so outspoken about it
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Stacyia
 
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Post » Fri Apr 08, 2011 12:06 am

Whoever feels he or she is speaking for anyone but themselves is only deluding himself or herself anyway.
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Alina loves Alexandra
 
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Post » Fri Apr 08, 2011 4:07 am

If they can make it less buggy, with a more intuitive control scheme and a more fluid tutorial, I see daggerfall becoming rather popular, if they keep the same graphics, it will be a succes on more platforms, they could even boost the graphics quite a bit and still not exclude handheld platforms as well.
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Big Homie
 
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Post » Thu Apr 07, 2011 5:47 pm

While I have no problems with Daggerfall, I'm sick to death of seeing any kind of remakes made. People like you would have such high hopes for it, it wouldn't deliver what you wanted, and therefore it would have crap reviews. The smartest thing for Bethesda to do is give us something fresh. I have no doubts that TES V will be another one to remember
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brenden casey
 
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Post » Thu Apr 07, 2011 9:44 pm

nope.
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Aman Bhattal
 
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Post » Fri Apr 08, 2011 2:57 am

I'm just echoing what everyone else is saying: You want Daggerfall, play Daggerfall, but if TES V was done in the same spirit as Daggerfall, that would be killer.


That's a big, big if. If only TESV would make me forget about how large, epic, and awesome Daggerfall was. I agree. There would be no need for a remake if TESV would simply make me forget about Daggerfall.
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Amber Ably
 
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Post » Fri Apr 08, 2011 4:46 am

:rofl:

you only feel that you speak for the majority because most of the people who post about the differences between oblivion and older TES games just do it to moan about them

those of us who liked oblivion don't really feel we have much to say, so we don't need to be so outspoken about it

Then why are you speaking now?
:rofl:
:yuck:
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Cccurly
 
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Post » Fri Apr 08, 2011 6:48 am

Then why are you speaking now?
:rofl:
:yuck:


because i... i had something to say i'm sorry i'm having trouble understanding why you ever bothered to ask that question :facepalm:
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GRAEME
 
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Post » Fri Apr 08, 2011 4:22 am

Nothing remade ends up good. I don't understand why people would rather have a rehashed game than a completely new one.

Plus, I've played Daggerfall. The game was WAY TOO BIG. Every town looked the same, the game would crash all the time and the intro was way too hard (put imps in the dungeon and not give me a silver weapon?).

Sorry, but Bethesda probably won't look back to Daggerfall. They might add more culture and politics, end-game choices and the like, but little beyond that. The politics/culture/maturity of the game may have been a good step, but the game was too flawed.

It's amazing how the people on Bethesda's own forum has such little faith for them.

Final note: I disagree about Daggerfall being "The Elder Scrolls" that got everyone hooked. I'd say that goes to Morrowind.
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Grace Francis
 
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Post » Fri Apr 08, 2011 1:08 am

Daggerfall would never play and feel the same way if remaked, even if it's on a better, more stable engine than Daggerfall's bugginess.

Very, very few games that are remaked surpass or are as good as their predessors. Resident Evil 1's remake on the GameCube is a good remake, partly because of the voice acting that was.... a little bit better. :P And the much better usage of graphics to redesign the scariness of the mansion.

Daggerfall can't be modernized. Modern games that must sell today need full voice acting. That's already cutting a lot a budget for a Daggerfall remake. Plus, it would "sound" weird. Since it is automatic, randomly generated responses that the NPCs give to you. Having a NPC say the location of a random dungeon in quest line would sound like when your voice mail tells you how many messages you have. "Please save my daughter. She's held in CASTLE NECROMANGHAN (Insert different intonation here). " :P
It'd sound like Operation Flashpoint, Arma or Freelancer. The voice acting is not bad, but the implementation is.

A modernized Daggerfall would still look, feel and play old by today's standards in videogames.


Like most movie remakes, they are never as good as the original.
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Rach B
 
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Post » Fri Apr 08, 2011 9:03 am

Daggerfall was, at the time, perfect proof of concept. It was not a perfect game. Granted, we can always go back to things and pretty them up with our new fangled tools, but the point of Daggerfall was to reinvent the concept that Arena attempted to convey. Morrowind stepped in to reinvent the concept again. All three games placed themselves as the forefathers to Oblivion because of where they succeeded and where they failed. TESV should be a remake of Daggerfall (and Arena and Morrowind and Oblivion) in that it is the proof of concept that is evolving. It is why they start from scratch with each game... they are remaking it. TO REMAKE is NOT TO REPEAT.
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C.L.U.T.C.H
 
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Post » Thu Apr 07, 2011 10:27 pm

The closest to a remake of Daggerfall we should get is the revisiting of High rock and Hammerfell, when the games circle around again, assuming they do.

Oh, and there is a large majority of people who don't care about getting the latest shiny graphics. Most people who got hooked on Arena, Daggerfall or Morrowind fell in love with the story and lore. NOT the graphics. That was an Oblivion thing.
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Miragel Ginza
 
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Post » Thu Apr 07, 2011 9:59 pm

The closest to a remake of Daggerfall we should get is the revisiting of High rock and Hammerfell, when the games circle around again, assuming they do.

Oh, and there is a large majority of people who don't care about getting the latest shiny graphics. Most people who got hooked on Arena, Daggerfall or Morrowind fell in love with the story and lore. NOT the graphics. That was an Oblivion thing.


Morrowind had pretty graphics for its time, just go back and read some reviews from that time, they praise the graphics quite a bit. Even though I love morrowind, I've really not concentrated on the lore at any point, but the story is great. I'm not really into graphics either, but I still very much enjoyed Oblivion.
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Naughty not Nice
 
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Post » Thu Apr 07, 2011 6:36 pm

Morrowind had pretty graphics for its time, just go back and read some reviews from that time, they praise the graphics quite a bit. Even though I love morrowind, I've really not concentrated on the lore at any point, but the story is great. I'm not really into graphics either, but I still very much enjoyed Oblivion.

The graphics where nice, but it wasn't the main focus for most of us. I doubt there has ever been a game with outdated graphics on release. It's essential, really, unfortunatly.
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LuBiE LoU
 
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Post » Fri Apr 08, 2011 12:19 am

It's essential, really, unfortunatly.


yeah it seems to be in this day and age. You know what developers do when they recognize that they can't compete with the average quality of graphics? they turn it cartoony. Which is extremely annoying, if it didn't used to be like that, see diablo 3.
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Amy Smith
 
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Post » Fri Apr 08, 2011 2:05 am

Bethesda isn't going to remake a game they've already released for free.

http://www.youtube.com/watch?v=JJQ0rYjIaro
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sally coker
 
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Post » Thu Apr 07, 2011 7:14 pm

You know what developers do when they recognize that they can't compete with the average quality of graphics? they turn it cartoony.

Cartoony? Imo, Oblivion is far more cartoony than Morrowind. The bright colours and crayola palette help with this. You don't need photorealism to stay away from the cartoon look. I mean, apart from the 2D, Daggerfall looks nothing like a cartoon, and that's ancient. Grittyness is what we need. The Imperial Waterfront is the one part of Oblivion that I thought looked good. Though, that's how I believe the Imperial City itself should look.

My point is, I would rather have slightly downgraded graphics in a stylised world than unesseccary photo-realism. I want TESV to steer clear of the uncanny valley. Stay where Morrowind was until we can get past the valley.
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Lucky Girl
 
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Post » Fri Apr 08, 2011 12:04 am

"Till 2012 majority of games must use artistic style, physics and AI to differentiate!"

"5y... realtime gaming graphics will approach to current CGI offline rendering."

http://www.crytek.com/technology/presentations/

Future graphics in games.

They also talk about uncanny valley, 3D, cloud computing and perception driven systems.
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Zoe Ratcliffe
 
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Post » Thu Apr 07, 2011 7:14 pm

You see, I have a huge problem with this.
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phil walsh
 
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