..but once they're into the game, the console guys want, just as deep an experience as the PC guys..
I might misunderstood it, English is not my first language. But what I understand from this statement is, Oblivion was a mean to get attention of console guys. Now they are familiar to the game, they want more hardcoe RPG as PC guys(I'm a member.). So next game would be targeted for both PC and console guys who want a hardcoe game.
I think we're saved!
It sounds like Todd Howard wants to basically do the same introduction as Oblivion, meaning you'll start out with a couple of spells before you even decide to have any magic schools for your class. Well, there goes my class-centric philosophy of not being able to cast spells if you don't select any magic skills for your class. Sigh.
I had an idea for a start which will make best of worlds.
I think the game must start with a flashforward halfway around main quest.
Character with a powerful spell and a weapon. Cleverly hided face, race, inventory...
Cinematic opening which would make anyone's jaw drop with
awesomest
combat,
effects,
music,
hugeness,
anticipation,
cut to black
-Wake up, we are here.
-Why are you shaking?
-Are you okay? Wakeup!
-Stand up, there you go. You were dreaming. What's your name?
....
-Well, not even last night's storm could wake you. I heard them say we've reached [Province name]. I'm sure they'll let us go.
Good old Morrowind feeling everywhere, anticipation on how this is gonna turn into the dream setting...
Because it is a dream, it doesn't need to be 100% accurate, but you can taste both a mage and warrior class would be like. It is just a dream.