Shelter from Magnus' Blaze

Post » Fri Apr 08, 2011 2:35 am

hey ^^ comment ?a va ?

Any news of the development? :bowdown:
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Miss K
 
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Post » Fri Apr 08, 2011 12:23 am

In the next thread...
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Amelia Pritchard
 
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Post » Fri Apr 08, 2011 7:24 am

I'm having some issues that I can't figure out, I don't know how to get the SSAO to work but thats not important..

when I start the game, the video effects looks amazing, but when I finally loaded ingame, the screen is pitch black, I can play and all, but when I went outside its all white. x.x I don't know what I did wrong.
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Kelly James
 
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Post » Thu Apr 07, 2011 8:02 pm


6. Edit your shader chain to use the new shaders. SSAO needs extra steps to work, open that shader and read the comments inside.



Truly brilliant looking work there. Could you please clarify on this point? The comments in that shader read as follows:

" Instructions: MGEgui will not add this to the shader chain, as it will fail validation
Uncomment the next line and save, add to the chain, then put the comment back and save
//#define MGEGUI163_WORKAROUND"

What precisely is meant by 'uncomment'? We are to delete that line and re-insert after compilation? A thousand thanks oh wise one.
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Breautiful
 
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Post » Thu Apr 07, 2011 9:00 pm

Comments are indicated by the // at the beginning of the line. Remove the // to make the code active again.

This thread is becoming long > please post in the http://www.gamesas.com/index.php?/topic/1114956-shelter-from-magnus-blaze-2/
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leni
 
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Post » Thu Apr 07, 2011 11:22 pm

Post limit reached. :)
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Wane Peters
 
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