Morrowind Crafting - Where to find Cloth?

Post » Thu Apr 07, 2011 8:36 pm

Im started playing Morrowind Crafting along with my business mod PC Clothing. I would like to make the clothes i sell in my store, but i have only found about 8-10 blots of cloth after days of playing. The vendors does not restock and i have only made a few piece of common clothing out of what i found. My sewing lvl is 13 and if this is all i get to produce with this skill in the game im pretty disappointed. Anyone know of restocking merchants selling bolts of cloth? Can i make them myself?
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Robert Garcia
 
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Post » Thu Apr 07, 2011 9:43 pm

I don't remember any vanilla cloth merchants, however making one is simple. Just create a merchant that sells misc. items and give him/her a stock of cloth bolts. Be sure to set the number to a negative one and the cloth will respawn. You'll then have an endless (though not costless) supply of cloth to make your clothes from. :)




KF
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Lawrence Armijo
 
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Post » Thu Apr 07, 2011 8:28 pm

Is two threads really necessary?
Here's what I wrote in your other thread:
Most Clothier shops sell some, and almost each of the bigger towns has at least one Clothier.
Vivec has a few merchants that are selling them too. You should head to the St. Olms Tailors and Dyers store.

I believe the merchants that are added by MW Crafting should be selling some too. You'll just have to find the correct merchant.
The documents that are included with the MWCrafting download should have some detailed info on this.

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Enie van Bied
 
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Post » Thu Apr 07, 2011 8:28 pm

As far as I've seen, most of the general merchants and outfitters carry a few, and usually restock the next day; it isn't instantaneous. There are exceptions who don't restock, if I recall. The woodcutters may occasionally have a couple, at random, and also renew their stocks overnight. As has been mentioned, the Tailors and Dyers guild in Vivec should have plenty.

Eventually, once your cooking skill gets decent, you can boil kreshweed for the fiber and make your own thread on a spinning wheel (found in some clothiers' shops, or randomly for sale from furniture dealers in Ebonheart or Mournhold), then weave your own cloth from that thread on a loom (again, found in some shops and one or two "unusual" locations for use, or randomly for sale from the same furniture dealers). I never developed sewing skills to that level, though; making armor padding and cloth storage bags was good enough. The rate of skill advance is so slow in MC that you'll probably take months of game time to reach that point, and have made enough basic clothing in the process to outfit the entire island twice over.
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Farrah Barry
 
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Post » Fri Apr 08, 2011 9:44 am

Thanks alot and sorry for posting twice. Best idea is maybe to make a merchant, or just skip MC. The St. Olms Tailors and Dyers store, has been dry for around 30 game days. I bought everything out at the beginning and it never restocked. All other traders in the game who had some are also dry now. I don't know why but things in my games either restock right after i buy the thing or it never will. Maybe it's one of my mods causing it. I guess random stuff might turn up in smuggler crates, but it will take too long for this to work out. My idea was going more as roleplaying merchant/craftsman with about 4 business, crafting mods and companions, but i guess the idea just dosen't hold up. Well, back to the old hack'n'slash then...
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Alexxxxxx
 
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Post » Fri Apr 08, 2011 6:34 am

no, just make your own. it's really simple. take two merchants (take ingame ones if you like, the pawnbroker in balmora or ra'virr and some else), add -2 (minus two) clothes to each of them and you got your endless source of cloth just like kiteflyer61 suggested. it takes 5 minutes.
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Aman Bhattal
 
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Post » Thu Apr 07, 2011 10:55 pm

It sounds like something about your load order is affecting the way merchant inventories respawn, but I'm not well enough versed in that to offer any help. In my games, about 1/3 of the merchants and all of the woodcutters restock on a daily basis, either right at or sometime shortly after midnight. I can see where this problem would make for a rather limited game, where you start to run out of everything that doesn't come from a respawning creature.

MC essentially requires a LOT of repetitive effort (excessive "grinding") or paid training to get better at a skill, and you can't do that without a steady flow of raw materials. To make matters worse, some items can only be crafted with any "reasonable" chance of success with that skill at 100, and fortification of Luck to 100 or beyond.
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Emma Louise Adams
 
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Post » Fri Apr 08, 2011 7:09 am

If a merchant has items in their inventory set to respawn, they do so as soon as you close the barter window.
That's the way the game has always operated.
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Felix Walde
 
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Post » Thu Apr 07, 2011 5:11 pm

If a merchant has items in their inventory set to respawn, they do so as soon as you close the barter window.
That's the way the game has always operated.

There's a difference between regenerating and respawning. If you set a negative quantity, the item automatically regenerates at the end of the transaction or session, whenever. If the "respawning" checkbox is set, any items in that container (such as one owned by the merchant) will respawn either overnight or at a 3 day interval, if I recall. The usual trick is to place a container with the goods in question either beneath the floor or inside a piece of furniture, etc., so it's in the cell but unavailable to the player. Being a container unique to that mod, it should be unaffected by any changes either to the merchant or other existing inventory.
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Gemma Archer
 
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