Were-Realism HELP!

Post » Thu Apr 07, 2011 6:03 pm

Hi everyone,

I just got back into Morrowind and I'm playing with the Werewolf-realism-moononly mod (not the "change at will version"). I'm only a few game days into the game at level 6, and I'm a werewolf. The moon was waning when I got the werewolf disease so this is my first time changing into a werewolf. The first night of the full moon it happened exactly as you'd expect. I rested and got the dream sequence, and I became a werewolf. I kept killing to keep my bloodlust satisfied and then waited until morning. Unfortunitly since I waited I didn't satisfy my bloodlust one last time so I was losing health. So I basically rested until the night again and I turned into a werewolf again, but this time before I got the regular transformation dream I got a dream from Hircine thats part of the Bloodmoon main quest. The one where he asks you to stop the Skoal from getting the fang of something (you know what I mean). And I got the journal entry with it. The moment the dream sequence ended my bloodlust was quenched without killing and it seemed as though the script that is used to quench your bloodlust when you kill an NPC was looping. My health was basically regenerating indefinitly and the messages about your bloodlust being quenched and your health being restored wouldn't stop appearing.

Now I assume all of this is a problem. I don't think the bloodmoon main quest is supposed to just start randomly because of this mod without even going to solstheim. And even if I were in the bloodmoon mq, I dont think this mod is supposed to make you pseudo-immortal during this portion of the quest. I tried restoring a save before I turned werewolf, and the same problem occurs. I tried cleaning the save and then restoring it and I still get the problem. Its also important to note that at one point after I became a werewolf but before my first transformation I replaced the "change at will" version of this mod with the regular version. I had also attempted to modify this mod so that you'd turn into a werewolf at a half-moon also, but I changed my mind (because I didn't want to break anything!) and restored the original copy of the mod. At that point, I also ran these commands because I wanted to make sure I didn't mess things up by changed mods (doh!): "set PCwerewolf to 1" "Startscript full_moon_check" (I dont remember if thats the exact name of the script, but if you know this mod you know what script I mean), "startscript werechangescript" and lastly even though I wasn't sure about this one I ran "startscript werechange2script". Nothing happened of course when I ran these because it wasn't full moon yet. I'm starting to wonder if running those scripts might've caused this but I dont want to mess with anything now.

I'm also running quite a few other mods. Werewolf realism is literally the last in the list so I figure there shouldnt be a conflict issue, however I really wouldn't know for sure. I am also running werewolf evolution.

So please, anyone who has experience with this mod or knowledge of conflicting mods, please help.

Thanks
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Fri Apr 08, 2011 5:02 am

Nevermind everybody, I figured it out myself. It was from enabling the "werechange2script".
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am


Return to III - Morrowind