New Suran Extended

Post » Fri Apr 08, 2011 7:41 am

May I dare a tiny request? :bowdown:
The changes in the bridge area do not play well with Cyrano's Traveling Merchants mod. Should some compatibility solution be devised, NSE would win a handful of grateful users.


Wow, didn't know about Cyran0's http://home.earthlink.net/~cyran0/MWPage.htm- been using the original Traveling Merchants by GhanBuriGhan. I'm guessing the problem is due to the terrain change made by NSE. I would think that altering the script in the merchant mod would be more realistic than a terrain change, although both are a little outside my modding ability...

Besides, may want to wait and see what Nicolothian does with some more NSE tweaking.. also, Princess Stomper's upcoming Suran Intended makeover....
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Miguel
 
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Post » Fri Apr 08, 2011 3:17 am

Wow, didn't know about Cyran0's http://home.earthlink.net/~cyran0/MWPage.htm- been using the original Traveling Merchants by GhanBuriGhan.


The original version always had some issues with CTDs--in Ald'ruhn, if I recall correctly. Several of us pointed this out, and to his credit, Cyran0 did the fix. Princess Stomper's Suran Extended Gold has no issues with Cyran0's improved Traveling Merchants.
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Baby K(:
 
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Post » Fri Apr 08, 2011 4:04 am

Bumping this in case anyone has explored these issues further. The Farmer Mod just doesn't seem to work properly in any case, have been leaving that one out.

Interested to see if anyone has added mods to NSE without conflicts, thus extending Suran even further...
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MR.BIGG
 
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