Molotovs

Post » Thu Apr 07, 2011 10:11 pm

Well from what I see, they knock people down and have a lower radius then grenades. Like in their footage for choir of guns and all a matter of class. Unlike grenades, they don't need to be cooked and explode on impact.
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lacy lake
 
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Post » Fri Apr 08, 2011 3:32 am

I thought they Scrapped this?

Need someone to Confirm this.

Molotov's would fit Very well with the Resistance.
To be honest, i can't see the Security using them.

If they are in the game, people would just stop the spawn area with Molotovs.
Great thing to take down tanks. TOWERING INFERNO!

Anyways, I would love to see them in the game.


Molotov cocktails for Resistance, Napalm grenades for Security. Give them the same stats.

Personally, I love them because it forces players to make a decision - Find an alternative route or barge through the flames. There's just so many strategic possibilites, assuming the fire spreads and stays burning for a fair amount of time.
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Alisha Clarke
 
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Post » Fri Apr 08, 2011 5:37 am

No problems with them right now.

That might change after launch, though. :)
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Jodie Bardgett
 
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Post » Thu Apr 07, 2011 5:28 pm

Well if someone throws a Molotov in my way to block the direction I'm going or try to trap me, I'll just run up a wall or something and take an alternate route, so molotovs won't bother me. I wonder what kind of effect the Molotov will have on heavies?
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Victoria Vasileva
 
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