HUD disappears, can't move or do anything

Post » Sat May 28, 2011 12:48 pm

Hi there,

All of the sudden my hud disseapered and I can't move any more in game. The only thing I can do is quit. When I create a new game, I can walk for the duration of the birth sign, race and class lists inside the cabin of the starting ship (Alternative start arrive by sip mod). After I leave the ship the game works for a about 10 seconds before the hud disappears and I can't do anything any more. This happens right after every quest and plug-in has loaded. To my knowledge there isn't anything else loading after that (I can use the TDT command so I can see what happens in the console). I've tried this with and without mods. That also includes OBSE and any mod that requires it. I've deleted the INI but that also didn't work.

The last mod that I installed was OOO_134_Beta_5_Patch and Oblivion_XP_v415_for_OBSE_v18_BETA-15619. OBSE has been updated to the latest version.

Anyone knows how to fix this?

Kind regards, Quintus Sertorius
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Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sat May 28, 2011 10:09 am

There's a vanilla command that has this effect. DisablePlayerControls, or similar.

You see it used in the original Chargen system when the Emperor and his guards enter your cell. Generally it's invoked to play out a "cutscene" inside the game itself and then control is re-established.

It is used quite often in the vanilla game, and it sounds like perhaps you have a mod that is calling the command, but then not playing the cutscene or giving back control.

If you can still look around when it happens, try opening the console and typing "enableplayercontrols" and see if that does anything.
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Kerri Lee
 
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Joined: Sun Feb 25, 2007 9:37 pm

Post » Sat May 28, 2011 11:22 am

Thanks for the reply! That solved it. I had to do it a couple of times but after the 3rd time it worked.
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Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat May 28, 2011 3:26 am

You should look for the script that is doing it to you, though, since obviously something isn't running right.

Maybe using TES4View on the alternate start by ship mod will show you the conflict.
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SaVino GοΜ
 
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Joined: Mon Sep 17, 2007 8:00 pm


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