The Story
The apocalypse has driven some mad. In some parts of America more, and in other parts less. But Florida has the most madness. After the war, the crazy residents of Miami built an Arena to ease out their stress. They sent in people who the madness had not yet spread to. They fought against mutated creatures, deadly bandit lords, and even themselves. Soon, almost half the population were psychopaths. But the rest fought them. Many died, but most survived. Now, after the war, another war has broken out. And the best part...you're in it.
Setting and places
Florida- Florida is the state that has been overrun by maniacs. The sane fight for no more torture, but their enemies seem to have an advantage.
The Arena- This is the area where the mad capture residents who haven't gone completely insane to fight dangerous enemies. It is owned by the mad, like most of the areas in this RP. Notice that you, the RPer will be captured and sent here, but I choose who and when it will happen.
Miami- The main setting for the RP. It is heavily guarded by steel barriers. You may escape, but it will require planning and practice. Also time.
Downtown- This is mostly sane territory, but some parts have been assaulted by the mad and are now their property. Aside from being busy at night where there are crazies roaming the streets, nothing important happens here. Plus, you'll start off here.
The Dock- It used to be inhabited by the mad, but after a successful battle, the sane regained it and put their flag on it. It serves as their hideout.
Fort Zombie- An underground fort inhabited by the mad. Actually, a special race of mad. They're called Zombies by the sane, but their official name are Headeaters.
Insane Military base- It has not been given a name yet, so the sane call it the Insane Military base. It is the mad's main base. The systems are all working and can shoot missiles. It has fifty three turrets, a shield, and a total 15,000 cloned mad.
The Asylum- Another mad base. The mad capture sane fighters and bring them here to turn them into one of them. On rare occasions, they just leave the sane in a cell without any clothes. You will not be captured unless you want to. You do have to go there when I decide,, though.
Factions
Mad- These people are insane. They can speak, but they are extremely violent and will not let anything get in its way. You will start out as sane but you can send me a PM saying you want to be mad and I'll make a post of you being captured.
Sane- These people want to get rid of the madness or at least find a cure for it. In the meanwhile, they have to fight off the mad and assault their bases. You will start out with them, but if you ever want to switch with mad, you are more than welcome to PM me as I stated before.
The Insane- These are special races of mad but more violent and surely faster. They can jump amazing heights and they have long nails. They do not talk, only scream gibberish. You can not join them, unfortunately.
The Violent- These are sane that have competed in The Arena and are almost mad. They can certainly talk, and are not hostile to the sane. They hate the mad, and are willing to join the sane, but they can't escape The Arena. You can become one if you PM me.
Rules
1. No ubering.
2. Don't be a mean; no one likes that.
3. Follow the rules. :tongue:
4. Post at least three times a week. (if you can not follow this rule for any reason, just PM me.)
CS
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