Oh okay, I wasn't aware of that, but it makes sense. Would it be a faction available to the RP'ers? Are they there simply for a raiding purpose, gaining riches and what not before returning home. Or do you plan on them settling down more (though I guess that would take some focus away from the Altai)?
If needed I can take a city, because I'm decently active, and don't plan on disappearing like last time around :/
On a side note, I hope people don't go overboard on the whole horse archery thing, because it's a skill that's surprisingly hard to master, one that can only be done by a life time of riding and shooting!
If needed I can take a city, because I'm decently active, and don't plan on disappearing like last time around :/
On a side note, I hope people don't go overboard on the whole horse archery thing, because it's a skill that's surprisingly hard to master, one that can only be done by a life time of riding and shooting!
Tayroc is doing the nords. He wanted to have "burley mountain men of Colovia" but I gave him a bit of back story. They're kind of a minor side faction RPed by him.
I think Anvil would be open.
There's a bunch of misunderstandings concerning horse archery, how it works and what is use was in history that i'll discuss later on.
Speaking about adventurers. Since the Nords and nomads will be much less restricting, and loose. Could we maybe play as an Adventuring nord (or nomad), ransacking and taking whats needed etc.? Considering that most of the adventurer players, will probably be either sided with Colovia or the Merchants Guild, maybe some adventurer players from the other side might be acceptable?
Of course that'll be fine just keep in mind what you'll be doing. You might end up RPing with yourself unless you place yourself right.