RP Idea -- The Last Tower

Post » Sat May 28, 2011 5:40 am

I thought Solidor said he wanted the sheets for monday?
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bonita mathews
 
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Joined: Sun Aug 06, 2006 5:04 am

Post » Sat May 28, 2011 9:11 am

Don't worry about it, I didn't think of that either. Besides, there are no new ideas anymore, just different ways of expressing them.

If this is an Ayleid tower, and a bunch of creatuers survived, couldn't some Ayleid have survived as well? Not to mention all their fancy magical weaponry and spell power, make for some interesting puzzles and the like.

Thanks, I'll keep an eye on this :goodjob:

Nope, Pre-Ayleid, so you get to see first hand how the deepest darkest corners of my mind work.

updated

Name:Guillaume de Bergerac
Nickname: Guy
Race: Breton
Gender: Male
Age: 21

Talents:
Despite all his faults, Guy has received a classical education and is a well read and sometimes intelligent individual. His skills lie mostly within the realm of spoken verse and random, useless trivia although his plans for extensive travel have made it necessary for him to become passably competent with a blade.

Appearance: At 5,9' Guy isn't unusually tall, nor is he very bulky instead rather thin and wiry though surprisingly fit and healthy thanks to a passion for hiking in the hills around his father's manor. Classically pale and blue eyed, Guy is a model Breton and it's was quite obvious that he once lived comfortably. Now though, the once finely dressed young man is looking decidedly ragged as the stresses and strains of his new life are introduced to him.

Personality:
Guy, was raised from a young age on tales of great heroes and evil villains. This has stuck with him through to advlthood and he holds very strong ideals about life, chivalry and adventure that don't quite fit in with reality. He is apt to day dream or to wax lyrical about the nobility of adventure, something he has yet to personally experience, save for the odd thief.

Despite being somewhat detached from reality, Guillaume is warm and friendly, sometimes sharp witted, put simply; genial but unreliable. If you talk to him for a period of time, the enthusiastic young Breton comes across as na?ve although it's almost as likely that he is only listening to what you're saying. When the Breton does occasionally get his act together however, he proves to have a formidable mind, something that would become very quickly obvious if he ever managed to get someone to agree to gamble with him.

History:
Guillaume stared up in awe at the Spire, it stood dark against the sky, surrounded by clouds, swirling angrily around the tower as if trying to rip the colossal shaft out of the ground. Around him, Guillaume was aware of nervous mutterings from the crowd. Guy knew what they were thinking; the champion was defeated. They were doomed. The man in the golden armour had been a talisman of the empire ever since the Daedric invasions. He was a warrior of incredible calibre, a faultless hero. He remembered reading somewhere of a wizened scholar, driven mad by some ruin in the mountains.

Obsidian sword...

The words sent a shiver down his spine, though it wasn't fear that had inspired it. It was tension, excitement.

All the world's a stage and all the men and women but actors


He could feel it now, welling up inside him, he was to bear witness to one of the greatest deeds ever committed. He could practically feel the history flowing through him. He closed his eyes, revelling, swaying slightly in the strong winds cast off by the storm. Guy was sure that he was earning some nervous looks from those crowded about him but he didn't care: Destiny swirled and looped before him, its many webs stretching as far as his mind's eye could see in all directions, black on gold. Yet he could feel them, all drawing in towards him, a line for every one of a million people passing through a bottleneck, it was his moment, his time in the spotlight. Guillaume knew well that a blade rested just above the thrashing lines, ready to slice. Around him stood some of the most powerful and notable people in Cyrodil, all murmuring in fear. He was not afraid, fear comes from darkness, the unknown. Uncertainty was never something that had plagued Guillaume, he was ready, this was his quest, he would be the one to step up to the plate, to win fame and glory to stand forth a shield against the Obsidian Sword. The verse began to flow from his fervour and he murmured to himself, the words coming out in a jumbled muddle as he repeated lines and perfected each stanza. He was unaware of this however as the words flowed pure and clean, as gold as destiny within the darkness of his mind.


Against the Morning Sun

It stands, a solitary, brooding dark
A shadow on the landscape

And Golden heroes toil
Though winds still whip harshly
About its colossal shaft

Hope flickers, and goes out.
Out of reach, barely in sight
Fearful of its fiery touch
We stand mouths agape

Yet we stand still,
Clutching bow and arrow
Swords and shields
Spells at the ready,
Axes by their haft

Ready to stand, to fight at a word
To hold fast the Obsidian Sword.



Weapons:
Guy still carries his trusty steel sabre which he has had since his time in Daggerfall.

Armour/Clothing:
Guy is currently dressed in a leather vest, worn over the top of a coat of chainmail and black trousers. On his feet he wears a worn pair of leather boots, they appear to be quite old although seem to be holding up quite well.

Misc. Items:
Various quills, vials of ink and paper a small collection of assorted books, both fact and fiction and a small amount of money. He also carries a small pack of cards.

If i havent already, Aproved.

I thought Solidor said he wanted the sheets for monday?

Yep, i wanted people to submit them by today/tommorow so i could post up the op and get started, i've only had 3 character sheets so far so i'm not going to bother just yet, I'd like a minimum for 4-5 people before i get started.
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Thomas LEON
 
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Joined: Mon Nov 26, 2007 8:01 am

Post » Sat May 28, 2011 7:42 am

Awsome. I'll have to read the OP and see if I can fit any of the numerous sheets that I made but havent been able to use.

Edit: I just found two old sheets that i've never used and cant decide on which to choose, a crazy suicidal guy or conservative warrior type priest dude? I'm kind of leaning towards the second as theres more room for development versus the insane one...suggestions pl0x?
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Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sat May 28, 2011 1:20 pm

Sheets go here then? Excellent :D I never seem to be able to last with this guy, every RP he's been in has failed within a week. Hopefully the curse won't extend here then, eh :P


Name: Varber Geves (Vahr-bur Jeeves)
Nickname: Geves
Race: Breton
Gender: Male
Age: 28
Sign: The Ritual


Appearance: Rather weak and sickly, due in no small part to rarely ever exercising. He also rarely eats, speaks to others, or much else besides moping around. He appears as though he would snap if grabbed too hard.

Hair: Long, greasy black hair

Eyes: Olive Green, with dark circles under them from lack of sleep. His eyebrows are always downturned, giving him a melancholy, pathetic appearance.

Height: 5' 10''

Weight: 115 lbs


Armor: None
Weapons: None
Clothing: A worn brown robe of fairly nice design, but age has made the once soft fabric thin


Skills and Talents: Varber is an accomplished scholar, having studied most current fields of science, geography, algebra, and philosophy. He has learned some magics to help him in his studies, mostly that of the school of mysticism or illusion. As for special talents, he has a photographic memory, which allows him to read and memorize books and images in very little time.


Personality: A rather depressing fellow, he is constantly contemplating one thought or another. If he is not solving complex mathematical equations he is reflecting on the evolution of religion throughout the province. He would be a world renowned genius if he had any ambition whatsoever.


Biography: Grew up with his scholarly father, who impressed upon him all the standards he lives by. He was rather detached from the world by the time he was old enough to venture out into it, as his father never bothered to teach him all the normal things like morals. He was far too busy moping in his room to pay attention to his son.

He took his father's death without much emotion; he had never been very attached to the man. Likewise, all the political upheaval since the Oblivion crisis has hardly seemed to matter to him, being he was in prison for most of the invasion. He was charged with public disturbance (blacking out in the middle of the city road due to hunger and fatigue) and held for both recovery and insistence he was mad.

He was later released, only to find his father had been killed in a scuffle with a robber, and his house empty of any valuables. So he wandered from place to place, doing small jobs, leaving an impression on everyone that met him as a clinically depressed genius. He could easily attain a job in politics, but most potential employers turn him away at the door for his strange appearance and poor attitude.

During the rising of the Obsidian tower he was walking along the road going from Cheydinhal to the Imperial city, and saw the great spiral rise, his eyes opening wide in what could best be described as intrigue. He hurried to the Imperial Bridge as quickly as his fragile body would allow, just in time to hear the Champion announce he was entering the tower. Varber tried to warn him of the dangers, but the man wouldn't listen, and the Breton could only shake his head when he saw the Champion killed.



Fears: The unknown, anything he can't explain

Goals: Not much, but he continuously tries to solve the grandest of problems in many fields, giving up on one and moving to another before he ever finishes

Interesting Fact: He once spent three months in a chapel undercroft, the priest having insisted that he must be touched by the Prince of Madness and chained him to the wall in attempts to heal him. He was finally released after a priestess finally told the town guard. He was later approached by several Followers of Sheogorath, and he had to turn down several offers to join them.
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Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Sat May 28, 2011 8:04 am

Sheets go here then? Excellent :D I never seem to be able to last with this guy, every RP he's been in has failed within a week. Hopefully the curse won't extend here then, eh :P


Name: Varber Geves (Vahr-bur Jeeves)
Nickname: Geves
Race: Breton
Gender: Male
Age: 28
Sign: The Ritual


Appearance: Rather weak and sickly, due in no small part to rarely ever exercising. He also rarely eats, speaks to others, or much else besides moping around. He appears as though he would snap if grabbed too hard.

Hair: Long, greasy black hair

Eyes: Olive Green, with dark circles under them from lack of sleep. His eyebrows are always downturned, giving him a melancholy, pathetic appearance.

Height: 5' 10''

Weight: 115 lbs


Armor: None
Weapons: None
Clothing: A worn brown robe of fairly nice design, but age has made the once soft fabric thin


Skills and Talents: Varber is an accomplished scholar, having studied most current fields of science, geography, algebra, and philosophy. He has learned some magics to help him in his studies, mostly that of the school of mysticism or illusion. As for special talents, he has a photographic memory, which allows him to read and memorize books and images in very little time.


Personality: A rather depressing fellow, he is constantly contemplating one thought or another. If he is not solving complex mathematical equations he is reflecting on the evolution of religion throughout the province. He would be a world renowned genius if he had any ambition whatsoever.


Biography: Grew up with his scholarly father, who impressed upon him all the standards he lives by. He was rather detached from the world by the time he was old enough to venture out into it, as his father never bothered to teach him all the normal things like morals. He was far too busy moping in his room to pay attention to his son.

He took his father's death without much emotion; he had never been very attached to the man. Likewise, all the political upheaval since the Oblivion crisis has hardly seemed to matter to him, being he was in prison for most of the invasion. He was charged with public disturbance (blacking out in the middle of the city road due to hunger and fatigue) and held for both recovery and insistence he was mad.

He was later released, only to find his father had been killed in a scuffle with a robber, and his house empty of any valuables. So he wandered from place to place, doing small jobs, leaving an impression on everyone that met him as a clinically depressed genius. He could easily attain a job in politics, but most potential employers turn him away at the door for his strange appearance and poor attitude.

During the rising of the Obsidian tower he was walking along the road going from Cheydinhal to the Imperial city, and saw the great spiral rise, his eyes opening wide in what could best be described as intrigue. He hurried to the Imperial Bridge as quickly as his fragile body would allow, just in time to hear the Champion announce he was entering the tower. Varber tried to warn him of the dangers, but the man wouldn't listen, and the Breton could only shake his head when he saw the Champion killed.



Fears: The unknown, anything he can't explain

Goals: Not much, but he continuously tries to solve the grandest of problems in many fields, giving up on one and moving to another before he ever finishes

Interesting Fact: He once spent three months in a chapel undercroft, the priest having insisted that he must be touched by the Prince of Madness and chained him to the wall in attempts to heal him. He was finally released after a priestess finally told the town guard. He was later approached by several Followers of Sheogorath, and he had to turn down several offers to join them.

Aproved, i'm only half way through the sheet but i'll finish it in ten minutes once i'm done on photoshop :P And i'm cursed with RP's any ways, they loose steam every time i get to the 8th page :/ Hopefully this one will be different, i'm going to be narrating alot throughout so i'll have a direct pushing hand over whats happning that will help me control the pace of things, Maybe thats what my RP's always needed.
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Kelly James
 
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Joined: Wed Oct 04, 2006 7:33 pm

Post » Sat May 28, 2011 7:12 am

We already have two mad bretons, need three armoured orcs and a wood elf hiding inna tree, it's christmas after all
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N Only WhiTe girl
 
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Joined: Mon Oct 30, 2006 2:30 pm

Post » Sat May 28, 2011 3:27 am

We already have two mad bretons, need three armoured orcs and a wood elf hiding inna tree, it's christmas after all

I'll handle the breton with 5 gold ringlets of hair then?
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Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Sat May 28, 2011 6:27 am

Name: Jo'Rath (Pronounced Jor-ath) (Nickname: Valkyr)
Age: 29
Race: Cathay-Rhat Khajiit
Gender: Male
Birthsign: Mage

Appearance: Jo'Rath stands at 5 foot eight inches tall with a moderate build to him. Muscled, toned but not like a full on warrior nor as thin as a rogue would be. His fur is something that stands out in a crowed, a deep silvery gray with a lighter gray on his underside with a white tip on his tail. He sports a few scars on his chest, lower right arm and a large long one going up on his stomach, over his right eye is a small Tattoo of an old rune.

Clothing/Armour: His armour such as it is, is but a medium weight leather curiass which is a mix of red and darker reds in colour, bound to a robe of the same colouration, The robe is an open setup included with the leather he wears finger-tip-less gloves. Valkyr also wears a medium weight set of leather greaves and thick boots with steel plates. Underneath his greaves he wears plain black pants.

Weapon: A Silver plated Bastard sword with runes of ta'agra engraved along the hilt and up the blade.

General skills and talents: Jo'Rath follows the profession of an Arcane Warrior which is pretty much similar to a Battle mage but instead the warrior focuses on more finesse and using magic to enhance themselves more in a fight than throwing out spells of different assortments. His skills lay within the use of the two handed swords such as claymores and bastard swords, with them he practices a rather fast and acrobatic form of fighting utilizing his body as well as blade, however his acrobatic talent also serves him well in other pursuits. To Augment himself in battle Jo'Rath uses the abilities of restoration to fortify his body and perform basic healing arts. To help couple his offensive abilities Jo'rath employs a the schools Illusion and destruction, employing their spells to demoralize or burn/freeze and occasionally shock his opponents. Over the years he has learned to track and hunt down people and creatures, as well as intermediate survival skills such as cooking and pitching tents.

Personality and temperament: Being a royal bastard has given Jo'Rath a good...upbringing to say the least. Often he is docile being the 'runt' and youngest of a large family, but don't take his normally docile behavior at face value for he can quite often especially with lack of sleep he can switch to a very aggressive feline in moments. However he is quite the attention seeker, someone who enjoys a good rub behind the ear or flirt. Though his greatest fear is being abandoned by what little of his family that remains or being abandoned by his friends.

Brief History: Jo'Rath was born in Elsweyr as a Royal Bastard to the Mane himself, his mother was one of the local maids whom he frequently bedded. While such a thing is often known to happen within the khajiiti it is rarely spoken about. Jo'Rath was born on a very cold winters day in the early hours of the morning. Being apart of the Manes larger family he was the smallest and youngest, given special treatment due to who his father was and to avoid any possible scandals that could erupt from the mother. This did not stop the other children exerting their dominance through size over him, making him very docile in nature, but prone to rather aggressive outbursts if pushed to far. When he was eight years old, Jo'Rath began to show a rather odd affinity for magic, through which he set one of his older half brothers tail on fire for aggravating him. While the tail was saved, only his pride was seriously hurt, the older sibling left Jo'Rath alone as did the others they were much nicer to him. But his father didn't enjoy the act and sent the boy to be trained at the Mages Guild academy in the city, they helped him nurture and hone his abilities in time. They found his abilities with some schools rather adept but others were useless, such as conjuration or alteration. When he reached the young age of fifteen he was allowed to choose a specialty in which he would carry, such as a battle mage or a sorceror. Instead he chose something alittle more simple but not easy, the Arcane warrior.

It was here Jo'Rath met his first love, a young seeress from a local tribe being taught and honing her skills. While not exactly love at first sight, they often fought and were at each others throats on correcting one another with spells or words. Eventually however they began to calm down and began dating, it was not to last. For when the young woman left for her tribe once more, her father didn't approve of him and made the pair stop dating. Over the years after, Jo'Rath travelled from Torval to the Imperial city to hone his skills more at the arcane university and with the legion, he travels now, hunting mages or performing other works for the guild or freelance. Always seeking to improve his skills and himself.

Misc: A few gold coins, Flint, bedroll.



All approved :P
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Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sat May 28, 2011 5:04 pm

Name: Sryner Isilduis Variuss
Age: Late 20's
Race: Imperial
Gender: Male
Birthsign: The Warrior

Appearance: Sryner stands roughly over six feet tall, and weights a bit under two hundred pounds. He is very fit, with an athletic build. He has long, wavy brown hair that he tends to keep clean and combed, but in trying times he is unable to do so. He has a handsome face with gentle characteristics and light blue eyes. He wears facial hair, which is usually just a scruff around the chin and jaw, but that grows to a small beard during campaigns, one such as this.

Clothing/Armour: As money never was an issue, Sryner is usually dressed for the part of a noble. Silk clothing and elogant robes adorn his body during the days. Duting battle, however, he coats his skin in a black-and-gold steel armor. Usually, he wears no helmet, as he hates restricting the movement of his head. A swordsman must be alert and vigilant. Aside from that, he also wears a red cape that draqes down from his pauldrons to roughly the top of his boots.
Weapon: Sryner is known as "Sryner of the Sword" because not only is the sword his weapon preference, but he never leaves for battle with just one. Actually, he rarely leaves for battle with less than three. His personal preference is his trusty Silver Longsword that has an ancient language sketched upon the hilt. Sryner knows what the symbols mean, but he keeps that to himself. He also has a steel short sword for when things get daring, which he usually draws with an off hand to dual wield. Aside from those, he has an elogant dress sword, one fit for the finest of Legion Captains, usually presented to them upon their promotions, though Sryner himself is not in the legion. His last sword is a claymore, which he also rarely uses. It is a simple steel claymore. He keeps it somewhat hidden behind his cape, and only calls on it when he needs the brute force of it, which he rarely does, being a finesse swordsman.

General skills and talents: As stated above, Sryner is incredibly skilled with a sword. He prefers quick and accurate strikes, along with finesse and athletic and agile movement with his feet and his positioning during duels. He is one of the finest swordsman of his time, though his awkward history has prevented him from gaining renown for this, and from gaining trust of people whose trust you would want. Outside of the battlefield, he is very charming, and though his relationships with his subordinates and captains have prevented him in the past, his relationship with the ladies of the taverns have never really been put into question. He is smart, and he usually airs on the side of caution, ever alert, and ever vigilant.

Personality and temperament: Usually a pretty serious person, Sryner also has a lighter side that accepts humor and leisure. In trying times, it is usually Sryner himself that stands tall above the rest. This is a great trait for him personally, though it often rubs people the wrong way, thinking he sees himself above everybody else. He is an easy man to talk to most of the time, though under proper circumstances (i.e, you've proved yourself useless to him), he can be a very harsh man.

Brief History: Sryner was born Sryner Isilduis Variuss to Lord Vorytium Variuss, Marquis of the West. He lived his life among many estates and fortresses across all of Northwestern Tamriel, training to take up arms in the legion along with his family legacy. He was very gifted, said to be the most talented swordsman and commander of any of his ancestors, and that was at a young age. He had a very bright future in store.

When Sryner came of age, he was given a small company of men and he was under direct command from his father, who was then known as Duke Vorytium, Regent Capitol. Sryner was a low-level captain with few men, but he made due. What little assignments he was given, he would storm in with precise tactics and quick attacks to storm through any opposition. This procedure, after executed a numerous amount of times over the next two years, earned his company the title of "The Walking Lancers"

Sryner had been very successful in his early military career. At the age of twenty-two, he received the decoated Imperial Dragon Sword, which was an ornate longsword that showed the status of a Legion captain. While his life was in order one day, all it took was the rising of the sun of the next morning for that all to change.

His father had enemies, as any ranking member of any important family. One of these men was a very dangerous Dunmer lord from Vvardenfell named Alseryi Salyoni. Salyoni's estate's profits were being stunted by a hefty boycot Duke Vorytium put in place. No goods Lord Alseryi shipped would be received in either High Rock or Cyrodiil, as Alseryi was suspected to be smuggling moon sugar through his trade routes.

The very morning after being named captain, Sryner was visited by one of Alseryi's agents, who informed him that he'd be of service to the dunmer crime lord at the very command at any time, or his father would be the victim of assassination. Though Sryner intended to call the bluff, he was detered when Alseryi's agent showed him a complicated map of his father's castle, along with each underground route and passageway through the stones.

Sryner became an agent of an evil man to save his father's life. While at first he was serving him as a common thief, using his status as a captain to stop trade caravans and confiscate goods for unspoken reasons, Alseryi got more risky as the months past. It was clear his plans involved things much more grand than riches. Sryner went from being a common thief to an intricate assassin, knocking off other lords and high ranking members of Tamriel's government. While at first he saved his father by performing less-than-reputable acts, he began to question himself when he became an assassin. Were the lives he stole justified by the fact that he was sparing only one... even if it was his father.

Alseryi had apparently run out of tasks for his lapdog, and when Sryner's usefulness ran course, Alseryi disposed of him. He gave Sryner another task: the assassination of Duke Vorytium Varius. Sryner, playing right into Alseryi's hand, refusing to murder his father whom he had served two dreadful years to protect. Alseryi, anticipating this response, provided proof that the assassinations that had been occuring were by the hand of Sryner Isildius Varius. Due to his military service, he was sent to the Imperial Prison to serve the rest of his life rather than be executed.

It seemed that while Sryner was in prison, Alseryi saw another use for him. When Sryner was twenty-seven, Alseryi had him released under the false pretense that he would be put to work as a slave at one of his plantations in Morrowind. Of course, he was not to work the fields for the man that ruined his life. There were larger stakes at hand. The tower had arisen, and Alseryi wanted someone he trusted to get the job done to be present to do his work when a company stormed the tower. When they met at an extravogent inn of Chorrol, Sryner only agreed because his father was still alive, as he thought that Alseryi would have him killed during his time in prison. He supplied Sryner with a suit of armor, and gave him the weapons he once used to slay the righteous, and he was sent to the tower.

When Sryner asked what his duty was in the tower, Alseryi simply responded: "You, my friend... you will create a Dragon Break."
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TWITTER.COM
 
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Post » Sat May 28, 2011 5:56 pm

I'll post a sheet tommorow.
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Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sat May 28, 2011 2:55 am

Name: Luthor "Laru" Franz
Age: 35
Race: Imperial
Gender: male
Birthsign: The Ritual

Appearance: Laru follows his families bloodlines of abnormal height and width. At full stance he is 6'8, a near giant. He weighs only 160 pounds, yet his form is heavily muscular and lithe, like a theifs body. His eyes are light blue and shine with intellect, passion and indomitable will. His face is gaunt, his brow creased with lines of worry, stress and joy. His dirty blonde hair exetends to his neck but is held back by a black bandanna and a full beard dangles past his chin. In the middle of his forehead is the tattoed symbol of the order of Arkay, It is a black box, with a diagnol blue box interweaving, and a gold ankh in the center.
Clothing/Armour: For armour Laru wears a ancient suit of dwarven armour with the symbol of Arkay etched into the center chestplate, and once more on a steel kitesheild. He wears no helm, even when in the thickest of combat, as it muffles his voice and limits his vision, and he thinks the benefits outweigh the risk's. When not wearing his armour he wears simple brown robes and leather boots.
Weapon: For his weapon he bears his favored warhammer "Imperiatrix", a brutally effective weapon with a large head on one side and a vicous spike on the other end, the shaft is made from a rare tree that among the order is simply known as "Ironwood", which is obviously heavy and hard to break. Attached to the shaft however, is a short metal chain, about a foot long, with the other part attached to a cuff around his gauntlet. This prevents him losing his weapon even in the most heated combat. Apart from the shaft and cuff, the head of the hammer is simple steel.

General skills and talents: Laru is a "Master of Arkay" a high ranking preist among the order, only obeying the commands of the Patriarch and Arkay. Masters amass many different skills throughout their lives ranging from mastery of the blade to conjuration to anything in between. Laru has trained extensively in the arts of what he calls "Motovational combat", a skill set that involves combining speechcraft to intimidate the enemy and rouse the spirts of his allies, different forms of magic, his perferred ones restoration and conjuration, restoration to heal the wounds of his comrades and himself to keep up the fight going and conjuration to help turn the tide of battle.

However without being skilled in the use of armour and weapons these skills would only be marginally usefull. As a result Laru is a master at weilding the warhammer, that despite not being the favored weapon of Arkay, it is a wonderfull expression of himself and his combat style. Slow at first yet hardhitting nearly everytime and brutally fatal, and adaptaple to most situations he can use the sharp end almost as skillfully as a surgeon use's a scapel. Relying on his armour and shield not as a means of defending himself but also as weapons he use's his entire body as a weapon, not holding anything back, and utterly obliterating his foes using whatever it takes.
Besides these obvious skills, hes also adept at many little things to, such as classic methods of healing like splints, salves and other basic forms of aid. Due to his background he also knows how to survive off of meager substances and find suitable shelter. Training in the use of such heavy equipment also allows Luthor to carry heavier loads then most others, even being able to carry his full kit plus half of anothers if the need arise's.

Personality and temperament: Luthor is, despite his "old" age, he is still energetic. He is infused with a unquenchable thrist for Knowledge and excitement. He belives only in right or wrong, and is fanatical in his belief in Arkay, so much as to spend months investigating the slightest rumor of Necromancy so as to quash it out. He is usually mellow and slow to anger, but when the right buttons are pushed in the right order he will snap into a seething rage. As a servant of Arkay his greatest fear is not that of death itself but of the disruption of it, and his greatest fear involves his body being used to further the goals of necromancy.


Brief History: COMING TOMORROW!
Misc:
-a full kit involves a bedroll, 5 rolls of bread, 2 canteens of water, a roll of bandage, half of a tent, two poles, a length of rope, 5slabs of venison, his clothes, 50 septims, lockpicks, flint, hunting knife and the book of Arkay.
-due to his many years of trainng and combat his body sometimes pains him at in-oprotune times with random knee aches, tooth aches and sometimes toe aches that make it unbearable to walk momentairly.
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Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sat May 28, 2011 10:28 am

I got the perfect character for this! Gimme a nip to scratch up a sheet for him and I'm so in.

Crap I totally forgot that :/ Now I feel like a rip off.

When I first saw this, I thought of an old PSOne game called Azure Dreams. :shrug:
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gandalf
 
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Joined: Wed Feb 21, 2007 6:57 pm

Post » Sat May 28, 2011 4:32 pm

The plot was discussed in the first page. Very simple, but at the same time flawless. I wouldn't change a thing.
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Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Sat May 28, 2011 2:20 am

Ill be honest, waiting for more people over a long time of say a week can kill interest or people forget about the rp. We got a fair few now posted up so why not stick the OP up?
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Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat May 28, 2011 2:30 am

Name: Luthor "Laru" Franz
Age: 35
Race: Imperial
Gender: male
Birthsign: The Ritual

Appearance: Laru follows his families bloodlines of abnormal height and width. At full stance he is 6'8, a near giant. He weighs only 160 pounds, yet his form is heavily muscular and lithe, like a theifs body. His eyes are light blue and shine with intellect, passion and indomitable will. His face is gaunt, his brow creased with lines of worry, stress and joy. His dirty blonde hair exetends to his neck but is held back by a black bandanna and a full beard dangles past his chin. In the middle of his forehead is the tattoed symbol of the order of Arkay, It is a black box, with a diagnol blue box interweaving, and a gold ankh in the center.
Clothing/Armour: For armour Laru wears a ancient suit of dwarven armour with the symbol of Arkay etched into the center chestplate, and once more on a steel kitesheild. He wears no helm, even when in the thickest of combat, as it muffles his voice and limits his vision, and he thinks the benefits outweigh the risk's. When not wearing his armour he wears simple brown robes and leather boots.
Weapon: For his weapon he bears his favored warhammer "Imperiatrix", a brutally effective weapon with a large head on one side and a vicous spike on the other end, the shaft is made from a rare tree that among the order is simply known as "Ironwood", which is obviously heavy and hard to break. Attached to the shaft however, is a short metal chain, about a foot long, with the other part attached to a cuff around his gauntlet. This prevents him losing his weapon even in the most heated combat. Apart from the shaft and cuff, the head of the hammer is simple steel.

General skills and talents: Laru is a "Master of Arkay" a high ranking preist among the order, only obeying the commands of the Patriarch and Arkay. Masters amass many different skills throughout their lives ranging from mastery of the blade to conjuration to anything in between. Laru has trained extensively in the arts of what he calls "Motovational combat", a skill set that involves combining speechcraft to intimidate the enemy and rouse the spirts of his allies, different forms of magic, his perferred ones restoration and conjuration, restoration to heal the wounds of his comrades and himself to keep up the fight going and conjuration to help turn the tide of battle.

However without being skilled in the use of armour and weapons these skills would only be marginally usefull. As a result Laru is a master at weilding the warhammer, that despite not being the favored weapon of Arkay, it is a wonderfull expression of himself and his combat style. Slow at first yet hardhitting nearly everytime and brutally fatal, and adaptaple to most situations he can use the sharp end almost as skillfully as a surgeon use's a scapel. Relying on his armour and shield not as a means of defending himself but also as weapons he use's his entire body as a weapon, not holding anything back, and utterly obliterating his foes using whatever it takes.
Besides these obvious skills, hes also adept at many little things to, such as classic methods of healing like splints, salves and other basic forms of aid. Due to his background he also knows how to survive off of meager substances and find suitable shelter. Training in the use of such heavy equipment also allows Luthor to carry heavier loads then most others, even being able to carry his full kit plus half of anothers if the need arise's.

Personality and temperament: Luthor is, despite his "old" age, he is still energetic. He is infused with a unquenchable thrist for Knowledge and excitement. He belives only in right or wrong, and is fanatical in his belief in Arkay, so much as to spend months investigating the slightest rumor of Necromancy so as to quash it out. He is usually mellow and slow to anger, but when the right buttons are pushed in the right order he will snap into a seething rage. As a servant of Arkay his greatest fear is not that of death itself but of the disruption of it, and his greatest fear involves his body being used to further the goals of necromancy.


Brief History: COMING TOMORROW!
Misc:
-a full kit involves a bedroll, 5 rolls of bread, 2 canteens of water, a roll of bandage, half of a tent, two poles, a length of rope, 5slabs of venison, his clothes, 50 septims, lockpicks, flint, hunting knife and the book of Arkay.
-due to his many years of trainng and combat his body sometimes pains him at in-oprotune times with random knee aches, tooth aches and sometimes toe aches that make it unbearable to walk momentairly.

Aproved but you probably wont need the tent where he's going :P

I got the perfect character for this! Gimme a nip to scratch up a sheet for him and I'm so in.


When I first saw this, I thought of an old PSOne game called Azure Dreams. :shrug:

Cool good to have you (I hope?) and i've never heard of that, Only PSone games I remember are the two oddworld games, I was more of an N64 kid.

Ill be honest, waiting for more people over a long time of say a week can kill interest or people forget about the rp. We got a fair few now posted up so why not stick the OP up?

I've not really been waiting i've just been busy, i was going to post the OP up lastnight.

I'll post the op up soon though, just writing up my chracter sheets and what not then I'll post up.
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gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat May 28, 2011 3:29 pm

Name: Kennthus the Lost, known as "The Wanderer"
Age: 22
Race: Imperial
Gender: Male
Birthsign: The Shadow

Appearance: 5' 9", ragged black hair and pale gray eyes, thin and normally weak, no facial hair
Clothing/Armour: An old, torn robe with a dark hood always pulled over his head, leather armor beneath it, black gloves, a silver pendant inlaid with the soul gem of a Dremora Lord
Weapon: Steel Rapier, Iron Longbow

General skills and talents: Uses a rapier to fight when forced to engage in melee combat, but otherwise stands behind and uses his bow. He also knows some Restoration spells.

Brief History: The son of an Imperial captain stationed in Morrowind, Kennthus grew up in a legion fort in Western Vvardenfall near the city of Balmora. One of his childhood friends from Morrowind later became a councilor in House Hlaalu, and he himself is a recruit of Hlaalu. He lived there until the city of Mournhold was besieged, at which point his family left the country to a village to the north of Cheydinhal. He spent his teenage years in the village Peaksgate, and eventually got a job with merchant who traveled around the nearby area. Sometime during the Oblivion Crisis, a small market fair
was set up in Cheydinhal, and he bought a silver pendant for a surprisingly cheap price. After returning to Peaksgate, he discovered that Daedra from a nearby Oblivion Gate attacked the village. He returned to Cheydinhal, and talked to one of his merchant's customers there, an old sage who studied Daedric lore. The sage realized that the small gem in his pendant was that of a Dremora Lord, and told him it was probably an attack force trying to recover their master's soul, to reincarnate him. Kennthus was devastated, believing the destruction of the village was his fault, and since then has ventured through the wilderness, killing Daedra, and eventually signing onto the Bruma Guard to help close the multiple gates nearby. After the Oblivion Crisis he viewed the Champion of Cyrodiil as an idol, and after seeing his body thrown from the tower, decided to avenge his death.
Personality and temperament: Was usually very quiet and antisocial, but now talks about adventure and bravery nonstop, to the point of annoyance. He has arachnophobia to a large degree, and loathes Daedra of all types. His goal during the Oblivion Crisis was to kill any Daedra he encountered in the wilderness, and he is a passionate worshipper of Akatosh.
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josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sat May 28, 2011 3:19 pm

Name: Kennthus the Lost, known as "The Wanderer"
Age: 22
Race: Imperial
Gender: Male
Birthsign: The Shadow

Appearance: 5' 9", ragged black hair and pale gray eyes, thin and normally weak, no facial hair
Clothing/Armour: An old, torn robe with a dark hood always pulled over his head, leather armor beneath it, black gloves, a silver pendant inlaid with the soul gem of a Dremora Lord
Weapon: Steel Rapier, Iron Longbow

General skills and talents: Uses a rapier to fight when forced to engage in melee combat, but otherwise stands behind and uses his bow. He also knows some Restoration spells.

Brief History: The son of an Imperial captain stationed in Morrowind, Kennthus grew up in a legion fort in Western Vvardenfall near the city of Balmora. One of his childhood friends from Morrowind later became a councilor in House Hlaalu, and he himself is a recruit of Hlaalu. He lived there until the city of Mournhold was besieged, at which point his family left the country to a village to the north of Cheydinhal. He spent his teenage years in the village Peaksgate, and eventually got a job with merchant who traveled around the nearby area. Sometime during the Oblivion Crisis, a small market fair
was set up in Cheydinhal, and he bought a silver pendant for a surprisingly cheap price. After returning to Peaksgate, he discovered that Daedra from a nearby Oblivion Gate attacked the village. He returned to Cheydinhal, and talked to one of his merchant's customers there, an old sage who studied Daedric lore. The sage realized that the small gem in his pendant was that of a Dremora Lord, and told him it was probably an attack force trying to recover their master's soul, to reincarnate him. Kennthus was devastated, believing the destruction of the village was his fault, and since then has ventured through the wilderness, killing Daedra, and eventually signing onto the Bruma Guard to help close the multiple gates nearby. After the Oblivion Crisis he viewed the Champion of Cyrodiil as an idol, and after seeing his body thrown from the tower, decided to avenge his death.
Personality and temperament: Was usually very quiet and antisocial, but now talks about adventure and bravery nonstop, to the point of annoyance. He has arachnophobia to a large degree, and loathes Daedra of all types. His goal during the Oblivion Crisis was to kill any Daedra he encountered in the wilderness, and he is a passionate worshipper of Akatosh.


Sorry but no. Work on it a little, drop the dremora lord thing especially then come back to me.
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CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Sat May 28, 2011 1:00 pm

Still open? I'd like to submit my character. I haven't rped in years and I'd like to have another go at it.

I'll keep mine short and sweet because I hate long, dry character descriptions that nobody reads anyway...

Name: Marcus Cassius
Age: early-mid twenties
Race: Imperial
Gender: male
Birthsign: the lord

Appearance: Tall and slim, he doesn't appear to have much muscle mass. He's mostly clean shaven, and he keeps his brown hair in a neat ponytail. Green eyes and blemish-free skin, Marcus is what you'd call a 'pretty boy'.
Clothing/Armour: The finest steel armor that money can buy. It's intricately carved with his family's crest
Weapon: A brand spanken' new fine steel sword that's never been used. A gift from his family.

General skills and talents: Marcus lacks any kind of fighting skill. Instead, he often uses his good looks and charm to get out of a hairy situation. Or money. He's good at bribing.

Personality and temperament: he often possesses good humour in most situations. He claims to not be afraid of much, if anything at all, but he cracks under pressure. He boasts of his many deeds and accomplishments, often exaggerating or making them up altogether. He's quite cowardly, but often goes to great lengths to prove people wrong about himself. His favourite conversation subject is himself.

Brief History: Marcus is a member of the prominent Imperial Cassius noble family, and he doesn't let anyone forget it. He grew up on his family's land near Chorral, where he was mostly spoiled for his childhood and even advlt years. His family is rich, so he always got what he wanted. In Chorral he's pretty much a celebrity due to his family's high prominence, and many girls swoon over his deadly good looks. But because of his generally narcissistic personality, he was never able to bag a girl that could stand him. Every girl he has courted has left him.

After getting sick of him lazying around the family manor, Marcus' uncle tried to shove some character into him by taking him on diplomacy runs, hunting, camping, adventuring, and to the arena. Marcus always traveled in splendor though, and he found the arena to be barbaric. Then his uncle enlisted him in the Chorral guard, but do to his wealth and good connections, Marcus' days in the Chorral guard were spent walking around town with his bodyguards, signing autographs.

His family slowly began to get sick of him, though, and one day they cut him off. Marcus decided that it was because they didn't think he was a real man, so he decided to prove them all wrong. When news of the tower reached Chorral, he quit the guard and traveled to what was left of the Imperial City, his fears forgotten in the need to prove himself.

Misc: Although he's got good equipment, he barely knows how to use them. This balances it out.
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Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat May 28, 2011 6:52 am

Still open? I'd like to submit my character. I haven't rped in years and I'd like to have another go at it.

I'll keep mine short and sweet because I hate long, dry character descriptions that nobody reads anyway...

Name: Marcus Cassius
Age: early-mid twenties
Race: Imperial
Gender: male
Birthsign: the lord

Appearance: Tall and slim, he doesn't appear to have much muscle mass. He's mostly clean shaven, and he keeps his brown hair in a neat ponytail. Green eyes and blemish-free skin, Marcus is what you'd call a 'pretty boy'.
Clothing/Armour: The finest steel armor that money can buy. It's intricately carved with his family's crest
Weapon: A brand spanken' new fine steel sword that's never been used. A gift from his family.

General skills and talents: Marcus lacks any kind of fighting skill. Instead, he often uses his good looks and charm to get out of a hairy situation. Or money. He's good at bribing.

Personality and temperament: he often possesses good humour in most situations. He claims to not be afraid of much, if anything at all, but he cracks under pressure. He boasts of his many deeds and accomplishments, often exaggerating or making them up altogether. He's quite cowardly, but often goes to great lengths to prove people wrong about himself. His favourite conversation subject is himself.

Brief History: Marcus is a member of the prominent Imperial Cassius noble family, and he doesn't let anyone forget it. He grew up on his family's land near Chorral, where he was mostly spoiled for his childhood and even advlt years. His family is rich, so he always got what he wanted. In Chorral he's pretty much a celebrity due to his family's high prominence, and many girls swoon over his deadly good looks. But because of his generally narcissistic personality, he was never able to bag a girl that could stand him. Every girl he has courted has left him.

After getting sick of him lazying around the family manor, Marcus' uncle tried to shove some character into him by taking him on diplomacy runs, hunting, camping, adventuring, and to the arena. Marcus always traveled in splendor though, and he found the arena to be barbaric. Then his uncle enlisted him in the Chorral guard, but do to his wealth and good connections, Marcus' days in the Chorral guard were spent walking around town with his bodyguards, signing autographs.

His family slowly began to get sick of him, though, and one day they cut him off. Marcus decided that it was because they didn't think he was a real man, so he decided to prove them all wrong. When news of the tower reached Chorral, he quit the guard and traveled to what was left of the Imperial City.

Misc: Although he's got good equipment, he barely knows how to use them. This balances it out.

I like it, approved.
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Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Sat May 28, 2011 3:17 am

Just as a heads up guys, the RP is now going under the title "The Obsidian tower" or something close to that.
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Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Sat May 28, 2011 1:56 pm

Yes, I believe we all noticed :P Thus it would most likely be appropriate for this to be closed, so long as Solidor doesn't have any complaints.

I was going to say something sarcastic, but I do hate being mean, so I'll just settle for the tongue smiley ;)
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Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sat May 28, 2011 10:53 am

Yes, I believe we all noticed :P Thus it would most likely be appropriate for this to be closed, so long as Solidor doesn't have any complaints.

I was going to say something sarcastic, but I do hate being mean, so I'll just settle for the tongue smiley ;)

I wont bother reporting the thread incase anybody has a sheet to submit and cant get me via pm, but if a mod rolls on by feel free to lock.
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sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

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