Mod pack?

Post » Sat May 28, 2011 5:21 pm

Is there any pack of lots of good and compatible mods put together up for download?
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The Time Car
 
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Post » Sat May 28, 2011 5:28 am

I'm currently working on one that I'm hoping will be out in the next few days if you feel like waiting for it? It might not be what you were after though. What are you after in a mod pack?
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Ebou Suso
 
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Post » Sat May 28, 2011 2:09 am

Eh, just a unique set that renews the game. I've basicly played every mod for Morrowind, so I'm just lookign for colourful combinations.
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Your Mum
 
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Post » Sat May 28, 2011 3:05 am

Eh, just a unique set that renews the game. I've basicly played every mod for Morrowind, so I'm just lookign for colourful combinations.



You mean like these?

http://www.etherealsoftware.com.au/textpacks/
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Nina Mccormick
 
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Post » Sat May 28, 2011 2:48 pm

You mean like these?

http://www.etherealsoftware.com.au/textpacks/


Texture mods, yes, but not just texture mods. Roleplaying, difficulty, etc, that work together to add a different flavour and fundemental mechanics.
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 5:42 pm

There is the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8183 but it seems to have some bugs.

IMO, big compilation packs are usually not worth installing. They are not going to have exactly what you want, and half the fun of modding is searching out the best mods for your game.



Arcimaestro Antares also a compilation of his own smaller work: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=6175
They can be fun, and since it's all his own work you won't find glitches or problems with compatibility.
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Destinyscharm
 
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Post » Sat May 28, 2011 3:48 pm

These aren't mod packs, but each of them is a large enough mod that I thought you might enjoy playing them anyway. They also ought not to conflict (although I haven't tried a game with all of them together, I've picked mods that "Operate" out of different places. Notice the Island's separation?)

It's been a long time since I touched any of these, and I warn you that when I did, I appreciated very different things in Morrowind than I do today... However have you tried:


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=706
Adds a fairly large island with quests a bit South of Solthsteim
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1404
Adds another fairly large island with quest South-east of Seyda Neen.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=859
Yet another island with quests, South West of Vvardenfell.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1491
Adds a companion who isn't broken with a story.
http://lovkullen.net/Emma/lokken.htm
Fun quest set on (yet another) new island, this time to the North of Solthsteim.
http://www.gamesas.com/index.php?/topic/1100327-relz-pozzos-rise-of-house-telvanni-v14/ (Not actually tried this, but it looked very good)
Adds to the amount of things you can do when you join House Telvanni.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2013
A quest to follow the main quest, with plenty of ups and downs. Quite a bit of content
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=5865 (and http://www.gamesas.com/index.php?/topic/1060060-the-underground-2-patch-project/page__view__findpost__p__16522345 for it)
Reputedly one of the largest mods ever made for Morrowind, this is one that I only ever started before my computer died - it took me a while to get back into Morrowind after it, so I've never played it through, but it looked good. It's also riddled with bugs, but most of the bugs have been fixed with the path (although not all, so save often - it's still worth a play).
http://www.tesnexus.com/downloads/file.php?id=571 (I love this mod. It's not quite vanilla Morrowind, but it makes it feel a bit more alive and makes Vivec more fun to run around).


Those sound like the kind of things you're looking for?
Also, if you're after a harder playing experience: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2030. It makes it harder to become good at everything. A very well balanced mod.


Does that about cover what you're after in terms of content changing? Need I mention TR?
The mod pack I'm working on largely covers how the game looks and bug fixes etc, trying to modernise the existing game without altering it significantly. These mods ought to work on top of it by adding more actual content to the game.


Edit: A few others that I've been meaning to try out but never have (and so can't guarantee compatibility) would be:

Museum of Artifacts Improved Expanded:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5535

Just generally improves the Mueseum, making it more easily usable and realistic. It also basically gives you a proper "Shopping List".


Starfire's NPC Additions:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7749

An alternative to MCA, this names most of the randomly generated NPCs with realistic names. Feels less game-breaking to find a random NPC.


The Five Keys of Azura:
http://www.morrowind-oblivion.com/five_keys_of_azura.php

An epic after-main-quest quest. Min lvl ~30, recommended 50.

"It features 280+ new cells, 500+ new NPC's, a new faction, a compelling storyline, a main quest, over 55 new sub-quests, over 1800 lines of new dialog covering in excess of 220 new topics, and 120+ scripts. This is a large mod with approximately 50 to 60 hours of gameplay."

Vivec's Fate: The Ashlander Heresy:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4590

This one's for after the main quest, but it also breaks most of the temple's quests. Finish them first if you want to do them. This mod deals with the crisis in the Temple after the battle at Red Mountain.

Juniper's Twin Lamps:
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=54

Adds a really awesome branching questline to freeing slaves across Morrowind, featuring *possible* slave rebellion. Awesome.
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x a million...
 
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Post » Sat May 28, 2011 1:13 pm

IMO, big compilation packs are usually not worth installing. They are not going to have exactly what you want, and half the fun of modding is searching out the best mods for your game.

i second that for every letter. i'm also no big fan of mod compilations, and it does NOT say, that these mods are compatible to each other and you just got a mirror of someone else's taste.
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Sherry Speakman
 
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