Would there be a fix in the INI to make the LOD mesh fade properly?
I'm pretty sure it is the apocalyptico desert landscape mod. Not too sure though.
http://img13.imageshack.us/img13/6138/screenshot1mqd.png
The rocks do not fade away when aproaching the distant LOD in most areas, with a tall tale sign of massive flickering then when up close the The low rez LOD mesh in overlaying the good ones. I can't seem to fix this.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
WMMP_Master.esp
RH_IRONSIGHTS.esm
Destruction.esm
Desert Theme.esp
Desert Theme - FV.esp
Desert Theme - DW.esp
DarNifiedUIF3.esp
Destruction - Main.esp
Destruction - DLC.esp
Destruction - DLC - Statics.esp
Alternate Start - Roleplayers.esp
GalaxyNewsRadio100[M].esp
WMMP_Install.esp
WMMP_AMA [Swamp Folk].esp
WMMP_AMA [Mutants].esp
WMMP_RIG.esp
WMMP_RRR.esp
WMMP_Uniques.esp
DLC-Creatures-In-The-Wastes.esp
Zombie Apocalypse.esp
Zombie Apocalypse - Point Lookout.esp
Destruction - Main - Statics.esp
MarkB50K_Wasteland_Patrols.esp
CombatEnhanced-Package v02.esp
Arwen_Realism_Core.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
Automated FOV.esp
Delay ThePitt + Anchorage.esp
DelaySteel.esp
delaypl.esp
delayzeta.esp
Zombie Sounds V2.esp
Total active plugins: 40
Total plugins: 46
EDIT: It is the desert mod.. I wish I could get it working properly it gives the mods I use the Grit they need..