http://www.gamesas.com/index.php?/topic/1160085-all-the-good-ideas-i-could-find-on-the-forum-in-one-thread-part-1/
http://www.gamesas.com/index.php?showtopic=1160096&st=
http://www.gamesas.com/index.php?/topic/1156693-seasons/
Seasons!
We know that snow is dynamic, meaning that it will act like real snow. It will fall... and stay on the ground. It won't magically disappear through everything.
This means that if we get seasons, winter would actually act like winter! Areas where there are no snow would have snow... and water would turn to ice?
For autumn we could get some sort of blend shader that changes leaves to orange/yellow. Leaves could also start falling
For spring nature starts to come alive again. More birds and wildlife start to appear. Leaves start to grow.
For summer life is at its fullest. There's much less snow, if any in most southern and "middle" areas. Forests are lush.
For all seasons a color grading feature would be a must. This could easily be done through the weather or something.
What do you think?
Do you want them to be included?
Do you think they're already included?
In this thread there is also a poll about... well, what you think about seasons. Want them or not?
Personally I think it would be awesome. Plain and simply awesome
We know that snow is dynamic, meaning that it will act like real snow. It will fall... and stay on the ground. It won't magically disappear through everything.
This means that if we get seasons, winter would actually act like winter! Areas where there are no snow would have snow... and water would turn to ice?
For autumn we could get some sort of blend shader that changes leaves to orange/yellow. Leaves could also start falling
For spring nature starts to come alive again. More birds and wildlife start to appear. Leaves start to grow.
For summer life is at its fullest. There's much less snow, if any in most southern and "middle" areas. Forests are lush.
For all seasons a color grading feature would be a must. This could easily be done through the weather or something.
What do you think?
Do you want them to be included?
Do you think they're already included?
In this thread there is also a poll about... well, what you think about seasons. Want them or not?
Personally I think it would be awesome. Plain and simply awesome
http://www.gamesas.com/index.php?/topic/1157087-immersion-and-you-hardcoe-survival-travel-fast-travel-seasons-etc/page__st__100
I would like to give my opinion on survival, because I LOVE role play, but I want it implemented to where it won't be too big of a hindrance in enjoying the game.
Eating: I don't mind eating for health, in spite of the lack of sense in that. Also I don't mind a hunger meter as long as you don't get hungry in a realistic way. That is to say a very active person, like our character, would be hungry all the time. An example would be like decreasing "Fullness" 50% each day, would be an instance of a non-realistic way of getting hungry, and it'd be more acceptable than getting hungry every 4 or 8 hrs. But not having it is also great.
Sleeping: Once again in a non-realistic way like I mentioned in eating, this would be nice. But still great if it weren't added.
Drinking: Same as hunger and sleeping, only additional comment would be for it to change based on the current weather conditions.
Fatigue: Fatigue is a must, should be tied in to stamina, meaning the stronger you get the harder it is for you to be fatigued.
Disease: Diseases happen. Should have apparent effects (minus throwing up and...well the other end), should be a way to get healed, doesn't have to be easy.
Injury, if injured you need to be able to take care of it,: Broken arms, and even legs works. If you end up surviving after being crippled you should be able to heal a little over time might be helped by a passing traveler, or robbed, or killed, or eaten. Might have a chant, or even "WORD OF POWER" to help you heal. broken legs can be fixed with first aid kinda things, bandages and whatnot. But like eating sleeping and drinking, this is NOT necessary for the game to be great.
Temperature/build a fire to keep warm, get in the shade or water to cool off: Really a very good Idea as long as itsn't a MAJOR concern. for instance fighting in a blizzard certainly should be harder than on a nice day on the opponent too depending on what it is. It should weaken fire spells and increase the effectiveness of ice spells. and there are many things you can do with this kind of thing, without making it a pain.
Encumbrance: I like being able to carry everything in the game, BUT encumbrance is a nice role playing this as long as we can have some chests cabinets, wardrobes, ect... in our homes.
Realistic Falling Damage: I do not at all like the idea of realistic fall damage. NON-realistic fall damage is ok, becoming more and more non-realistic as you get stronger. That would be the only way I wouldn't mind otherwise I HATE the idea.
Eating: I don't mind eating for health, in spite of the lack of sense in that. Also I don't mind a hunger meter as long as you don't get hungry in a realistic way. That is to say a very active person, like our character, would be hungry all the time. An example would be like decreasing "Fullness" 50% each day, would be an instance of a non-realistic way of getting hungry, and it'd be more acceptable than getting hungry every 4 or 8 hrs. But not having it is also great.
Sleeping: Once again in a non-realistic way like I mentioned in eating, this would be nice. But still great if it weren't added.
Drinking: Same as hunger and sleeping, only additional comment would be for it to change based on the current weather conditions.
Fatigue: Fatigue is a must, should be tied in to stamina, meaning the stronger you get the harder it is for you to be fatigued.
Disease: Diseases happen. Should have apparent effects (minus throwing up and...well the other end), should be a way to get healed, doesn't have to be easy.
Injury, if injured you need to be able to take care of it,: Broken arms, and even legs works. If you end up surviving after being crippled you should be able to heal a little over time might be helped by a passing traveler, or robbed, or killed, or eaten. Might have a chant, or even "WORD OF POWER" to help you heal. broken legs can be fixed with first aid kinda things, bandages and whatnot. But like eating sleeping and drinking, this is NOT necessary for the game to be great.
Temperature/build a fire to keep warm, get in the shade or water to cool off: Really a very good Idea as long as itsn't a MAJOR concern. for instance fighting in a blizzard certainly should be harder than on a nice day on the opponent too depending on what it is. It should weaken fire spells and increase the effectiveness of ice spells. and there are many things you can do with this kind of thing, without making it a pain.
Encumbrance: I like being able to carry everything in the game, BUT encumbrance is a nice role playing this as long as we can have some chests cabinets, wardrobes, ect... in our homes.
Realistic Falling Damage: I do not at all like the idea of realistic fall damage. NON-realistic fall damage is ok, becoming more and more non-realistic as you get stronger. That would be the only way I wouldn't mind otherwise I HATE the idea.
http://www.gamesas.com/index.php?/topic/1155248-what-about-pub-games/
What would be some ideas for pub games? I didn't particularly enjoy FNVs Caravan (poorly implemented IMHO), but would you like to see a card game? Dice game? Archery competition? As a chance to win gold, wager gold, win items, wager items?
Say an archery competition in each city or diversified competitions (hammer, sword, dagger) IE competitors with unique weapons or items you can win from them in wager.
Just small games or competitions to occupy our time between questing and exploring.
What ideas do you have?
Say an archery competition in each city or diversified competitions (hammer, sword, dagger) IE competitors with unique weapons or items you can win from them in wager.
Just small games or competitions to occupy our time between questing and exploring.
What ideas do you have?
http://www.gamesas.com/index.php?showtopic=1157665&st=
I think the annoying minstrels in Assassin's Creed 2 actually did a good job at bringing life to the streets. Even if the player is unable to play them, I think it would be amazing to walk into a tavern and listen in on a traveling bard's performance. Maybe he could have traveled all the way from Camlorn to share his folk music with that of the Nords. Point is, it would be wonderful for ambience.
http://www.gamesas.com/index.php?showtopic=1157428&st=
I'd love to see a bestiary in TESV, like in DungeonSiege 2 where you could see a picture of the creature, and a bit of lore about it, and also a kill count.