mlox

Post » Sat May 28, 2011 3:09 pm

Just some error messages I'm getting with Mlox would like to know if they can be ignored.

Using AreaEffectArrows (Clean Merchant Edit).esp instead ok ?

[REQUIRES]
!!!'Assassins Armory - Arrows.esp' Requires:
> [ANY
> 'MISSING(AreaEffectArrows.esp)', Have AreaEffectArrows (Clean Merchant Edit).esp
> 'MISSING(AreaEffectArrows XB Edition.esp)',
> 'MISSING(Clean Official Plugins v1.1.esp)',
> 'MISSING(OfficialMods_v5.esp)']


PATCH
!!'DN-GDRv1_NOM.esp' is missing some pre-requisites:
[ALL 'GDR_MasterFile.esm', 'MISSING(NOM 2.13.esp)'] Have Latest NOM 303a so Does this mean DN cannot be used ?


| !! (Ref: DNGDRv1.zip/"readme.htm")
| !! If you use NOM (Necessities of Morrowind), then use DN-GDRv1_NOM.esp Using latest.. NOM 303a DN-GDRv1_NOM.esp
| !! (Ref: DNGDRv1.zip/"readme.htm")
[NOTE]

[CONFLICT]
> 'NOM 3.0.esp' Have latests 303a ,and using the compatibility version of NOM
> '[SIZE !813641 Creatures.esp]'
| NoM 3.0 comes with a compatibility version of Creatures.esp that should be used instead of the original.
| (Ref: "Readme NoM 3.0.html")

[CONFLICT]
> 'NOM 3.0.esp' Have latests 303a ,and using the compatibility version of NOM
> '[SIZE !739807 Real_wildlife_2b Complete.esp]'
| NoM 3.0 comes with a compatibility version of "Real_wildlife_2b Complete.esp" that should be used instead of the original.
| (Ref: "Readme NoM 3.0.html")


So can I ignore all these errors above ?

Also so can you update MLOX , with the NOM and The Water Fix , NOM says In the Read-me, it wants to Water Fix to load last, Mlox , does not like, it, so I use re date , on Wrye Mash 84 and lock times. To get it to load after NOM

*164* Water Level Fix - Full.esp
_163_ NOM 3.0.esp ...This 303A NOM
_165_ NoM_MC Compatibility Patch.esp
_166_ NoM_BF Compatibility Patch.esp
_167_ Mashed Lists.esp


Thanks

MOD LIST Just In case you see any problems:

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Bloodmoon Landscape Overhaul 1.0.esm
_005_ Better Heads.esm
_006_ Better Heads Tribunal addon.esm
_007_ Better Heads Bloodmoon addon.esm
_008_ Book Rotate.esm
_009_ GDR_MasterFile.esm
_010_ Texture Fix 1.8.esm
_011_ Aduls_Master_Mod.esm
_012_ TR_Data.esm
_013_ TR_Map1.esm
_014_ TR_Map2.esm
_015_ abotWaterLife.esm
_016_ Morrowind Patch v1.6.4.esm
_017_ GOTYMinImpactSomeMPPv2.01.esm
_018_ Morrowind Advanced.esm
_019_ Pegas Horse Ranch v3.1.esm
_020_ Assassins Armory.esm
_021_ LCV Schedule Markers.esp
_022_ NPC LCV Schedules 03.esp
_023_ LCV Wolverine Hall 01.esp
_024_ AtmosphericSoundEffects-3.0-Tribunal.esp
_025_ Wilderness Sounds T & B.esp
_026_ LGNPC_NoLore_v0_83.esp
_027_ Lgnpc_SN.esp
_028_ Passive_Healthy_Wildlife.esp
_029_ TLM - Adjust - Arena (New Lighting).esp
_030_ NPC LCV Locks.esp
_031_ Ranger Tent.esp
_032_ Nymeria's Monthly Respawn.esp
_033_ Annastia V3.3.esp
_034_ Clear Ice.esp
_035_ BetterBooks_AlchFormfix.esp
_036_ Nymeria's Faster Walk.esp
_037_ Clear Glass.esp
_038_ Scripted_Spells.esp
_039_ Book Rotate - Tribunal v5.3.esp
_040_ Barabus' fireplaces 2.esp
_041_ Assassins Armory - No Scripts.esp
_042_ TravelingMerchants_v2.2.esp
_043_ Syc_HerbalismforPurists (Pearl Bug Edit).esp
_044_ Ultimate Galleon v2.2.esp
_045_ abotGuars.esp
_046_ Assassins Armory - Arrows.esp
_047_ GOTYScriptTidy(CommentsIn).esp
_048_ Book Rotate - Bloodmoon v5.3.esp
_049_ Syc_AtHomeAlchemy.esp
_050_ Assassins Armory - Bolt Rifles.esp
_051_ Improved_No_Glow_v1-MW_Trib_Blood.esp
_052_ k_weather (louder sounds).esp
_053_ Vampire_Embrace.esp
_054_ k_in_tent.esp
_055_ DXM_masterindex_journalfix.esp
_056_ WolfCompblack_ver3_0.esp
_057_ Assassins Armory - Unofficial Patch 7.7.esp
_058_ A_flock_of_seagulls.esp
_059_ MWE_Base.esp
_060_ abotWaterLifeTRaddon.esp
_061_ EcoAdjCrime.esp
_062_ Enhanced_Stealth.esp
_063_ MWE_Combat.esp
_064_ ARJAN_A_Lords_Men_v2.0.esp
_065_ abotWhereAreAllBirdsGoing.esp
_066_ Ownership Indicator.esp
_067_ Less_Generic_Bloodmoon.esp
_068_ LGNPC_GnaarMok_v1_10.esp
_069_ LGNPC_AldVelothi_v1_20.esp
_070_ Vality's Ascadian Isles Addon.esp
_071_ LGNPC_MaarGan_v1_20.esp
_072_ ACE_Subtitles.esp
_073_ SirLuthor-Tools.esp
_074_ Better Bodies.esp
_075_ MWE_Writing.esp
_076_ Morrowind Crafting 2-1.esp
_077_ Morrowind Crafting Equipment.esp
_078_ KS_Julan_Ashlander Companion_1.3.esp
_079_ Illuminated Windows.esp
_080_ ASE Bloodmoon Expansion.esp
_081_ ASE Tribunal Expansion.esp
_082_ Illuminated Windows - Bloodmoon.esp
_083_ KS_Ren's_Oblivion_Hair_for_Morrowind_1.0.esp
_084_ Vality's Bitter Coast Addon.esp
_085_ ACE_Books.esp
_086_ MCR_Caldera Imperial Banners.esp
_087_ MCR_Desele Dancing Stage Fix.esp
_088_ MCR_Koal Entrance Fence Fix.esp
_089_ MCR_Sadrith Mora Door Fix.esp
_090_ MCR_Suran Guard Tower Door Fix.esp
_091_ MCR_Vivec Gate.esp
_092_ MCR_Foyada Mamaca Arch.esp
_093_ Talrivian's State-Based HP Mod v.2.2.esp
_094_ MW_Adv_Required (BTB Edit).esp
_095_ The Forgotten Halls 1.0 (BTB Edit).esp
_096_ Service Requirements (BTB Edit).esp
_097_ entertainers-NoM fix.esp
_098_ DN-GDRv1 (HFP Edit).esp
_099_ Quick Char (Timescale Edit).esp
_100_ SignPosts.esp
_101_ Neo's Unique Creatures.esp
_102_ SimpleSeasons_v1.0.esp
_103_ LGNPC_HlaOad_v1_32.esp
_104_ The Neverhalls.esp
_105_ LGNPC_Aldruhn_v1_20.esp
_106_ LGNPC_Pelagiad_v1_22.esp
_107_ LGNPC_TelMora_v1_20.esp
_108_ Creatures.esp
_109_ Census and Excise Office.esp
_110_ BTB NPC Spells Fix.ESP
_111_ DN-GDRv1_NOM.esp
_112_ Less_Generic_Nerevarine.esp
_113_ Syc_HerbalismforPurists_BM.esp
_114_ Syc_HerbalismforPurists_TB.esp
_115_ bones.esp
_116_ DreadKnight.ESP
_117_ Ultimate Galleon ( Pegas ESM Addon ).esp
_118_ EBQ_Artifact.esp
_119_ Save Skill Books + Book Rotate.esp
_120_ AreaEffectArrows (Clean Merchant Edit).esp
_121_ Aduls_Clocks_and_Watches.esp
_122_ DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp
_123_ LGNPC_SoulSicknessPatch_v1_00.esp
_124_ EcoAdjMerchantSkills (Disposition Edit).esp
_125_ EcoAdjCrime (Tresspass Edit).esp
_126_ HospitalityPapers.esp
_127_ Quieter_UI_Sounds.esp
_128_ New Argonian Bodies - Mature.esp
_129_ New Khajiit Bodies - Mature.esp
_130_ Pursuit Enhanced.esp
_131_ Charming Ash Vampires.ESP
_132_ Less_Generic_Tribunal.esp
_133_ Seydaneencottage_V1.0_Clean.esp
_134_ MrAA_SeydaNeenHouse_v1.0.esp
_135_ Jac_lightning_strike.esp
_136_ AAG_StatusBars.esp
_137_ BTB - Character.esp
_138_ BTB - Settings.esp
_139_ BTB - Spells.esp
_140_ BTB - Alchemy.esp
_141_ BTB - Equipment.esp
_142_ DM_DB Armor Replacer-Exp (BTB Edit).esp
_143_ AAG_StatusBars_noHOME.esp
_144_ Better Clothes_v1.1_nac (BTB Edit).esp
_145_ TLM - Ambient Light + Fog Update.esp
_146_ TLM - Light Sources (Clearer Lighting).esp
_147_ adamantiumarmor.esp
_148_ BalmoraWaterfal01_0808.esp
_149_ Siege at Firemoth.esp
_150_ A good place to stay, Ver 1,8.esp
_151_ adv_npcs_v1.1.esp
_152_ Fatigue Effects.esp
_153_ TLM - Light Sources (Natural Water).esp
_154_ TLM - Light Sources (Lanterns).esp
_155_ TLM - NPC Light Sources.esp
_156_ TLM - AdjMod - Siege At Firemoth.esp
_157_ Balmora Expansion v1.4.esp
_158_ BE 1.4 -Golden Arrow fix-.esp
_159_ NoM_Creatures Loot PHW.esp
_160_ OB_Style Quivers And Bows.esp
_161_ Real_wildlife_2b Complete.esp
_162_ Better Clothes_v1.1 (BTB Edit).esp
_163_ NOM 3.0.esp
_164_ Water Level Fix - Full.esp
_165_ NoM_MC Compatibility Patch.esp
_166_ NoM_BF Compatibility Patch.esp
_167_ Mashed Lists.esp
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sat May 28, 2011 6:50 am

You should report this in the http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ instead of a separate thread. :)

Both MCA 6.x and NoM 3.x is not yet updated in mlox from there previous versions of MCA 5.2 and NoM 2.13 as far I know

Yes, you can ignore these messages except the first one and the last one about Water Level Fix in NoM 3.x http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/page__view__findpost__p__16765275 so just follow the instructions in the readme. :)
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sat May 28, 2011 1:42 pm

You should report this in the http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ instead of a separate thread. :)

Both MCA 6.x and NoM 3.x is not yet updated in mlox from there previous versions of MCA 5.2 and NoM 2.13 as far I know

Yes, you can ignore these messages except the first one and the last one about Water Level Fix in NoM 3.x http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/page__view__findpost__p__16765275 so just follow the instructions in the readme. :)


I'm so lost , the only way I found this post was through a search, The notify via email , hasn't worked, mm. Any how if you can more this thread to where it has to go great. sorry about that. But for now continue ,I think .
Anyhow, the first you mean ...Using AreaEffectArrows (Clean Merchant Edit).esp instead ok ?
And the NOM errors all ok , don;t worry about them.

[REQUIRES]
!!!'Assassins Armory - Arrows.esp' Requires:
> [ANY
> 'MISSING(AreaEffectArrows.esp)', Have AreaEffectArrows (Clean Merchant Edit).esp
> 'MISSING(AreaEffectArrows XB Edition.esp)',
> 'MISSING(Clean Official Plugins v1.1.esp)',
> 'MISSING(OfficialMods_v5.esp)']

So what do I do here ? stop using AreaEffectArrows (Clean Merchant Edit) , they will stuff things up a bit ( mod list,save games,world turning) yes?


Just not sure what to make of this all. With over 150 mods loading, Just making sure, these errors are check off, is important so I'm not half way into the game and then it dies.

These esp's below I have never had, so is the Assassin Armoury mod, too out of date given I'm using NOM and BTB, which are current.
OfficialMods_v5.esp ..
Clean Official Plugins v1.1.esp
AreaEffectArrows XB Edition.esp .. do I need to get all of these.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat May 28, 2011 4:01 am

I'm so lost , the only way I found this post was through a search, The notify via email , hasn't worked, mm. Any how if you can more this thread to where it has to go great. sorry about that. But for now continue ,I think .
Anyhow, the first you mean ...Using AreaEffectArrows (Clean Merchant Edit).esp instead ok ?
And the NOM errors all ok , don;t worry about them.

[REQUIRES]
!!!'Assassins Armory - Arrows.esp' Requires:
> [ANY
> 'MISSING(AreaEffectArrows.esp)', Have AreaEffectArrows (Clean Merchant Edit).esp
> 'MISSING(AreaEffectArrows XB Edition.esp)',
> 'MISSING(Clean Official Plugins v1.1.esp)',
> 'MISSING(OfficialMods_v5.esp)']

So what do I do here ? stop using AreaEffectArrows (Clean Merchant Edit) , they will stuff things up a bit ( mod list,save games,world turning) yes?


Just not sure what to make of this all. With over 150 mods loading, Just making sure, these errors are check off, is important so I'm not half way into the game and then it dies.

These esp's below I have never had, so is the Assassin Armoury mod, too out of date given I'm using NOM and BTB, which are current.
OfficialMods_v5.esp ..
Clean Official Plugins v1.1.esp
AreaEffectArrows XB Edition.esp .. do I need to get all of these.

When I examine your LO again I notice one thing I totally forgot to mention and that's you must have the -NoM adon.esp loaded after it's http://img585.imageshack.us/img585/3158/master4mods.png to work properly. I suggest that use the feature in http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ or http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ for each mod (picture guide) through your entire LO.

Both these mods can be found on TES Nexus, but the OfficialMods_v5.esp has GMST, so just use Yacoby's http://yacoby.silgrad.com/MW/Mods/escog.htm to remove them.

Clean Official Plugins v1.1.esp - OfficialMods_v5.esp

I don't know much about the Assassin-Armory mod though, but I'm quite sure that someone else has more knowledge about that mod than I do. :)
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Sat May 28, 2011 4:19 am

When I examine your LO again I notice one thing I totally forgot to mention and that's you must have the -NoM adon.esp loaded after it's http://img585.imageshack.us/img585/3158/master4mods.png to work properly. I suggest that use the feature in http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ or http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ for each mod (picture guide) through your entire LO.

Both these mods can be found on TES Nexus, but the OfficialMods_v5.esp has GMST, so just use Yacoby's http://yacoby.silgrad.com/MW/Mods/escog.htm to remove them.

Clean Official Plugins v1.1.esp - OfficialMods_v5.esp

I don't know much about the Assassin-Armory mod though, but I'm quite sure that someone else has more knowledge about that mod than I do. :)

I'm not sure if I understand your post , if I reading this right, your saying something depending on NOM should load after NOM. yet NOM readme's say that the only thing that should load after NOM is the Water Fix.esp, and NOM should be the last to load, so last would be Wrye mash list.esp then Water FIx.esp , and then NOM.

Still in the dark about Assassin-Armory ,> 'MISSING(AreaEffectArrows.esp)', Have AreaEffectArrows (Clean Merchant Edit).esp
> 'MISSING(AreaEffectArrows XB Edition.esp)', which one do I need and will the Edit.esp do?. but now more confuse in this NOM layout, follow the readme's, or load everything depending on NOM after NOM ?
I'm NOM thinking about it
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sat May 28, 2011 4:10 pm

I'm not sure if I understand your post , if I reading this right, your saying something depending on NOM should load after NOM. yet NOM readme's say that the only thing that should load after NOM is the Water Fix.esp, and NOM should be the last to load, so last would be Wrye mash list.esp then Water FIx.esp , and then NOM.



No, I didn't mean that what I mean was that any NoM addon for mods should be loaded after it's master, but not the NoM it self because the NoM addons to other mods has already it's master active regardless what mlox is reporting. I think you're missing the DN-GDRv1.esp loaded before the DN-GDRv1_NOM.esp and that's why you have this error.

!!'DN-GDRv1_NOM.esp' is missing some pre-requisites:[ALL 'GDR_MasterFile.esm', 'MISSING(NOM 2.13.esp)'] Have Latest NOM 303a so Does this mean DN cannot be used ?| !! (Ref: DNGDRv1.zip/"readme.htm")| !! If you use NOM (Necessities of Morrowind), then use DN-GDRv1_NOM.esp Using latest.. NOM 303a DN-GDRv1_NOM.esp| !! (Ref: DNGDRv1.zip/"readme.htm")

The correct order should be...

GDR_MasterFile.esmDN-GDRv1.espDN-GDRv1_NOM.esp - not necessary after the NOM 3.0.esp it self but after it's master DN-GDRv1.esp

I already told you about the Assassin-Armory mod of what I know of that mod so I can't help you with that. :)
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sat May 28, 2011 4:08 pm

No, I didn't mean that what I mean was that any NoM addon for mods should be loaded after it's master, but not the NoM it self because the NoM addons to other mods has already it's master active regardless what mlox is reporting. I think you're missing the DN-GDRv1.esp loaded before the DN-GDRv1_NOM.esp and that's why you have this error.

!!'DN-GDRv1_NOM.esp' is missing some pre-requisites:[ALL 'GDR_MasterFile.esm', 'MISSING(NOM 2.13.esp)'] Have Latest NOM 303a so Does this mean DN cannot be used ?| !! (Ref: DNGDRv1.zip/"readme.htm")| !! If you use NOM (Necessities of Morrowind), then use DN-GDRv1_NOM.esp Using latest.. NOM 303a DN-GDRv1_NOM.esp| !! (Ref: DNGDRv1.zip/"readme.htm")

The correct order should be...

GDR_MasterFile.esmDN-GDRv1.espDN-GDRv1_NOM.esp - not necessary after the NOM 3.0.esp it self but after it's master DN-GDRv1.esp

I already told you about the Assassin-Armory mod of what I know of that mod so I can't help you with that. :)



Excellent Thank you very much , I understand now, could not see the wood for all the trees. I will apply that to other errors related to load order, first in the future.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am


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