» Sat May 28, 2011 11:30 am
The purpose is to keep FCOM balance. Likewise, it is recommended that you install (O)MOBS versions of other weapon and armor-adding mods too. However, the MOBS SI patch is also recommended because many FCOM users use MMM or Fran's SI options, and, of course, they use MOBS balance as well. FCOM users are encouraged not to use overpowered weapons added by many mods, which will trivialize certain parts of the FCOM experience. Once you are level 30 or so, and have to start battling (not the lesser version) Balrogs, people feel less strongly on that point...you practically need a powerful weapon added by some outside (of FCOM) mod.
If you want the full FCOM experience, install them. That's it.
Whoops, just noticed use said FCOM. Welll, FCOM and OOO use the same balance system, and there is no reason why you should go to SI and break the balance there. Also, there is a shivering OOO mod. (Search for it on TESNexus.)