The few plagues of Cyrodiil and antidotal suggestions while

Post » Sat May 28, 2011 1:42 pm

I remember that on my second playthrough of Oblivion, I had really taken my time, wanting to do most of everything the game had to offer and if possible, in a single playthrough. Going to each town/cities, i'd complete every single quest therein in aplhabetical order, only skipping quests who's requirements I didn't yet meet (I came back and did these as soon as requirements were met). I didn't fast travel...ever, exploring every new area discovered immediately (well most of the time, like when turning in to complete a finished quest). It went pretty well for the most part, until....-IT-....happened.

At one point during the game where I had completed the mage guild quests, very proud to have earned my Archmage status and the cool chamber that came with it, I decided to start on the thieves guild quests, eager to finally learn the deal about the Gray Fox posters everywhere. The first few quests were all good fun, that is, until I got to the 'misdirection' quest.

Aghast with disbelief, cursing out loud, I realized I was to sneak into my own chambers, to steal the staff of the mage guild's previous top rank, a certain Archmage which was now was now dead or rather, reduced to a soul gem and to whom consequently, the chamber no longer belonged (MINE!! Damnit!)....I stopped playing for that whole day...and I never used my Archmage chamber again...ever...fearing some other gruesomely scripted menace might seperate me from all my hard earned loot. Instead, I moved to the waterfront district and learned exactly how much crap one can stuff in a single personal loot chest...miserable at loosing my ubber cool chamber atop the tower, I chose a miserable albeit convenient abode to reflect my inner sentiments.


P.S Fixing stuff like that would be swell.

P.P.S Everyone, feel free to comment

(more to come)
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Ana Torrecilla Cabeza
 
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Post » Sat May 28, 2011 11:27 am

If Ron White had only known the difference between an Antidote and an Anecdote, his brother might still be alive...

So is this a thread about people telling stories about stuff that bugged them in Oblivion and how they'll hopefully be fixed in Skyrim?
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Tamara Dost
 
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Post » Sat May 28, 2011 3:25 pm

So is this a thread about people telling stories about stuff that bugged them in Oblivion and how they'll hopefully be fixed in Skyrim?



Can you judge for yourself, or do you need to be told? Seriously, there's no need to be an [censored].

My little anecdote simply points out a certain aspect of the game I didn't really appreciate (the plague) and also suggests that fixing it would greatly help the next installment (the antidote). Simple no?

P.S ...Ron's brother is probably better off dead anyway
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Maeva
 
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Post » Sat May 28, 2011 9:21 am

Good thing you stopped before you got to the Dark Brotherhood quest where you're supposed to kill the Archmage. That woulda been a downer.

There have always been conflicts, and there should be. Makes characters pick their priorities. If you're a warrior, do the Fighter's guild quests. If that effs up the Mages Guild questline, well, good thing you're a warrior, not a mage.

I mean, think about it. Let's say you wanted to do "missions" for the EPA and for BP simultaneously. You'd eventually have a conflicting interest. Now, is it silly that you can't just say "Hey. Gray Fox. I AM the archmage, jerk." Yes. But I digress.
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Tom Flanagan
 
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Post » Sat May 28, 2011 7:44 am

@Keltic Viking

Although I don't disagree with you entirely, what happens if you're one of those people, who like me, usually want to do everything the game has to offer (in the limits of what is possible) in a single playthrough?
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Hayley Bristow
 
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Post » Sat May 28, 2011 5:59 pm

And that's cool, but I hope the game does put some limitations on a goal like that, such as by having skill requirements, not just to enter guilds, but for each successive rank.

If someone wants to log 300+ hours in one character and do everything, that should be a choice. But it shouldn't be easy (i.e. becoming Archmage by doing all the Mage Guild quests and using NO magic)
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Alister Scott
 
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Post » Sat May 28, 2011 5:46 pm

There are many players complaining exactly for the contrary (not for the lack of comflicts of course, for being able to be the head of too many guilds).
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Georgia Fullalove
 
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Post » Sat May 28, 2011 5:22 am

Isn't fixing this what Radiant Story is for? :whistling:
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Clea Jamerson
 
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Post » Sat May 28, 2011 3:53 am

@amgepo

There are many players complaining exactly for the contrary (not for the lack of comflicts of course, for being able to be the head of too many guilds).


Maybe so and in all honesty, I can see why. i'd personally rather have class based guild restrictions (not being able to join fighter guild if you are a mage and so on) then having to deal with the continuity conflicts that are created by making them all accessible. That way, thorough completionists don't feel bad about the sore blotch of ink in their quest journal which they can't get rid of and also all such conflicts with gameplay continuity would be avoided.

@EPS

Isn't fixing this what Radiant Story is for?


Thx for mentioning that, I had no clue what you were referring to so I looked it up. Sweet system! This looks promising indeed, at least in theory. Can't wait to see how it plays out.
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Tiffany Carter
 
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Post » Sat May 28, 2011 8:17 am

I was just poking a little fun at the title of the thread (I think you can edit the title yourself-not sure)-unless you intended it to be a "play on words"-the problem is a "plague" so it needs an "antidote"-so you're offering an "anecdote"-about the thing that needs an "antidote"-so it's "antidotal"-which is, well it's not a word. Anyway I was joking and meant nothing by it besides to point out a potential error in the titling of this thread in a humorous manner-of course if you don't like Ron White's style of humor then it's probably not that funny to you. lol

Then I just asked a question regarding whether or not you meant this to be a thread regarding anecdotes about experiences people had with problems in Oblivion and how they hope such problems will not reappear in Skyrim.

My opinion is that conflicts are okay so long as they actually make sense. The quest you're referring to sounds more like a case of poor scripting-although to me it doesn't sound like it breaks the quest so much as it may break immersion-because they should be telling you "Hey, you know that chamber you inherited from the previous Arch-Mage? Well, there's something in there we'd like you to get for us." Of course, you're already kind of breaking the immersion of your own experience by becoming Arch-Mage then stooping to becoming a thief-but to each his own, I guess.

Hopefully Radiant Story will help in ensuring that things like this will at least be recognized when and if quests cross-over like this.
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Brandi Norton
 
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