The leveling in Oblivion was incredibly broken. Any time a player doesn't want to level up, the system is broken. I remember working my butt off to make a "Perfect 40" level Wood Elf that couldn't level any more and that had maxed their skills to optimize my character, and then I recall resenting that had I been playing on a PC instead of a console (360, PS3 - since these are what the rest of the world calls a console) I could have done it with a simple mod.
Any time a player doesn't want to level, there's a huge problem. A level should be a reward, not a punishment.
I'm very glad they've addressed this in Skyrim.
I read that there won't be any character classes, which means min-maxing isn't as big of an issue (in theory). Still, some game companies seem to simply alter the appearance of a problem of this nature rather than address it. I'd really like to know more about how leveling will work and to what extent the leveling system will be incredibly hard to understand and work with. Oblivion was a train wreck for leveling. I'd like to know more about how Skyrim is going to be adapted to avoid that issue.
Additionally I read that the level scaling is going to be similar to Fallout 3's instead of what was present in Oblivion. This is a good thing I presume, but I don't know what the level scaling in Fallout 3 was either. I'm not familiar with that game at all. I've never even seen someone play it.
Can someone elaborate on the leveling system that is present in Skyrim based on what we know so far, and could someone explain to me what the level scaling in Fallout 3 is and how that will probably work in Skyrim? Will someone explain why is this better than Oblivion's? I'm sure that it is (not that high a hill to climb), but I don't know why it's better.
Can someone help me out?