On Leveling and Classes

Post » Sat May 28, 2011 7:18 am

I read in several places about the leveling system that will be present in Skyrim. That's good! This is a huge relief to me and had it not been addressed, I probably would not have been interested in purchasing Skyrim.

The leveling in Oblivion was incredibly broken. Any time a player doesn't want to level up, the system is broken. I remember working my butt off to make a "Perfect 40" level Wood Elf that couldn't level any more and that had maxed their skills to optimize my character, and then I recall resenting that had I been playing on a PC instead of a console (360, PS3 - since these are what the rest of the world calls a console) I could have done it with a simple mod.

Any time a player doesn't want to level, there's a huge problem. A level should be a reward, not a punishment.

I'm very glad they've addressed this in Skyrim.

I read that there won't be any character classes, which means min-maxing isn't as big of an issue (in theory). Still, some game companies seem to simply alter the appearance of a problem of this nature rather than address it. I'd really like to know more about how leveling will work and to what extent the leveling system will be incredibly hard to understand and work with. Oblivion was a train wreck for leveling. I'd like to know more about how Skyrim is going to be adapted to avoid that issue.

Additionally I read that the level scaling is going to be similar to Fallout 3's instead of what was present in Oblivion. This is a good thing I presume, but I don't know what the level scaling in Fallout 3 was either. I'm not familiar with that game at all. I've never even seen someone play it.

Can someone elaborate on the leveling system that is present in Skyrim based on what we know so far, and could someone explain to me what the level scaling in Fallout 3 is and how that will probably work in Skyrim? Will someone explain why is this better than Oblivion's? I'm sure that it is (not that high a hill to climb), but I don't know why it's better.

Can someone help me out?
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Sophh
 
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Post » Sat May 28, 2011 2:33 am

Okay, let's dial this back a bit then.

Can someone simply explain how the level scaling in Fallout 3 works?
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Juan Cerda
 
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Post » Sat May 28, 2011 6:14 am

http://www.gamesas.com/index.php?/topic/1156332-is-level-scaling-backnoooooooooooo/page__st__40__p__16933097#entry16933097
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Anne marie
 
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Post » Sat May 28, 2011 7:15 am

I'll miss classes... In no uncertain terms, they had a great way of classifying things. I guess it'll just be harder to seem unique without them. I'm all for freedom, but I think RPGs need at least a little bit of restriction.

I love everything I've heard about leveling, though. Perks are always fun because they aren't nearly as transparent as normal skill and level gains, as they generally add fun and noticeable changes. Level scaling is a great thing as long as it's done right, and I trust Bethesda in that regard.

All things considered, I think I'll be able to deal with any of the games shortcoming because it will most likely be an overall great experience anyway.
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KU Fint
 
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Post » Sat May 28, 2011 3:20 am

I'm glad classes are gone. You'll define youself by playing instead, and you don't have to worry how the class will effect you characters leveling(pretty stupid how in Morrowind and Oblivion your majors are better off being skills you don't use much).
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Lyndsey Bird
 
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Post » Sat May 28, 2011 5:33 am

I'm glad classes are gone. You'll define youself by playing instead, and you don't have to worry how the class will effect you characters leveling(pretty stupid how in Morrowind and Oblivion your majors are better off being skills you don't use much).

this. plus classes were useless in oblivion
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Laura
 
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Post » Sat May 28, 2011 1:15 pm

Removing Classes and Attributes may be a good thing. Replacing them with Perks, though, may be a bad move, unless the effects are made subtle enough that they don't render the Skills irrelevant, as they did in several cases in OB. When your actual Skill number has no effect on gameplay, and you only see a benefit when you go from 24 to 25, or 49 to 50, to trigger the next Perk (which DOES have an effect), that's "broken". When perks suddenly make your armor weightless (negating any of the drawbacks of using Heavy Armor instead of Light), allow you to open locks with no chance of failure that you couldn't even attempt one Skill point earlier, or cause your shield to suddenly take NO damage after taking damage normally one Skill point before, the system needs work. It was a problem in both OB and FO3, and now it's apparently going to be even more important part of Skyrim. I'm really worried.
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HARDHEAD
 
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Post » Sat May 28, 2011 3:27 pm

http://www.gamesas.com/index.php?/topic/1156332-is-level-scaling-backnoooooooooooo/page__st__40__p__16933097#entry16933097


I appreciate the link, and I did look over the thread. What I saw was a confirmation that Skyrim would use something similar to Fallout 3's level scaling system. What I did not see - and perhaps I missed it - is what that means.

What is Fallout 3's level scaling system? How is it different from Oblivion's system?
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Damned_Queen
 
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Post » Sat May 28, 2011 4:46 pm

Okay, I see that when they speak of level scaling, they're simply talking about "Do any quest at any level."

That's not what I was hoping for. What I was hoping for was that the NPCs and Monsters would be reworked so that the leveling wasn't all screwed up.

At level 1 in Oblivion, Every NPC in the game could kick your butt. They'd slaughter monsters outside the gates though. By about level 15, the monsters could then begin killing the NPCs easily, because the monsters leveled up but the NPCs didn't.

Just yesterday I did the Purification for the Dark Brotherhood, and there was one member of the sanctuary I didn't even have to deal with because apparently she had been killed somewhere along her journey to and from Cheydenhall.

In any case, I finished killing the people present, and got the message it was all handled. I presume this means the missing member got eaten by a mountain lion at some stage since I never touched her.

That kind of level issue is what I was hoping to address. I don't really care about the orders of quests or what's open at the beginning. I care a lot about my character being totally incompetent compared to everyone else at first, and then as soon as he begins to be capable of wiping his own butt he has to start babysitting NPCs on the highways so that they don't get whacked.

That's not really something that "quest levels" has anything to do with I don't think.
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Jessica Lloyd
 
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