Fallout Tactics II

Post » Sat May 28, 2011 3:44 pm

http://fallout.wikia.com/wiki/Fallout_Tactics_2

[MODS - this is NOT a Fallout 4 suggestion thing, it's a request for a stand-alone game]


Okay, so I know that a lot of people that haven't even played Tactics I just jumps on the bandwagon of calling it "non-canon", but please, keep an open mind about the idea.
Would you like to see Tactics II as a stand-alone game if it did not break any previous lore?

I would, that's for damn sure.
I haven't finished Tactics I yet but it's a damn good game and would have loved to see the second one.
I wouldn't even have a problem with it if it was the same old graphics.
I don't want it to change too much in gameplay though. (like changing it's gameplay to strategy like Starcraft or turning it into a FPS/3rdPP with companion wheel like Mass Effect.)
The series has finally gotten it's gears to start moving again, and I sincerely hope that Bethesda will allow another studio to create a sequel to Tactics.
It has a story in it's own area which would not have to mingle with the west/east coast games directly, and it could easily be expanded upon.
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neen
 
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Post » Sat May 28, 2011 10:30 am

Cool
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clelia vega
 
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Post » Sat May 28, 2011 1:33 pm

There goes another one with a good idea.... quick take him down thats dangerous thinking...


Heh I could not agree more I really liked Tactics myself, A few of the missions were well just great, defending that ghoul place in Kansas comes to mindas does taking out the Duke boy Raider camp ( heheh you know the one with Daisy and BO and Luke) though at times they seemed a bit thrown together while advancing the story, but each scenerio was rather good I though. I really wish it would be revisited in one form or another. SO you also have my vote err for what its worth.
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Isaac Saetern
 
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Post » Sat May 28, 2011 4:03 pm

Yes I would love another Tactics but not the one that interplay was going to give the OK to. Bethesda has agreed that the main parts of Tactics are canon but they have also changed things alot. There is another BoS group in the area and MWBoS seem to be having hard times. I would like to know what those hard times are.

I am hoping the "Hard times" have something to do with the "Mutant Liberation Army" as described in the http://www.youtube.com/watch?v=u2ZcpcO7C58 of Fallout Tactics. The MWBoS along with the calculators army have been fighting against a brutal guerrilla campaign for over 40 years. The MLA some how got the upperhand in the fighting, maybe a new Allie has joined the fight.
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Nichola Haynes
 
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Post » Sat May 28, 2011 5:29 pm

:tops: Yes! I would buy it. I realy enjoyed tactics and I'd love to see the idea continued. :tops:
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M!KkI
 
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Post » Sat May 28, 2011 8:59 am

I really really enjoyed the combat mechanics in Tactics, that "real-time turnbased" thing or whatever, where AP really did matter, but wasn't as slow as ordinary turnbased where you had to wait for every single enemy and companion to move or attack. It really sped things up, especially since you controlled a squad and fought many enemies at the same time. And I even liked the graphics for its time. Heck, I still even like the Fallout 1 and 2 graphics, I guess it's because it's a sprite game. 3D games in the 90's svcked ass graphics-wise :P

I haven't finnished Tactics either, but something that I didn't like was that it was too little focus on roleplaying and things like that, it was just fighting all the time, which really made me not see the reason to put any points in skills like speech and the such, which I always tag otherwise. You could say there was too little freedom, when doing those missions for BoS and it kinda felt linear, but well... if you mixed Fallout 1 and 2, that is how it plays with quests and a free world, not forced to do mission after mission (even though they can be quite fun), with the game mechanics and graphics of Tactics... that would have been really sweet. Or what I mean is, that a Fallout Tactics II should be made that has just these things, the best of both games! Story and dialogue, freedom in the world, choices that matter etc, A Tactics with todays graphics and possibilites in a birdview (but of course 3D) "real-time turnbased", or "classic turnbased" game if you want, would be something I'd really really like to see.

Let's see how the mainstream crowd melts that! ;)


Edit: Oh, and of course I also want a Tactics II because I want to see how the Midwestern BoS is doing :) There were some talk before about "what happens if when the Midwestern BoS expand so far west and meet the Western BoS?", right Styles?
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N Only WhiTe girl
 
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Post » Sat May 28, 2011 6:42 am

snip.Edit: Oh, and of course I also want a Tactics II because I want to see how the Midwestern BoS is doing There were some talk before about "what happens if when the Midwestern BoS expand so far west and meet the Western BoS?", right Styles?


One problem with turning Tactics into an open world like FO3/NV the missions would get messed up fast. Tactics is just that a tactics based game, you're a member of the BoS you have to go where they want you to go. I hope the next game engine allows us to prone again. Having some side quests would be good. Tactics does have some like saving that guys sister. One way it can be done is it starts out open world. You are a new recruit right out of training. You get sent on small policing metions you get to pick how you get there but you have to get there in x amount of time. As things advance you get missions on your pipboy/radio but again it would have to be timed. "Super mutants are attacking the bunker, we are out numbered help!" You can't just say "I want to explore over there for a couple days."

Yep for close to 10 years it has haunted me. I want to know! and the talk of hard times makes me want to know even more.
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Melly Angelic
 
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Post » Sat May 28, 2011 6:27 pm

One problem with turning Tactics into an open world like FO3/NV the missions would get messed up fast. Tactics is just that a tactics based game, you're a member of the BoS you have to go where they want you to go.

Could always make it node-based again. (Which I prefer a thousand times more than sandboxing)
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Wayland Neace
 
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Post » Sat May 28, 2011 10:23 am

One problem with turning Tactics into an open world like FO3/NV the missions would get messed up fast. Tactics is just that a tactics based game, you're a member of the BoS you have to go where they want you to go. I hope the next game engine allows us to prone again. Having some side quests would be good. Tactics does have some like saving that guys sister. One way it can be done is it starts out open world. You are a new recruit right out of training. You get sent on small policing metions you get to pick hoe you get there but you have to get there in x amount of time. As things advance you get missions on your pipboy/radio but again it would have to be timed. "Super mutants are attacking the bunker, we are out numbered help!" You can't just say"I want to explore over there for a couple days."

Yes, I know, but there probably is some way to make it work, make it more interesting. Because I'd like it if my character felt unique, but it really don't when I play Tactics. It's a name, but you mostly put points in skills and stats that make you a better fighter, not like a smooth talker or anything, and you gotta do the missions almost the same way all the time, not like there are different paths you can follow that lead out to different outcomes that you wouldn't have seen if you finished it in some other way etc. I rather do quests, you know. I see a difference between quests and missions, hehe. Also, I wouldn't like to be forced to work for BoS again :P But still, when doing quests/missions and you get into a fire fight (which you hopefully get into alot) then it's TACTICS! :)

I also use way more smileys than I'd like to :( Oh damn it!

Edit:
Could always make it node-based again. (Which I prefer a thousand times more than sandboxing)

What's that? Please enlighten me.
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Lucky Boy
 
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Post » Sat May 28, 2011 6:58 am


What's that? Please enlighten me.


The way Tactics is. You start out in A and move along a scripted path with some alterations because not all missions have to be done right away. I would like Tactics but with a new character building system. Add more merchants and people within the Misson area that need high speech/barter to get info from and that would be good. To me it would not be tactics if we were not a part of the MWBoS. Based on how you do in the mission can change the dialgue with other BoS.
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Kara Payne
 
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Post » Sat May 28, 2011 7:40 am

I would'nt mind, It was just some of (Okay, So alot of..) the things from Tactics bugged me, But if it had less of those little things, I would'nt mind it.

Personally, I want an Topdown/TB/RT/SBC game again.
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Mrs Pooh
 
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Post » Sat May 28, 2011 3:40 am

The way Tactics is. You start out in A and move along a scripted path with some alterations because not all missions have to be done right away. I would like Tactics but with a new character building system. Add more merchants and people within the Misson area that need high speech/barter to get info from and that would be good. To me it would not be tactics if we were not a part of the MWBoS. Based on how you do in the mission can change the dialgue with other BoS.

Not even if you fight against them in guerilla warfare, which is a tactic, maybe some group that is fed up with this fascist faction which MW-BoS has become, maybe you fight for just the people, or for ghouls or super mutants. The way I see it, it would be Tactics as long as it heavily relies on using tactics, whatever faction you fight for. The MW-BoS would of course be there. Maybe if you start out as doing missions for them, and then you can choose to be a double agent for some guerilla faction or the people if you want, or you stay loyal to BoS even if they may be opressive and fascist. That way there would be a lot of different choices and outcomes. Also if you could do various side quests within the Mission, like you said, where skills like speech, barter and such would be used more.
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Bigze Stacks
 
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Post » Sat May 28, 2011 11:05 am

Well seeing as how Tactics gameplay is different from the other games, what if there was 2 or 3 campaigns to play through?
One for the MWBOS and two for new factions, maybe a ghoul/mutant army led by Set and hell, depending on what time-line it's played out in the third could be Legion.
Only problem I see with it is: how should the campaigns play out?
Should it be like Starcraft were the first part of the story is played out by humans and second part by zerg and third by protoss?
Or should it be a connecting storyline?
Like all three campaigns start out at the same time and by playing MWBOS we will see how the story would pan out from their perspective?
So during missions we will have several crossovers from the other campaigns.

Of course, it'd be hard to write the storylines so that they all crosses each other.
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Nicole Elocin
 
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Post » Sat May 28, 2011 4:25 am

I'd like to see a tactics 2 as well, with you being a MWBOS squad/fireteam leader. Maybe the MWBOS meeting up with the WCBOS would be a nice way to solve the problems Veronica mentions and save the WCBOS. IMO it should be a tactical game with some RPG elements, not the other way around. As such, I'm open to the idea of some skills like speech and barter being removed. Also I think you should be a BOS member from the start. I would prefer the game to be similar to the old Commandos series, or Soldiers Heroes of WW2, though the latter with some interface improvements and less micromanagement. I found it annoying I had to tell my troops to pick up a few shells from tank A walk over to tank B and place the shells into tank B, walk back to tank A and start all over again, until tank A is empty and all shells are safely in tank B. Something like an order to take/deliver x (including an all button) amount of whatever you need from/to another target. Like telling the machine gunner in your squad to take all MG ammo from a corpse, without you having to drag it into his inventory, or just take everything and hand all sniper ammo to your squads sharpshooter.

Another game I'd like to see is an, obviously uncanon, Company of Heroes style strategy game, without the commander powers, pop cap and resource points, but with buildings to slowly generate resources and being limited to only a few buildings per type instead. I think America and Canada need some filling up with factions first though.

Anyway, as far as developers for Tactics 2 I'm thinking of Pyro Studios (commandos), Best Way (soldiers), Relic (COH, Warhammer 40k) or even Petroglyph (former Westwood, plus their current project End of Nations sounds like something that would fit in with the Fallout world as well).
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Kaylee Campbell
 
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Post » Sat May 28, 2011 4:27 pm

I'd like it to be a tactical RPG, not a tactics game with only RPG elements. Speech is my favorite skill in all games (except Tactics, because I haven't even used it yet) so I must have it there. I love dialogue and dialogue trees, how they can turn out different each time, giving different outcomes, same with missions. I don't like when things are too linear. The thing is, Tactics II could be very very focused on tactics and all when you focus on combat mechanics, but a game does not only consist of that. When fighting, which we will probably do alot, tactics is of course key. But sometimes you have to use other resorts than violence, the non-combative skills (I use them as much as I can in the other fallout games, whether good or evil character)

Great idea that it could be three different campaigns that you play out. So either it could be that you choose from start what campaign you want to play, like MW-BoS, and finish it, then start another campaign with the ghoul/mutant army which is played out during the same time as the other campaign. Or it's like in Starcraft, where first you do the one campaign for the first faction, then you do the second campaign for the second faction which starts where the first campaign ended and etc. Or it could be like it is in Fallout New Vegas, basically there are four campaigns (NCR, Legion, House, Independent) which you all get to choose from IN the game, and even jump between before you get to involved.

But I'm no developer, so of course I don't know what would be the best for Tactics II. All I can say is that I'd love combat mechanics from Tactics, but of course improved and with new additions, but I'd also like good RPG mechanics and all that, and all this in a canonical world involving MW-BoS (and maybe the ghoul/mutant army, maybe MW-BoS clash with CL, and maybe they reach the NCR and original BoS)
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OJY
 
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Post » Sat May 28, 2011 5:02 am

Campaigns like Starcraft could work but insted of 3 it would be two.Well depending on the story. Say it's based of the Barnaky Ending where Mutants,Ghouls and humans fight back against the brotherhoods betrayal. You can start out as a Super Mutant, Ghoul or even human (ghouls should be like they are in Tactics IMO). You join the MLA and have small battles against Bos locations. Liberate their deathcamps, work camps. Missions lead up to bigger battles but not always against the BoS. They could be raiders/slavers even some reavers benefiting from the chaos. Missions to get people to sell you weapons or info on bos locations, what they are up to. Need speech and charisma to talk people into helping you during missions to get them to just stay out of the way. More Charisma you have the more your squad is willing to follow you.

Second campaign would be the BoS turning the tide. Start out as a New Character dealing with the effects of the Guerrilla war. Having to push back the MLA because "it is a war they are destined to lose."

Only problem I can see is how does it fit into the time line. Around the same time as New Vegas would be good. First Campaign you start out as a MLA recruit after 40 plus years after the guerrilla war started. The war between the two factions would suit the "hard times" description we learn of in FO3.

It would be the first time a darker ending to fallout becomes canon, get to play as a mutant :D they could even do what Fallout Tactics had and have an online thing like Day of Defeat. No co-op.
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Alex Vincent
 
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Post » Sat May 28, 2011 2:57 am

Now it's starting to sound like something, Styles! :thumbsup:
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Bones47
 
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Post » Sat May 28, 2011 6:01 pm

Styles, tweak around the stupid game-bryo engine and make Tactics II. :drool:

Or: Bethesda, hire this man as lead designer for it. Hire him damnit!! :stare:
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Eve(G)
 
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Post » Sat May 28, 2011 4:14 pm

Styles, tweak around the stupid game-bryo engine and make Tactics II. :drool:

Or: Bethesda, hire this man as lead designer for it. Hire him damnit!! :stare:


I tried messing around with the engine long ago, I did not get vary far. So I guess Bethesda will just have to make me lead designer :D lol

I am just glad more people seem to like FO Tactics. If the Modding community gets into it again the idea is out there :fallout:
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Betsy Humpledink
 
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Post » Sat May 28, 2011 2:11 am

I tried messing around with the engine long ago, I did not get vary far. So I guess Bethesda will just have to make me lead designer :D lol

I am just glad more people seem to like FO Tactics. If the Modding community gets into it again the idea is out there :fallout:


As long as you would make it better than Tactics in the small little details, I would have hired you.... (If I worked at bethesda, Silly boradam.. :sadvaultboy: )
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My blood
 
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