[Relz]/[Beta] Ravenous Hunger - Thread #2

Post » Sat May 28, 2011 6:40 pm

I hope that you're planning to make it compatible with GCD , one of the most used leveling mod in Morrowind ! :grad:
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Jason King
 
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Post » Sat May 28, 2011 4:23 pm

I've actually never tried GCD. I have no idea how RH plays when using GCD. If anyone would care to give them a shot together and let me know how it pans out that be great. Maybe by some miracle they already work well together :) .
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Lew.p
 
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Post » Sat May 28, 2011 2:54 am

GCD has a patch to use it with Werewolf Evolution by Cortex so maybe It is compatible , but if someone wants to try it is really welcome ! :read:
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Danial Zachery
 
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Post » Sat May 28, 2011 7:27 am

I've actually never tried GCD. I have no idea how RH plays when using GCD. If anyone would care to give them a shot together and let me know how it pans out that be great. Maybe by some miracle they already work well together :) .


Every time I used v1.3 it was side-by-side with GCD, and it never gave me so much as a hiccup. Dunno about the current version though.
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brandon frier
 
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Post » Sat May 28, 2011 11:11 am

Hi

Ive been playing this mod while doing the bloodmoon mission, a problem iv noticed is that when Hircine speak and fights with you he is always running. Its very strange seing him ran around the arena at the end while speaking to you, theres also a similar problem with the giant. But everything else works pretty much ok. Great Mod can't wait till 1.4
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James Shaw
 
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Post » Sat May 28, 2011 9:31 am

Thanks for the report. I'll look into it for the next version.

Also, I'd like to say sorry for taking so long with the next version. I took a pretty large break from Morrowind with college starting back, but hopefully I should be ready to start work on this again soon.
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Naughty not Nice
 
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Post » Sat May 28, 2011 5:48 pm

Thanks for the report. I'll look into it for the next version.

Also, I'd like to say sorry for taking so long with the next version. I took a pretty large break from Morrowind with college starting back, but hopefully I should be ready to start work on this again soon.

Nice to see you around again! :wave: I really am looking forward to this mod. I've always wanted to play as a werewolf, but the vanilla game doesn't really offer a lot of excitement (other than the nightly bloodlust) to a werewolf player.
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m Gardner
 
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Post » Sat May 28, 2011 5:58 pm

Hi again

Just to let you know that you know that when using this mod i can't load saved games when i have gotten to a certain point in the bloodmoon hunt quest.
Its a bit of a bugger

Also you need to use the console to exit castle Karstaag as it won't let you use the door
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Sammygirl
 
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Post » Sat May 28, 2011 2:45 am

Thanks letting me know. I'm still struggling with my college exams right now, but after that I should get some time to fix this stuff.
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patricia kris
 
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Post » Sat May 28, 2011 3:08 pm

Any news ? Can't wait to see the new version
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lisa nuttall
 
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Post » Sat May 28, 2011 5:58 am

I have done a few minor things here and there but the earliest I would expect the next release would be Christmas. Although if I can't get past all of the scripting troubles I've run into I may have to push the release date back to this summer. I really don't want to do that but it would probably give me enough time to make another stable release.
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Amy Melissa
 
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Post » Sat May 28, 2011 7:52 am

Any news, Wolvman?
I hope you're finding some time to get more work done on this. :twirl:
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luis dejesus
 
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