» Sat May 28, 2011 2:24 pm
By way of testing, if you run GCD on a fresh character, open the console and type 'player->set(majorskill) 80'. Do the same for a minor skill and do it again for a misc. skill. You'll see the major skills will be set to 80, the minor skills to around 76, and misc. skills will end up at 72. That gives a rough idea of how the attributes will skew over time. I think it's a nice feature and is one reason I stick with GCD. Race and class do matter!
All attributes will advance. Under tough circumstances, though, you might find you'll simply have to compensate for a weaker one with a spell, potion, or trinket.