Wasteland Crash Bug With MMM RC5

Post » Sat May 28, 2011 2:34 am

I've encountered the crash bug where you leave an area and the game crashes on saving. The area is always around and within the deathclaw sanctuary, which makes me suspect some corruption with Mart's Mutant Mod (Only mod I have that modifies or adds creatures.). Does anyone know of a way to find and correct this issue? Is it a matter of replacing a corrupted texture or mesh? Or is it something within an .esp?
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Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat May 28, 2011 6:43 pm

Also, here's my load order if anyone thinks they can spot problems with it. (There are probably several.)


Unofficial Fallout 3 Patch.esm
Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
Mart's Mutant Mod.esm
Project Beauty HD version.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
20th Century Weapons.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
WW2Uniforms.esp
CRAFT - Activation Perk.esp
MissingUniqueArmorClothing-Enhanced.esp
LJD_ENCLAVE ENABLED MOIRA BROWN.esp
VatsLongerDistance.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
MrSlackPants-NoAutoAim.esp
Fellout-pipboylight.esp
Fellout-SOTD.esp
AzarGypsyOutfitsMalika.esp
FieldJackets.esp
Directional PipLight HDR.esp
WastelandMastery.esp
EnclaveCommander.esp
FWO-DLC-Anchorage.esp
MrSlackPants-NightVisionGogglesNoModel.esp
MercArmorPack.esp
Improved Lasers.esp
Rate of Fire Increase with ACE.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
Pip-Boy StealthBoy Addon.esp
WeaponModKits - FWE Master Release.esp
20th Century v5 ALIVE (Vendor).esp
WeaponModKits - OperationAnchorage.esp
20th Century v5 ALIVE (Containers).esp
WeaponModKits - ThePitt.esp
20th Century v5 ALIVE (NPC_Settler).esp
20th Century v5 ALIVE (Vault 101).esp
WeaponModKits - BrokenSteel.esp
20th Century v5 ALIVE (RivetCity).esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
20th Century v5 ALIVE (Raider).esp
20th Century v5 ALIVE (Slaver).esp
20th Century v5 ALIVE (Chinese Ghoul).esp
EVE.esp
EVE Operation Anchorage.esp
20th Century v5 ALIVE (SuperMutant).esp
RobCo Certified.esp
20th Century v5 ALIVE (Talon_Regulator).esp
BSGOfficer.esp
20th Century v5 ALIVE (Brotherhood_Outcast).esp
20th Century v5 ALIVE (TEST Container).esp
UniqueWeapons.esp
MissingUniqueWeapons-Enhanced.esp
Children of Atom Perk Pack.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout MMM.esp
psychoelfs all animal friends.esp
Choose your own hairstyle (load this last on FOMM).esp
PB MMM HD.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - Project Beauty.esp
Project Beauty.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - Project Beauty + FWE.esp
Mart's Mutant Mod - Project Beauty (HD Addition).esp

Total active plugins: 96
Total plugins: 151
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naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat May 28, 2011 10:21 am

When using both MMM and FWE you don't need to use any additional MMM plugins except for the DLC and FWE-Master release files.
Every other aspect (increased spawns, creatures etc.) is managed by the FWE ingame menu.

So you can remove those:
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp

Also, if your problems persist try letting the zones respawn by resting in an ingame cell (e.g. your house) for slightly longer than FWEs respawn time (default is 7 days)
If that still doesn't help, follow Marts instructions for a clean save (see MMM readme)
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Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Sat May 28, 2011 10:17 am

A) For your ESM's:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty HD version.esm
20th Century Weapons.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm


B) Try minus sets of mods until you can isolate the crash, then uncheck plugins to further isolate it. It might not even be MMM...?

C) If all else fails, try turning off quick save/autosave and check out http://www.fallout3nexus.com/downloads/file.php?id=3729.

Hope something in there helps :)
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Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat May 28, 2011 9:50 am

Excellent! Removing those extraneous MMM addons seems to have fixed it. Thanks guys! :D
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Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am


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