» Sat May 28, 2011 11:01 am
Something curious I notice from reading this kind of thread: I've been a PC gamer for more than 20 years and an Xbox owner for 5. There was a time, before this latest generation of consoles, when gamers would religiously upgrade their hardware every couple of years in order to keep up with the the higher demands for memory and graphics processing, all part of each leap in techonology. PC games always had a fair degree of scalability so that hardcoe gamers could enjoy their brand new toys, while casual gamers followed not far behind. Yet, they were not forgotten, being able to play with lower settings and optmized engines.
When the Xbox and the PS3 became available, the PC gaming industry declined because you'd essencially be affording a top of the line PC for a fraction of the price. So developers migrated to multiplatform development, which also sounded a good idea back then. Afterall, if all platforms could deliver the same level of graphics quality, you obviously aim for a broader audience.
That was all positive for this industry, up to the point where console manufactors decide to not upgrade their hardware every couple of years. Today, console gamers don't see the point to upgrade as often as they would have otherwise, almost as if their hardware has some sort of secret potential to be unlocked and explored for the next ten years to come. They think expending $300 every three or four years is absurd. However, they are prepared to spend the same amount in other sectors of the entertainment industry without ever questioning it.
They refuse to see all sorts of technological advancement made in the lastest years because they're no longer required to replace their hardware, since the market is now bent on developing titles that could have been released 4, 5 years ago. No longer is the user following wherever the progress is leading, but the progress is following what the user is dictating. The gaming industry became just like the TV/showbiz industry. Spoon-fed audiences are given what they want, as long as they don't have they have to leave their couches. Meanwhile, overplotted and overly complex titles gave place to streamlined cheap entertainment. Are there exceptions? You bet. But if you are to compare "old" games, even the Elder Scrolls ones, to modern ones, this shift of pace is very visible. Today people will say "graphics are unimportant, what is important is art direction". This attitude was unconceivable when the Xbox was in its infancy and legions of gamers were in awe at the realism of games like Gears of War. Nowadays...that's just passable.
So if you ask me, consoles really transformed this industry in many good ways. And the comfort/casual/affordability/family factor always played a huge role since the first Atari. However, like television sets, it also created a generation of lazy consumers, which instead of taking two or three years to accept the advent of new technologies, will wait until the very last second to replace obsolete equipment with radically new ones, such as HDTVs or eco-friendly cars. Personal computers, like cell phones, always had a very short lifespan, but consoles, which are ironically also computers, became household appliances. You buy them and hold on to them for nearly a decade until something really new comes out or they just stop working. If that's not holding back the industry, I don't know what is.
Btw, what is now labelled elitism appears to be what I consider a serious reflection of the ongoing process of economic decline, at least as far as the american dominant industry goes. In decades past, these same people would be leaping at the pride of technological advancements instead of holding on to what is safe and cheap. The words of choice are practical and efficient, instead of modern and daring, at least nowadays. Nothing wrong with the status quo, it's just an observation.