New Construction kit speculation and what could they improve

Post » Sat May 28, 2011 11:29 am

Having never actually used it I will have to rely on the community to fill in the gaps and make a generally good forum.

thanks for commenting!
Also I think I should say that this is my first forum ever.
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James Wilson
 
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Post » Sat May 28, 2011 6:54 am

One thing that would be nice is to let you copy and paste objects and their data. It would make making custom enchanted items easier since it wouldn't require you to rip the disc.
What I mean by this is let's say you want to make an item that you can't make in the game (maybe a sword that has a constant light affect and is scripted to do AoE sun damage passively) but you are fine with using an existing model.
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Nims
 
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Post » Sat May 28, 2011 2:25 am

so what dose every body think of the currant construction sets? any thing you want to see?
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 7:56 am

I see so you have to make things like that from the ground up rather than having a sort of base asset to work from
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Jessica Nash
 
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Post » Sat May 28, 2011 8:20 am

I would want to see tons of functions to be able to manage everything. I would also like to have a scripting language the more similar posible to a programing language.
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Charity Hughes
 
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Post » Sat May 28, 2011 1:30 pm

One thing that would be nice is to let you copy and paste objects and their data
Take any sword with the base model you want, change the EditorID of that sword, it will ask if you want to change the item or create a new one. Tell it to create a new one, you'll end up with a new item with all the models and stats of the original. Then just alter what you need to alter, whether it be the enchantment or the damage or the name.
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ILy- Forver
 
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Post » Sat May 28, 2011 8:22 am

I haven't used the set but I have downloaded and looked at the GECK and it was a little different to what Im use to.
I have use the UDK and inputted my own assets into that and using their node system to get cool effects is really easy and user friendly. Is there anything like a nod system in the currant construction set?
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Marine x
 
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Post » Sat May 28, 2011 2:49 am

Take any sword with the base model you want, change the EditorID of that sword, it will ask if you want to change the item or create a new one. Tell it to create a new one, you'll end up with a new item with all the models and stats of the original. Then just alter what you need to alter, whether it be the enchantment or the damage or the name.

oh boy. Thanks for that. I can't believe i did all that nonsense what with ripping models off the disc etc for absolutely nothing.
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OTTO
 
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Post » Sat May 28, 2011 3:03 pm

Having never actually used it I will have to rely on the community to fill in the gaps and make a generally good forum.

thanks for commenting!
Also I think I should say that this is my first forum ever.

There's a http://www.gamesas.com/index.php?/topic/1157697-construction-set-what-would-you-like-to-see/ thread that it might be better to continue in (no poll in that one, though).

And I don't think I've been around long enough to offer you a Fishy Stick, but welcome to the forums!
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KRistina Karlsson
 
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Post » Sat May 28, 2011 5:00 am

3ds max plugin pleeasse. I dont want to have to wait a year for someone to make one. Also, let us add item slots or let us have more items assigned to one slot!! No more using the tail bone to add say a belt or pauldrons.
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Euan
 
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Post » Sat May 28, 2011 7:33 am

Oh where to begin... Isn't it early to make a Christmas List? :)

1. Would Absolutely Love the ability to create dialogue in the CS with matching Lip-Sync. We lost that in the GECK with Fo3/FNV, but hopefully now that we are back in TES territory, we will get some love on lip sync. Can live with the old one as long as it works on Skyrim mods.

2. Hoping for preservation of the file formats and structure - unless that structure impeeds the new engine! There is a big knowledge-base in modder-land around that format, and it would be great to have that going into Skyrim.

3. The Object Palette is (IMHO) one of the most powerful world building tools I've seen, and would very much like to see it's return in Skyrim. However one little change - offer us an ability to Place an object with the palette by something Other than CTRL+ALT. This is utterly selfish, as I have to use a custom keyboard due to a hand condition - and I can't map that sequence such that I can hit it with a http://www.datahand.com/. If we could "Assign" the palette keys, that would give flexibility to all. :) But I don't expect this one, just a random Christmas Wish.

4. Please make the new LOD system intuitive, so we modders can figure it out. :) It took a very long time for us to figure out the Fo3/FNV LOD system, and exact knowledge of how to make Wasteland LOD without generating it All again is known only by a few. Its very hard to be honest, and most of our mods are missing LOD as a result. With such a new emphasis on LOD in the new engine, I am hungry to get my greedy paws on it - but I hope I can figure it out. :)

5. Make "Auto-Save" a default option with 15 minutes (or so), which will save countless modders from losing work. The experts can turn it off easily-enough, but the average modder doesn't even know how and I have seen many tragic threads of lost work. Auto-save for the masses!

6. I don't think we the modders should have 100% total, complete freedom with NPC animations. Many will hate me for this, but I have legal fears about future games and our ability to mod if someone takes Animated Prostitution + Photo-realistic Facial graphics + Any sound byte she (or any actress) has used in six scenes from any movie they have ever made + You Tube = Major Lawsuit. That poor actress would end up on You Tube in situations that are so bad it would seriously hurt them and might even harm Bethesda . Again this is my own personal opinion on the matter, but the awesome level of flexability we get from the CS could be turned against us if the wrong people use it. With Oblivion and Fallouts the graphics were still not good-enough for a You Tube bomb to work - but these latest screenshots worry me. I would rather Bethesda "limit" NPC animation modding in some way to prevent the worst of these kinds of mods (IMHO).

Blast away, that's my wish list. :)

Miax
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Juan Cerda
 
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Post » Sat May 28, 2011 3:55 pm

There's a http://www.gamesas.com/index.php?/topic/1157697-construction-set-what-would-you-like-to-see/ thread that it might be better to continue in (no poll in that one, though).

And I don't think I've been around long enough to offer you a Fishy Stick, but welcome to the forums!



Thank you very much!

I've got to admit this is pretty cool.
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Lou
 
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Post » Sat May 28, 2011 3:01 pm

Let's take the discussion to the topic already open please.

http://www.gamesas.com/index.php?/topic/1160177-creation-engine-and-kit/
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Natasha Callaghan
 
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