Does it make sense to you that in many rpg worlds it seems like most of the population are involved in dungeon looting and then either buying or selling that loot? Or how about most of the population having the ability to cast "magic", sort of defeating it's general meaning as being magical (even if not understood). Would you play a game where most of the npcs in the world live outside of large cities in farmland, have never cast a single fireball or have ever been in a dungeon (especially filled with wild creatures that are all interested in killing you)? Would you play a game where others around you felt relatively normal in their environment and were not being assailed by gates from hell, an apocalypse or a great and mysterious evil? I think you would.
What are we looking for in a game? I believe it's an escape, a well told story that puts us in a believable world that seems so much bigger than what we see. One great thing about Tolkien's books were they gave you the feeling that there was so much more than what you were being told, there was a giant world out there and most of it undiscovered by Middle-Earthians! They made you feel like those who were powerful really were powerful (Like the fact there were only 5 Wizards in all of Middle-Earth, and they were all several thousand years old), that most of the kingdoms did not house glorious magic wielding servants, nobles or even kings! It just felt like a place that really was. Those who had power usually were very old, elves and the like or other spiritual and higher creatures. It left much to the imagination.
To the point I am trying to make... in TES it seems to me that the world can at times be hardly believable, and it is not easy to get immersed. Especially with the layout of some of the normal peoples. It seems everybody lives in cities and towns, but where are all the farmers? Where is the food coming from in Cyrodiil? And what is the purposeful layout of many of the towns that they actually have? In the past before our modern era towns were usually a place of trade, judicial and community gatherings and worship. Most of the population worked on vineyards and farms growing things for the one local noble family. Slavery in some form was common, and unlike today it was not frowned upon with prejudice.
I think that you could make a very good rpg, even traditional rpg where there is not a high level of technology and still make a believable world to walk around in where the normal populace are doing mundane and ordinary things. And yet you can have a protagonist who will eventually get involved in greater affairs. I would like to see realistic jobs and environments like fisherman (a very popular occupation in a non-technological setting) and farming. I would like to see some kind of social structure like a trade network that causes people to travel, not goblins or orcs or dungeon looting. Even a setting where two nations are at war would provide a good backdrop for social networking.
In good movies and games the hero often has a special power or ability that is also subtle in it's execution. The problem I see with many rpgs is the way they tell that story, the story of the hero. Often times you are overpowered, and in a way to make that balanced they 'raise the bar' for all normal population so they too have powerful abilities. But think about some of the best stories ever told, Star Wars used protagonists that could use a special power called 'the force' that few could use. But it did not make them super-beings. They still died when shot, and they could not use it in a way that would dominate all combat situations, usually just small ones. Frodo had his innocence and humility, not being consumed with thoughts of possible grandeur or glory. He succeeded because he could not be properly tempted by the power of the ring, being almost devoid of the desire to have the power it offered. And most importantly these heros were not alone. They were helped in someway by companionship.
In Mass Effect 1 and 2 without giving away spoilers I will just say that you are an agent with special abilities to escape normal law, and you had access to great resources since you worked for the government. But the environment around you still felt like a normal place, and you had powerful friends but when moving around I didn't feel like I was too powerful, or that I had the potential to be too powerful (like take on every guard in a city, or kill whoever I wanted and other feelings of grandeur), I just felt normalized I would say. I would really like to see a TES title pull that off well. Where you are in a world and there is a great story taking place but you are not destined to be immortal or a god, or everybody else in the populace is either selling loot to you or out pillaging it, or is a vampire or in the midst of a giant dilemma and your the only guy who can solve it. I would like to feel powerful, but for the right reasons. I want to feel special for the right reasons. Not because I'm level 100, but because I am good with a blade or my arrow. I want to be special because after showing my loyalty to the king and accomplishing many difficult tasks I am the chief of his army and I have great friends in high places and resources. When I cast magic I want it to feel like magic.
I imagine a world where people reflect a natural environment that they live in, and I am born into that world with no pretense that I ought to become something any greater than my origins. But in fact do because of what I am accomplishing.
I hope I explained things halfway decent... the feeling I am trying to get across is difficult for me to communicate, perhaps somebody else can read what I have here and interpret or offer their own ideas