Mod for Levelling NPC's - Uncapping them

Post » Sun Apr 10, 2011 11:06 pm

Is there a mod out there that uncaps the levels of NPC's? Specifically I was wondering if there was something to help your allies survive during the battle of Bruma (Great Gate). It's been a while since I've played, but I remember having to do the battle fairly early otherwise the daedra outlevelled all your allies by so much that everybody died. Another option was to turn the difficulty down, another thing I'd rather avoid. There was some other stuff about reverse pick-pocketing NPC's as well, but that was just too much of a pain!

Has anybody tried to do something about this or is it the same old options?

Thanks in advance...
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Sun Apr 10, 2011 4:39 pm

Are you looking for a companion with good AI, or do you really want all NPCs to scale with you? I think you should try a companion mod. I am sure people can give you plenty of recommendations for that. Do you have any preferences?

The problem with uncapping NPCs is that the enemies would be uncapped as well, which does not remedy your problem. If you are asking for a mod that, say, only uncaps civilians and "good guys"...I do not know of a mod that does that. This would be my first time hearing such a request? Most people asking about NPC leveling are looking for a static overhaul.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Sun Apr 10, 2011 12:22 pm

Yeah and I think it uncaps enemies just fine, if I recall correctly :)

No I wasn't looking for a companion mod - there are lots of those. I was just looking mainly to uncap the npc's that make up your allies during the final couple of battles, like Jauffre and Baurus. There's a few others too. Most of the overhaul mods seem to remove the levelling of NPC's, if anything, so yeah I guess I'm looking for the opposite... I would think you'd have to have a mechanism for giving them better weapons and armor too, so this would probably be a bit more comprehensive than just tweaking their stats in the editor. It's too bad this isn't part of the gathering allies quest - give them upgraded equipment too...
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Sun Apr 10, 2011 8:10 pm

Exactly, there might be some scaling overhauls...Read through this overhaul comparison guide by bg2408, and see if you can find an overhaul that uncaps NPCs more than vanilla Oblivion: http://www.gamesas.com/?showtopic=820948&hl.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Mon Apr 11, 2011 12:56 am

Well, no, that's what I was saying. If I'm not mistaken, most of the overhaul mods do the opposite of what I want. I want the npc's to level up with me, not remain static. The mods that do replace the characters with better versions do so randomly. Too bad I'm retired from coding ;) I could create a mod that enhances the whole ally gathering quest...

Thanks anyway folks. It looks like it's the same old options...
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Sun Apr 10, 2011 7:55 pm

I have not read through that guide, so I did not know whether or not it contained the type of overhaul you are looking for. Now I know, thanks. I'm afraid nothing comes to mind that I could link in addition either.

Edit: If you ever have a lot of free time on your hands. Removing the level cap of NPCs does not require code. You just need to raise the max level of NPCs to as high as they can go and set them to autolevel. That is only one, two or no changes to an NPC record in TES4Edit. You would only have to look through the thousand plus NPC records in Vanilla Oblivion...
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Sun Apr 10, 2011 11:18 pm

Yeah, believe it or not, I looked into that before :) I find the sdk rather counter-intuitive. I'm mainly concerned with the allies, so I think it's only a dozen, twenty at most, npc profiles...

And if I get really ambitious, maybe I could throw something together (with levelling and new equipment). Just surprised nobody's done it before considering all the effort we put into keeping these guys alive! And I do see a lot of threads about the stuff folks do to that end...

Thanks for the suggestions. I thought you were familiar with the overhaul mods - beg your pardon :)
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Apr 10, 2011 11:42 am

I am only familiar with six of the big overhauls. All four overhauls integrated into into FCOM, FCOM itself and TIE.

Edit: There is CUO too, but it is way on the wrong side of the static overhaul spectrum for you.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Sun Apr 10, 2011 7:57 pm

You could try DPCS(http://www.tesnexus.com/downloads/file.php?id=23993), but that doesn't directly help with actor scaling and a possible dangerous option as its alpha/beta. It forces your level to a particular level in certain areas either in a fallout 3 style (locations stays to the level when you first entered) or place centric style (force level based on distance from cities). You could force kvatch to count as a city and be level 1 always which would make fighting through kvatch easier (Guards do a better job on the lower level daedric creatures).
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Mon Apr 11, 2011 12:40 am

Yeah Kvatch is another one that needs to be done early for the same reason. And keeping your level down, either by doing it early or by a mod like you suggest, means that you get a crumby sigil stone! This is why I'm surprised no one has taken the other approach. What would be the downside to having the allied npc's level with you? I guess the main thing is identifying them all. I wonder how many other mods this would conflict with...

I just prefer to be able to do these areas (Kvatch, Bruma, endgame) when I feel like it and not have to worry about all sorts of silly crap to at least have a chance of having some folks around when I'm done. Besides the little speech Baurus gives you at the end is cute :)

I'll have a look at your suggestion too. Thanks!
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Mon Apr 11, 2011 3:28 am

http://www.gamesas.com/bgsforums/index.php?showtopic=762321 removes the level cap on both player and npc's.
Forum http://www.gamesas.com/index.php?/topic/831113-relz-oblivion-elys-uncapper-obse-plugin-%232/
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am


Return to IV - Oblivion