OK, so I was just reading http://cs.elderscrolls.com/constwiki/index.php/AnimGroups, and it seems all animations do have to be set to one of the pre-defined groups.
I am now somewhat confused. Would that not just add it to the pool of available animations for that group, and so create a chance random characters would use it when they weren't supposed to?
Also, and more to the point, say I added my custom animation to the AttackForwardPower group. How could I reliably play it with PlayGroup? Wouldn't the game just randomly select a forward attack animation from that group, most likely not the custom one I want?