Custom animation question…

Post » Mon Apr 11, 2011 12:18 pm

I’m trying to use a custom animation to handle moving my character forward for a certain scripted spell effect. I have modified the power forward attack .KF and wish to now import that into the game to use with PlayGroup. I am not seeing how it is possible to do this however.
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ezra
 
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Post » Mon Apr 11, 2011 8:10 am

OK, so I was just reading http://cs.elderscrolls.com/constwiki/index.php/AnimGroups, and it seems all animations do have to be set to one of the pre-defined groups.

I am now somewhat confused. Would that not just add it to the pool of available animations for that group, and so create a chance random characters would use it when they weren't supposed to?

Also, and more to the point, say I added my custom animation to the AttackForwardPower group. How could I reliably play it with PlayGroup? Wouldn't the game just randomly select a forward attack animation from that group, most likely not the custom one I want?
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Rachell Katherine
 
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Post » Mon Apr 11, 2011 6:11 pm

If you want to script and animation, you should make it a idleanim in the group special idle.

this should help:
http://cs.elderscrolls.com/constwiki/index.php/Forcing_Idle_Animations
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*Chloe*
 
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Post » Mon Apr 11, 2011 10:34 am

Thanks! I had actually stumbled on that method, though not that tutorial you linked.
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Allison Sizemore
 
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