Making Animations Work

Post » Wed Apr 13, 2011 9:05 pm

I have succesfully created an animation useing blender. I have even been able to apply this animation to the mesh in nifskope. The animation played alright in nifskope. However, I couldnt seem to make it work in the game. Help?

--Thanks
-MNPred
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Jerry Jr. Ortiz
 
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Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Apr 13, 2011 7:45 pm

I have succesfully created an animation useing blender. I have even been able to apply this animation to the mesh in nifskope. The animation played alright in nifskope. However, I couldnt seem to make it work in the game. Help?

--Thanks
-MNPred

Make sure the animation's NiControllerSequence has a right value (name) set. For special idles use SpecialIdle_*any name*. For other types of animations check http://cs.elderscrolls.com/constwiki/index.php/AnimGroups.
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Chad Holloway
 
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Post » Wed Apr 13, 2011 8:46 am

ohhhhhh, Thanks!
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Hilm Music
 
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