[relz] Alien Shield Generator

Post » Fri Apr 15, 2011 6:52 am

Well I've been trolling through this site for quite some time now. I've made a few posts in the mod detective threads, but otherwise I've not had much to add. This weekend I've had something go click in my brain: I managed to figure out how to use FO3edit to do lots of the things I've wanted to but didn't have a clue how to do. For example, I made a rough patch to make http://www.fallout3nexus.com/downloads/file.php?id=10640 work with http://www.fallout3nexus.com/downloads/file.php?id=6938 (two of my current favorites).

So with my new found ability, I've created something I wanted sense I first played Mothership Zeta : a shield generator for the player. There are a few mods for this on the nexus, but they all miss what I was looking for. http://www.fallout3nexus.com/downloads/file.php?id=8513 mod is brilliant in implementation, but way overpowered. So without further ado, my first mod release.

Alien Shield Generator v1 from KingGed - 4/25/10

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Description and Usage
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On the bridge of the Mothership, in a container, rests a new reward: an Alien Shield Generator.

You equip it like armor, but it does not use any of your armor slots.

Effect : +10 to damage, radation, and fire resistance with the alien shield visual effect.

Item code : xx000800 (xx replaced with this mod's load order number as listed in FOMM or FO3edit)


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Install
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Place AlienShield.esp into your fallout3\data folder. Active the .esp with FO3 launcher (boo) or FOMM (yeah).

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Uninstall
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Delete AlienShield.esp

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Load order / Conflicts
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The only possible thing I can think this could conflict with would be the one container on the bridge. Load order should be irrelevant otherwise.



http://www.fallout3nexus.com/downloads/file.php?id=12363
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Alyesha Neufeld
 
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