So with my new found ability, I've created something I wanted sense I first played Mothership Zeta : a shield generator for the player. There are a few mods for this on the nexus, but they all miss what I was looking for. http://www.fallout3nexus.com/downloads/file.php?id=8513 mod is brilliant in implementation, but way overpowered. So without further ado, my first mod release.
Alien Shield Generator v1 from KingGed - 4/25/10
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Description and Usage
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On the bridge of the Mothership, in a container, rests a new reward: an Alien Shield Generator.
You equip it like armor, but it does not use any of your armor slots.
Effect : +10 to damage, radation, and fire resistance with the alien shield visual effect.
Item code : xx000800 (xx replaced with this mod's load order number as listed in FOMM or FO3edit)
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Install
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Place AlienShield.esp into your fallout3\data folder. Active the .esp with FO3 launcher (boo) or FOMM (yeah).
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Uninstall
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Delete AlienShield.esp
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Load order / Conflicts
======================
The only possible thing I can think this could conflict with would be the one container on the bridge. Load order should be irrelevant otherwise.
=====================
Description and Usage
=====================
On the bridge of the Mothership, in a container, rests a new reward: an Alien Shield Generator.
You equip it like armor, but it does not use any of your armor slots.
Effect : +10 to damage, radation, and fire resistance with the alien shield visual effect.
Item code : xx000800 (xx replaced with this mod's load order number as listed in FOMM or FO3edit)
=======
Install
=======
Place AlienShield.esp into your fallout3\data folder. Active the .esp with FO3 launcher (boo) or FOMM (yeah).
=========
Uninstall
=========
Delete AlienShield.esp
======================
Load order / Conflicts
======================
The only possible thing I can think this could conflict with would be the one container on the bridge. Load order should be irrelevant otherwise.
http://www.fallout3nexus.com/downloads/file.php?id=12363