The second is that it is less confusing then Morrowind, you do not get lost as easily, it's easier to start the MQ, you can't be prevented from joining a guild for not having the proper prerequisites.
:lol: Have these people not played Daggerfall? I'd like to see that. Didn't even tell me what most of the skills mean. (though it's still an awesome game)
As far as Oblivion's "streamlining" is concerned, I am against it. I don't care that you couldn't find this guy. He's there. Yes, the directions were poor and sometimes straight up wrong. But that's a problem to be solved by double checking your scripts, NOT giving players a magic compass. GPS is an invention of the modern age, why don't we just get rid of horses, give players a car with factory installed Tom Toms?
I'm assuming you're referring to Caius Cosades. I was given stupidly accurate directions to him. I would have settled for "up the stairs". Here's the exact directions:
"Old Caius rents a little bed-and-basket just up the hill on the north edge of town. Go out the front door -- NOT the upper door to the terrace -- then right up the stairs, then left at the top of the stairs and down to the end of the street."
Perfect instructions. I stand by my opinion that anyone who got lost is an idiot, and would get lost even in Oblivion.
I agree with most of what you've said, though.