Making the player fly

Post » Fri Apr 15, 2011 4:39 pm

I've made a quite advanced script that makes the player fly by repeatedly tapping the jump key:

http://www.youtube.com/watch?v=DKzUbiU4RQI

PM me if you want the script.
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Hussnein Amin
 
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Post » Fri Apr 15, 2011 5:34 pm

Do we receive the transformation as well with the script?
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Marcin Tomkow
 
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Post » Fri Apr 15, 2011 1:55 pm

Hm, actually, the whole thing will be a part of the next release of my vampire mod, which you can steal from all you want once it's finished ;) I'm still working out the tiny bugs. Any ideas on how to disable Detect Life on a creature?
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Eileen Müller
 
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Post » Fri Apr 15, 2011 7:14 am

Any ideas on how to disable Detect Life on a creature?

If you don't want Detect Life to be able to detect the creature, then create a scripted Ability type spell and attach this script:

scn StopDetectLifeAbilityScriptBegin GameModesms effectDetectLifesms LifeDetectedend


That will stop the Detect Life shader from playing on whatever creature has this ability. I'm using this very script (with a slightly different script name) in a mod I'm working on and it works. The DL shader does play for a couple of seconds when you enter the cell, but it quickly stops.
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LuCY sCoTT
 
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Post » Fri Apr 15, 2011 7:26 am

scn StopDetectLifeAbilityScriptBegin GameModesms effectDetectLifesms LifeDetectedend
Hey Vyper - why not :
Scriptname UDUNReznodMannequinDisableDetectLifeBegin ScriptEffectUpdate     StopMagicShaderVisuals LifeDetectedEnd
what difference makes the first line ?
@Nekhanimal : sorry for hijacking :)
edit another way would be tcl and moving a collision box so once collision is detected - well it does get complicated
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Kate Murrell
 
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Post » Fri Apr 15, 2011 4:04 pm

TCL does not work in my case because it resets the creature's Z position to the ground, which is bad when you want it to fly :) I've already tried SMS LifeDetected, but not effectDetectLife, maybe that'll work. Or maybe they need to be in an ability script and not the quest script. Thanks!
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Crystal Clarke
 
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Post » Fri Apr 15, 2011 9:45 am

TCL does not work in my case because it resets the creature's Z position to the ground, which is bad when you want it to fly :) I've already tried SMS LifeDetected, but not effectDetectLife, maybe that'll work. Or maybe they need to be in an ability script and not the quest script. Thanks!

Yes in an ability script - I believe ScriptEffectUpdate will maybe work better than gameMode - not sure though
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Anna S
 
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