What's it for?

Post » Mon Apr 18, 2011 7:05 pm

First guy states a gun with attachments, next guy says what it would be useful for, maybe gives an explanation, and might also rate it on non-stats such as versatility and learning curve.

Tampa SMG with 6 vent muzzle break, drum mag and sling.
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Ezekiel Macallister
 
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Post » Mon Apr 18, 2011 6:23 pm

I am unsure of what you are asking?
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Luna Lovegood
 
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Post » Mon Apr 18, 2011 12:24 pm

^^ As am I

Can you please make it more clear OP?
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Manny(BAKE)
 
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Post » Mon Apr 18, 2011 9:03 am

I think he/she means it as a game, where someone says a weapon and then the next person elaborates on it, etc, etc
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kiss my weasel
 
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Post » Tue Apr 19, 2011 12:22 am

Shotgun Rain?
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Louise
 
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Post » Mon Apr 18, 2011 4:12 pm

First guy states a gun with attachments, next guy says what it would be useful for, maybe gives an explanation, and might also rate it on non-stats such as versatility and learning curve.

Tampa SMG with 6 vent muzzle break, drum mag and sling.


I get it OP.

First I say what that weapon is used for.

Possibly clearing out small, crowded rooms.

Then I name another weapon.

Automatic grenade launcher with a scope.

Next poster says what the scoped grenade launcher's use is, and posts a customization of their own.
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Dragonz Dancer
 
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Post » Mon Apr 18, 2011 5:19 pm

Scoped Grenade Launcher so you get the best seat in the room, through your scope, when your target explodes into little chunks of flesh and bone.
Incendiary ammo and an SMG
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Eduardo Rosas
 
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Post » Mon Apr 18, 2011 6:59 pm

Id get a scoped SMG that shoots mini-guns that shoots grenade launchers that shoot grenades
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Portions
 
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Post » Mon Apr 18, 2011 8:35 pm

A silenced nuke that made it rain cats and dogs
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Aliish Sheldonn
 
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Post » Mon Apr 18, 2011 1:18 pm

Tampa SMG with 6 vent muzzle break, drum mag and sling.

A sixty-shot SMG, perfect for Light troops or people looking for a lighter automatic weapon. The six-vent muzzle break increases weapon stability, while the drum magazine doubles the ammunition count of the Tampa. In normal scenarios, the Tampa would have a lowered draw speed, but the sling helps to counterbalance it.
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Gen Daley
 
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Post » Mon Apr 18, 2011 1:15 pm

bump till havok posts his/her weapon....
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James Potter
 
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Post » Mon Apr 18, 2011 11:38 am

bump till havok posts his/her weapon....

Oh, haha, my bad.

A silenced Galactic SMG with a YeoTek Red Dot Sight, a grip, and duct-taped magazines.
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Marie
 
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Post » Tue Apr 19, 2011 12:32 am

Oh, haha, my bad.

A silenced Galactic SMG with a YeoTek Red Dot Sight, a grip, and duct-taped magazines.


mid range, 45 caliber smg, suppressed to conceal the user.

YeoTek RDS, good for close to mid range, helpful in longer distances but not the best for it.

VFG helps reduce recoil and also increases accuracy by giving a index point for the fore hand, and the duct-taped magazines will increase reload speed to reduce the chances of being caught with a empty mag.

Rokstedi, suppressor, VFG, drum mags, COAG, sling....
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Siobhan Wallis-McRobert
 
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Post » Mon Apr 18, 2011 9:46 am

Rokstedi, suppressor, VFG, drum mags, COAG, sling....

Off-topic: just for the record, I don't think the sling and the grip can be equipped at the same time, but I'll evaluate both anyways.

The Rokstedi is a semi-automatic assault rifle that is capable of more damage and range as opposed to its full-auto counterparts. Although it is slightly lackluster in close-quarters combat, it more than makes up for this inefficiency in medium- to long-range.

The COGA scope does a good job of augmenting these longer-range capabilities, while the vertical grip allows for lower recoil and improved steadiness. Drum magazines double the Rokstedi's current ammo count from fifteen rounds to thirty, which improves its use in extended combat. The suppressor lessens the noise generated by every shot. In conjunction, all of these components make the gun extremely hefty and hard to draw out, but the sling alleviates some of the latter.

As noted earlier, all of these parts make for one heavy gun. A Medium with such a weapon is not very reliable when on the frontlines because the Rokstedi is incapable of matching the fire rate of weapons like the Gerund or the Rhett; rather, he or she should be relegated to supporting a player attempting to complete the objective. Heavies with this build should only use this when a target is too far out of range for their machine guns or grenade launchers.

In terms of classes, the Operative is probably the class best suited for such a setup. After setting up traps, the Operative can then hide in a more secluded spot and pick off at enemy forces who have encountered said traps.
-----
A Barrett Light Rifle, outfitted with a four-vent muzzle break, a Snoop-R scope, and a sling.
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Lilit Ager
 
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Post » Mon Apr 18, 2011 4:50 pm

Barrett Light Rifle, 4-vent Break, Snoop R scope, and a sling.

bolt action high caliber light rifle, made for picking targets at longer ranges, horrid in close range scenarios, unless a lucky hip fire shot is made.

the rifle itself has high accuracy, thus the 4- vent break is put on to keep the high amount of recoil reduced to allow a faster follow up shot, after the spent round is extracted and a new round has been chambered.

the Snoop-R scope allows the user to pick targets off at a far distance, protecting the user from a safe distance.

the sling enables a quicker switch and equip of the weapon which is needed if the user ever gets in a Close quarter situation.

the user is going to be mostly a support role, engineer or medic, due to the weapon being long range only.

the user would be recommended to be light or medium body type to have a good amount of movement and speed to get out of a bad situation. being a medium body type would allow a CQB weapon like a shotgun or AR.

some one else post....
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Star Dunkels Macmillan
 
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Post » Mon Apr 18, 2011 8:14 pm

My gun is completely made from duct tape.....
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Ezekiel Macallister
 
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Post » Mon Apr 18, 2011 7:27 pm

So weapons can equip sight/scope, magazine, under-barrel and barrel-end attachments, right?
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Noraima Vega
 
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Post » Mon Apr 18, 2011 10:15 pm

So weapons can equip sight/scope, magazine, under-barrel and barrel-end attachments, right?

I think paint job would also be selectable, considering that the CARB-9 and the Bulpdaun get special skins depending on the preorder pack you get.
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brenden casey
 
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Post » Mon Apr 18, 2011 11:30 am

I think paint job would also be selectable, considering that the CARB-9 and the Bulpdaun get special skins depending on the preorder pack you get.

That's not an attachment and wouldn't effect stats though. :tongue:
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Harinder Ghag
 
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Post » Mon Apr 18, 2011 11:38 am

That's not an attachment and wouldn't effect stats though. :tongue:

Coolness is an invisible statistic. If your gun is too cool, enemy players will either A: stare at your gun too long and get distracted, allowing you to score an easy kill, or B: attempt to kill you so that they can get it.
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Breanna Van Dijk
 
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Post » Mon Apr 18, 2011 10:09 pm

Kolt pistol, suppressor, and adjusted iron sights.
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liz barnes
 
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Post » Mon Apr 18, 2011 5:33 pm

Kolt pistol, suppressor, and adjusted iron sights.

For when you need something up close, easy to aim, and quiet to shoot that engineer in the back with.


Draganov- silencer- grip- duct tape mag-COGA scope
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Breanna Van Dijk
 
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Post » Mon Apr 18, 2011 1:57 pm

Silenced high cap mags with YeoTek and Grip:
Keep with you when flanking for when you get ambushed by a would-be interrogator,

Silencer so you don't get more enemies attacking you.

High cap mags because when you're ambushed you tend to panic and waste rounds a bit.

Grip because when you're ambushed, there simply isn't time for aiming down the site, and you also need to dodge around. (They reduce ADS accuracy but increase hip-fire stability.)

Draganov- silencer- grip- duct tape mag-COGA scope

Long range group ambush.
You wait for a group of 3 or so, they come.
Take a couple down, they don't turn 'till too late 'cos your silenced.
Meanwhile, you duck down, and quickly flip the mags round, last one starts looking around for you.
You pop up and finish the third one, he's made a lucky guess of your location, so he's at short range, so you use the grip for hip firing instead of the scope.

Mossington Shotgun with sling, extra capacity, and Snoop-R scope, (yes the scope has a purpose even on a shottie)
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Alisia Lisha
 
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Post » Mon Apr 18, 2011 7:09 pm

A gun... WITH bullets that take away your health if contact is made

But I'm thinking Carb-9 Sub with suppressor and Greeneye and fallout skin
paired with the kolt
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Horror- Puppe
 
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