» Tue Apr 19, 2011 1:44 am
I'd agree that only encountering certain creatures in the wilderness at certain times of day is a good idea, though the spawns in dungeons and such should not be effected by the day and night cycles, or if anything, there should be some creatures that are only encountered in dungeons when it's not their usual active time, as those are presumably the monsters' lairs, so they'd be in there when they shouldn't be wandering outside. For extra realism, you could even have some creatures sleep at specific times of the day, seeing as NPCs already do this. Having both enemies that come out only at night and ones that only come out at day would not only be realistic, it might even encourage players to avoid traveling at night as certain dangerous creatures would be about at such times. If creatures could actually leave their lairs during times when they would be active and return when it's time for rest, it could also add a new way for stealthy characters to acquire loot in such places as they could sneak in when the inhabitants of a dungeon are out, take the loot, and then sneak out, one would need to be careful to get out before they return though or else, you might have some dangerous monsters that won't be too pleased about the presence of an intruder in their lair to deal with. Although some types of enemies should stay where they are of course, to prevent allowing low level characters access to the best loot easily, this is especially true for supernatural creatures like undead and Daedra, and also Dwemer centurions, since they're mechanical and wouldn't need to sleep and hunt.
Though maybe giving creatures something like Radiant AI is too ambitious, but at the very least, I wouldn't think making them only spawn at specific times would be too unreasonable.