Aim assistance?

Post » Tue Apr 19, 2011 6:58 pm

Wow you PC gamers are funny. First off you don't need a new controller to aim good you just need a good aiming system in a game, RTCW for Xbox had no auto aim and people where great at it and they could drop you guys with 2 shots. Console gamers do not need auto aim to aim good its the PC gamers who have trouble when they pick up a controller so they need help. Trust me when i say there is not one Pro or competitive gamer on the console that likes auto aim plenty of games have done it with no aim assists. Its up to the Dev to make a good game. The OP is wrong the game will not sell better if it has aim assist.
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Eire Charlotta
 
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Post » Tue Apr 19, 2011 10:58 pm

Wow you PC gamers are funny. First off you don't need a new controller to aim good you just need a good aiming system in a game, RTCW for Xbox had no auto aim and people where great at it and they could drop you guys with 2 shots. Console gamers do not need auto aim to aim good its the PC gamers who have trouble when they pick up a controller so they need help. Trust me when i say there is not one Pro or competitive gamer on the console that likes auto aim plenty of games have done it with no aim assists. Its up to the Dev to make a good game. The OP is wrong the game will not sell better if it has aim assist.


Every console FPS has aim assist. Often it's just the more subtle stuff like slowing down the crosshair when it's near targets. It's not really something you notice, but it's there.
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Quick draw II
 
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Post » Tue Apr 19, 2011 11:35 am

I find (when the game is functional) both the Wiimote and PS3 Move to be superior to the Mouse in many ways, it's only a matter of time before they're perfected.

That said, I can play with dual thumbsticks just fine and hate aim assist, particularly in competetive shooters.


I do not think they are superior but are definitely a viable alternative to the controller. If sony eventually comes up with a compact solution that I can use on a computer monitor from my desk while sitting I will use it over the controller. Although I am not sure this would work.

I have played many games on the 360 as well as on the PC and overall I really do not feel that controllers are an intuitive solution to console gaming. An individual can pick up a m/kb on a PC and be adept at aiming in a game but if you give that same person a controller they will not do as well because they are not as easy to use. The learning curve is high with controllers when compared to a m/kb setup.

This why you see people creating devices that allow users to use a m/kb setup on a PS3 or 360, a mouse gives the person the precision and stable accuracy that you need.


Wow you PC gamers are funny. First off you don't need a new controller to aim good you just need a good aiming system in a game, RTCW for Xbox had no auto aim and people where great at it and they could drop you guys with 2 shots. Console gamers do not need auto aim to aim good its the PC gamers who have trouble when they pick up a controller so they need help. Trust me when i say there is not one Pro or competitive gamer on the console that likes auto aim plenty of games have done it with no aim assists. Its up to the Dev to make a good game. The OP is wrong the game will not sell better if it has aim assist.


What you have just stated is my argument why we need a better controller. Aim assistance is built into console games because of the deficiencies of the controller. Developers noted that for the average users playing shooters it was difficult to aim with the controller. Thus, they have introduced anything from dead zones (which are often customized for different games) and subtle auto-aim so that you can actually track a target.

With a controller with auto-aim off it is difficult to track a moving target when you are standing still. This is a problem that needs to be fixed so that future console games do not need to have aim assistance.
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Brentleah Jeffs
 
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Post » Tue Apr 19, 2011 1:27 pm

I do not think they are superior but are definitely a viable alternative to the controller. If sony eventually comes up with a compact solution that I can use on a computer monitor from my desk while sitting I will use it over the controller. Although I am not sure this would work.

I have played many games on the 360 as well as on the PC and overall I really do not feel that controllers are an intuitive solution to console gaming. An individual can pick up a m/kb on a PC and be adept at aiming in a game but if you give that same person a controller they will not do as well because they are not as easy to use. The learning curve is high with controllers when compared to a m/kb setup.

This why you see people creating devices that allow users to use a m/kb setup on a PS3 or 360, a mouse gives the person the precision and stable accuracy that you need.


Many shooters treat the Wiimote/Move like a mouse (center screen is locked) and the movement I can achieve with slight motions of my hand is quite impressive. The mouse requires a mixture of wrist movements (in ways that the wrist isn't ideally suited to move) as well as arm motion for larger, faster movements. All of it can be done with wrist movements. Add to that the comparative ease that moving with the thumbstick has over the keys and the combination has quite a lot to offer. Certainly the mouse/KB combo has it's advantages, but with time the tech will catch up with many of those. I think the most major advantage the PC setup has is the sheer number of buttons available to the player.

Mind you, it does come down to comfort and preference on a lot of fronts, and multiple different options are great if they can maintain competetiveness.
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Rinceoir
 
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Post » Tue Apr 19, 2011 3:33 pm

Many shooters treat the Wiimote/Move like a mouse (center screen is locked) and the movement I can achieve with slight motions of my hand is quite impressive. The mouse requires a mixture of wrist movements (in ways that the wrist isn't ideally suited to move) as well as arm motion for larger, faster movements. All of it can be done with wrist movements. Add to that the comparative ease that moving with the thumbstick has over the keys and the combination has quite a lot to offer. Certainly the mouse/KB combo has it's advantages, but with time the tech will catch up with many of those. I think the most major advantage the PC setup has is the sheer number of buttons available to the player.

Mind you, it does come down to comfort and preference on a lot of fronts, and multiple different options are great if they can maintain competetiveness.


Multiple comparable options would be great. I am sure by the time the next generation consoles come out we will be using something superior to the current controller setup. The only thing I really do dislike about the m/kb is that it is hard to be comfortable at times, whereas with a controller you can put your feet up and sit on the couch.
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lilmissparty
 
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Post » Tue Apr 19, 2011 1:12 pm

I don't agree it should be there simply to narrow the gap in skill between players - after all, PC games don't employ such a mechanism, do they?

The PC has a much smaller casual group than consoles. And of the casual crowd, a lot less pick up competitive shooters than on consoles. Because - let's face it - on consoles even competitive shooters are bottom line casual games.

There is a smaller gap to begin with.
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neil slattery
 
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Post » Wed Apr 20, 2011 2:41 am

Trust Me, its rare that Aim assist wrecks your chances.

Unless you attack one(1) and another one(2) passes and that aim-assist follows 2 and 1 kills you. Thats Rare for me.
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Dalley hussain
 
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Post » Tue Apr 19, 2011 6:01 pm

The PC has a much smaller casual group than consoles. And of the casual crowd, a lot less pick up competitive shooters than on consoles. Because - let's face it - on consoles even competitive shooters are bottom line casual games.

There is a smaller gap to begin with.


I agree with Revoluzzer. I think aim-assist is necessary for everyone to enjoy the game. It narrows the gap and lets new players and average players enjoy themselves instead of just leaving it to the hard-cores...which is a lobby that no one enjoys.
And for every pro that is complaining that they don't need it and people should "just be better", think of it in a different way: It makes it more of a challenge for you as every newbie with a gun now has a chance to bring you down, so you need to be on your toes. :gun:
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Heather Dawson
 
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Post » Wed Apr 20, 2011 12:08 am

Wow you PC gamers are funny. First off you don't need a new controller to aim good you just need a good aiming system in a game, RTCW for Xbox had no auto aim and people where great at it and they could drop you guys with 2 shots. Console gamers do not need auto aim to aim good its the PC gamers who have trouble when they pick up a controller so they need help. Trust me when i say there is not one Pro or competitive gamer on the console that likes auto aim plenty of games have done it with no aim assists. Its up to the Dev to make a good game. The OP is wrong the game will not sell better if it has aim assist.


The Mouse/keyboard combination is far superior to a controller when it comes to first person shooters. An average PC gamer using this method of input would beat the top console gamers using a gamepad for input every time. It is just the nature of the hardware, aim assist of varying degrees has to be built into console games to allow the game to be playable. There was an interesting experiment that MS apparently carried out behind closed doors to look at the possibility of allowing 360 players to play against PC gamers online http://www.kotaku.com.au/2010/07/rumour-microsoft-killed-plans-for-pc-vs-xbox-360-online-play/

As long as there is no sign of aim assist on the PC version, i'll be happy.
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Javier Borjas
 
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Post » Tue Apr 19, 2011 11:43 pm

Since it's pretty much confirmed that aim assist will be on as default on the consoles and we console players get the option to lower it I want this aim assist to atleast now have head lock-on, I mean, c'mon - If you can't aim for yourself then you atleast shouldn't be rewarded with headshots, make the lock-on go for the body, then put up your sight higher by yourself if you want to make more damage

EDIT: I hope Splash Damage realizes what they are doing when they give head-shot aim assist
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Ryan Lutz
 
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Post » Tue Apr 19, 2011 8:25 pm

I play on the 360 and I hate auto aim. I don't want anyone to have it; if you svck at video games, then don't play them. Making games more accessible is fine for Wii Sports, but keep this BS out of competitive shooters.
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Emmie Cate
 
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Post » Wed Apr 20, 2011 2:11 am

Didn't they say a while ago that headshots in this game didn't add damage? Either way, If you are worried about getting stomped by pubbers with aim assist, you have other problems to worry about. If they really want single players to enter multiplayer, They need this and other tools to prevent experienced players from automatically stomping them. Considering that getting killed out of nowhere 10 times a match is what put me off of first person shooters, I get the feeling that it puts most players off of it as well and keeps the PC multiplayer group small.
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Alyce Argabright
 
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Post » Tue Apr 19, 2011 11:22 am

Didn't they say a while ago that headshots in this game didn't add damage?

Headshots give a very noticeable damage-boost.
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Mark
 
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Post » Tue Apr 19, 2011 9:14 pm

Yeah, was a joke. Though im a PC player i play casually on xbox 360 and like some people said it just depends on the aim assist and its intensity. Gear of War never seemed that bad but Red dead redemption was just horrible.

Why would a PC player want aim assist lmao


Why the hell PC gamers love using aim bots? I just dismantled any arguments here in half a sentence.

There's always some sort of aim assist in shooters, no matter the console.
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Aliish Sheldonn
 
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Post » Wed Apr 20, 2011 2:08 am

I actually hate aim assist and always turn it off/minimize it. I wish that there was a way to get rid of it in every game or to at least have different playlists for those who do not want it. If you can not disable it than it definitely should NOT by head-locked because that is just stupid; it takes the fun of actually being good.
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Kahli St Dennis
 
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Post » Tue Apr 19, 2011 9:21 pm

Personally, I prefer the console controller for its feel versus the m/kb, which I am not as comfortable with or used too. I am all for allowing players on consoles to totally disable aim assist. I would not want to have an advantage over anyone or have any privileges. But for the people who are just starting to play and it is hard for them to aim with a joystick. Thus I think aim assist is a necessary feature to help them along until they are more adept and comfortable with a controller.
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Alexx Peace
 
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Post » Wed Apr 20, 2011 3:13 am

I find (when the game is functional) both the Wiimote and PS3 Move to be superior to the Mouse in many ways, it's only a matter of time before they're perfected.

That said, I can play with dual thumbsticks just fine and hate aim assist, particularly in competitive shooters.


I have played Modern Warfare on the wii and it was so much fun! (But then, when I played it on the other consoles, my aiming stunk all of a sudden, lol). ^_^

Every console FPS has aim assist. Often it's just the more subtle stuff like slowing down the crosshair when it's near targets. It's not really something you notice, but it's there.


Yes, Game Informer had an article about how the Halo games (and most console FPS games) use aim-assist in their games. :)
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Lizzie
 
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