Ah, well the problem that some pc gamers will have is the lack of high quality shadows in the screenshot and also the rock textures were softened, because the poly count has to be within a certain threshold for the consoles so they don't begin to struggle with playing the game. I think it still looks great but what really makes me happy is that the graphics will look even better on PC :celebration:
Well, considering they've probably improved upon each game engine they've done, I can assume they have much better scene management in this game than any other, as Fallout 3 was a huge improvement over Oblivion in that regard. They introduced basic object culling, for one. What a lot of people don't know/understand is that graphics cards can render things even if we don't end up seeing them. In Oblivion, for example, if you were looking at a wall, but the entire rest of the city was behind the wall, the whole city would be rendered to the GPU (that was in the view frustum). So the entire scene had to deal with all kinds of viewing angles, and as such the general response was to scale down the quality (polygon count and texture resolution) of the models.
What they did in Fallout 3 was implement at least some basic form of culling (Oblivion already did backface and frustum culling at least) that immediately improved the performance of the game.
So what's good about this is if we assume they've done a better job at only showing what is needed on the screen, then PC modders could get away with actually creating not only higher-res textures, but higher poly meshes. That would be very hard to do in Oblivion since you had to make it work for many more objects being rendered at once. (Except for the fact that nowadays GPUs can push 2-4-8x the polys than when Oblivion came out)
So that also means that even on Xbox the mesh quality should be higher than it was in Oblivion, since it was rendering so much hidden geometry. I could be wrong about the consoles though, maybe they implemented better culling for the 360 version, but it's doubtful. Since it looked and performed worse than on PC.
Other than that, even the non-graphics part of the engine seemed terribly unoptimized in Oblivion. Which underwent considerable revamping in FO3, and is probably in some form the new engine today. (Complete rewrites are rare if not non-existent)
I'd say good running condition>graphics. Oblivion stutters too much for me. I'd rather have Skyrim look very much like Oblivion but run smooth as silk than have it look like Skyrim and run like Oblivion.
See above in this post for at least a partial explanation. I can assume we're getting both better looking and better running. Fallout 3 was both, technically, but the art direction was certainly different.