Difficulty of Skyrim

Post » Sat Apr 23, 2011 1:50 am

So the last Week I have beening Playing both Morrowind and Oblivion, (only modds for Morrowind, are plants/herb pick like Oblivion & black sun fix /\ only Modds for Oblivion plants/herbs look picked vs unpicked .. they dont change the game any way). I am playing A mage in both. I am about 9 hours into Morrowind & 6 in Oblivion, the first thing I have noticed is Morrowind is wicked harder then Oblivion. Now this is Mostly due too, two things. 1 ) Mana dont regen on its own you have too rest or drink mana pot 2 ) spells Fizzle ALOT. .. but I am not complaining I kind of like it ..
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jodie
 
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Post » Sat Apr 23, 2011 7:53 am

That′s one strange poll, you have "easy", "medium" but no "hard" ?

I just voted adjustable instead.
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Kelly Upshall
 
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Post » Sat Apr 23, 2011 9:16 am

Morrowind is overall harder because the player literally starts off weaker than in Oblivion. The main difference between the two is Morrowind you truly go from a lowly prisoner to a god killer, whereas Oblivion you always feel about the same due to level scaling. Although there is a clear level progression somewhat as well, not as steep though.
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Nick Tyler
 
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Post » Sat Apr 23, 2011 5:19 am

Morrowind is overall harder because the player literally starts off weaker than in Oblivion. The main difference between the two is Morrowind you truly go from a lowly prisoner to a god killer, whereas Oblivion you always feel about the same due to level scaling. Although there is a clear level progression somewhat as well, not as steep though.

that is very true, but if you are having trouble with difficulty just adjust your slider. It actually makes the game much more fun
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Ashley Tamen
 
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Post » Sat Apr 23, 2011 3:59 am

That′s one strange poll, you have "easy", "medium" but no "hard" ?

I just voted adjustable instead.


I really dont think they have had A hard game .. even FO:NV on Hard W/ hardcoe mode was not Hard. But I would say Morrowind is by far their Hardest Game. Both Oblivion & fall outs Loot lvled with the user, both games got too the point where you would get the best loot from random trash mobs and really made the game too easy. Also in Oblivian Added the Sigil Stones So you could just enchant the random trash armor and you had a full set of the best made even better .. way too easy. As far as Morrowind I dont remeber it being anything like that ..good armor/weapons drops were rare.
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Brooke Turner
 
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Post » Sat Apr 23, 2011 4:39 am

I never thought Morrowind was hard. Get above level 15 and your practically a demigod. At level 40 in Oblivion, goblin warlords are kicking my ass. :shrug: I think Bethesda's hardest game would be Arena. That is the most difficult game of theirs which I have ever played, followed by Daggerfall, but I find Daggerfall to be more manageable. Arena is just hard. Dungeons never stop being scary in Arena. I'm always in danger in that game.
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asako
 
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Post » Sat Apr 23, 2011 3:11 pm

I really dont think they have had A hard game .. even FO:NV on Hard W/ hardcoe mode was not Hard. But I would say Morrowind is by far their Hardest Game. Both Oblivion & fall outs Loot lvled with the user, both games got too the point where you would get the best loot from random trash mobs and really made the game too easy. Also in Oblivian Added the Sigil Stones So you could just enchant the random trash armor and you had a full set of the best made even better .. way too easy. As far as Morrowind I dont remeber it being anything like that ..good armor/weapons drops were rare.


The question in the title was "Difficulty of Skyrim How Hard should it be ?" Have we gone so far in comparing other games that we can′t have any options unless they were in former games now ?
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Verity Hurding
 
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Post » Sat Apr 23, 2011 1:43 am

I never thought Morrowind was hard. Get above level 15 and your practically a demigod. At level 40 in Oblivion, goblin warlords are kicking my ass. :shrug: I think Bethesda's hardest game would be Arena. That is the most difficult game of theirs which I have ever played, followed by Daggerfall, but I find Daggerfall to be more manageable. Arena is just hard. Dungeons never stop being scary in Arena. I'm always in danger in that game.


I totally agree.
Arena is creepy...
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gemma
 
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Post » Sat Apr 23, 2011 5:22 am

I totally agree.
Arena is creepy...

I'm too afraid to tackle the main quest. After Stonekeep... so many goblins, skeletons, spiders, orcs, and ghouls... :cold:
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katsomaya Sanchez
 
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Post » Sat Apr 23, 2011 9:00 am

I'm too afraid to tackle the main quest. After Stonekeep... so many goblins, skeletons, spiders, orcs, and ghouls... :cold:


I currently have two pieces of the staff of Chaos.
I am using a walkthrough though, like hell am I staying in those dungeons longer than I need to! :tongue:

I also hate how enemies always attack you in the back. :vaultboy:
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Kevan Olson
 
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Post » Sat Apr 23, 2011 3:46 am

I currently have two pieces of the staff of Chaos.
I am using a walkthrough though, like hell am I staying in those dungeons longer than I need to! :tongue:

I also hate how enemies always attack you in the back. :vaultboy:

Even the towns are scary. Never stay out after dark. I'm only ever comfortable in Arena's inns.
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Ben sutton
 
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Post » Sat Apr 23, 2011 5:46 am

I never thought Morrowind was hard. Get above level 15 and your practically a demigod. At level 40 in Oblivion, goblin warlords are kicking my ass. :shrug: I think Bethesda's hardest game would be Arena. That is the most difficult game of theirs which I have ever played, followed by Daggerfall, but I find Daggerfall to be more manageable. Arena is just hard. Dungeons never stop being scary in Arena. I'm always in danger in that game.



Its funny I dont remember morrowind being this hard .. well I should say .. I dont remember it being this much harder then Oblivion. But Like I said , I have been playn both of them this week & and Morrowind is Truely alot Harder then Oblivion. Now I have played TES sense Daggerfall. ( will never forget the Demo of it in PC gamer, the next day I went back to pc store and bought it .. it truly was a life changer .. first sandbox game I know of ), even played Redguard on my SLI Voodoo2s (the game really was bad , sorry bethesda) ... but I dont rember Daggerfall being hard .. their was alot too it .. way more then any of the later games .. if I rember right .. i think you could have skills of like dragonish and fairlyish .. so they would not attack you .. they were fridnly. But my point is .. Morrowind is A beast of a start vs Oblivion. .. but that makes me want too play it more .. kind of gettn into it now .. and left O on the back burnner.
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Sabrina garzotto
 
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Post » Sat Apr 23, 2011 6:10 am

I find Daggerfall a lot harder than Morrowind. I got a quest at level 2 that requires me to kill vampires... it's impossible. :laugh:
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Latino HeaT
 
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Post » Sat Apr 23, 2011 4:27 am

Spell fizzle ( spell wont cast if your skill is too low )
Yes Fizzle (Morrowind) Can buy A spell you cant use Yet
No Fizzle (Oblivian) Cant Buy A spell till you can use it.

Actually, in oblivion you Can buy a spell you cant use Yet...
Just yesterday i was playing oblivion and bought a superior reflect spell that i could not yet use but i was able to buy it.
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courtnay
 
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Post » Sat Apr 23, 2011 8:27 am

Very Hard should be brutal.
It should be a difficulty mode for those that almost know the game inside and out.
Experts/pro's yknow.

How it should be brutal?
I dunno, more enemies, better AI, better gear, better effects against player, hightend damage.
Everything but bullet damage sponges.
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Emerald Dreams
 
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Post » Sat Apr 23, 2011 5:37 pm

Scary hard. Every fight could be your last. Keeps you on your toes. And less health potions. And weaker alchemy healing, And a weaker school of restoration. And weapons that break some time today. And enough traps that are actually hidden. And more magicka for night-eye and light. And a cap of 85% on chameleon, reflect, absorb and resist so you are never invulnerable at any level.
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Sabrina garzotto
 
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Post » Sat Apr 23, 2011 6:30 am

Very Hard is already brutal. Depending on character stats, I can still have a problem in the tutorial dungeon at 75% difficulty (50% being normal). At level 44 and 100% difficulty, I just run if I face more than one goblin. I'm chanceless against certain Daedra with my character, and they'll typically rip me to pieces with one spell. Daggerfall was the hardest for me (never did Arena) - let's just say I got a lot of athletics trained when faced with Ancient Vampires :D, then Morrowind, followed by Oblivion whose game mechanics made everything feel easy (unless you have an underdeveloped character for your skill level).

But unlike most of you, I just think the difficulty is not well placed. Slider can make the fights super tough and slow the game to a crawl, which is fine. But where is the rest? Why all the beds but no need to rest? Why all the food but no need to eat? Not only should the difficulty affect these, but there should be different difficulty options so we can fine tune the mechanics to suit our own desires. If someone only does fighting, ok, let him increase his fight difficulty and reduce the survival difficulty. Maybe sum of all sliders cannot go below 50% (higher is allowed though). So if you want fights to become super easy, you have to increase something else. Dunno, just a thought.

But, yeah, magicka regen is just plain weird. Disallows more powerful spells in order to achieve balance. And of course a combination of Daggerfall and Morrowind fast travel system. This is a role playing game, let's role play.
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Avril Louise
 
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Post » Sat Apr 23, 2011 7:51 am

I'd like skyrim to be harder then both OB and MW.
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xxLindsAffec
 
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Post » Sat Apr 23, 2011 12:46 pm

Me too, but for other reasons than fighting.
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YO MAma
 
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Post » Sat Apr 23, 2011 4:10 am

I would like the combat to be more brutal and unforgiving. Note that this is not necessarily the same as 'hard'.

One thing that gets on my nerves in almost all CRPGs (but especially in Oblivion and Morrowind due to the first person perspective, for some reason) is that hard enemies generally have a ridiculous amount of health. You can hit them no problem, but you do very little damage.

So, there are certain enemies where this makes a lot of sense. We have trolls, maybe ogres, apparently giants in Skyrim. They should take a lot of punishment.

But human enemies? They should die after a couple of clean hits in the face with a sword or axe, right?

How then to make them difficult? How to make your weapon skill, your block skill, your health matter?

I suggest simply that the weapon skill is compared to the enemy's block skill (or some kind of agility skill), and that the chance of the enemy successfully blocking your attack is related to this.

With today's technology it wouldn't have to be like in Morrowind where you just missed, the game could throw in a quick block (or dodge) animation.

Your health works as before, but instead of dictating if you can take 10 or 50 hits before dying, we're talking 1 or 5.

This would make the game feel more action-packed, but at the same time, it would make it LESS of an 'fps-with-swords' - if you don't have the character skills to block the enemy's attacks and effectively maim the enemy with your own weapon skill, you die that much quicker.

And ogres / giants / trolls are ALWAYS a frightening foe, because you can't just go toe-to-toe with them at lower levels, even for a 100% tank build. You have to really work on your blocking and dodging. Taking on many trolls at the same time is very dangerous because they take a lot of hits to kill, but YOU have to block or dodge their attacks, because you can't take that much of a pummeling.
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Amelia Pritchard
 
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Post » Sat Apr 23, 2011 6:24 am

Oh my, I'm with the majority on each count! :celebration:

A definite "yes" to every one of them, too. :yes:
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Connie Thomas
 
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Post » Sat Apr 23, 2011 2:20 am

I would like the combat to be more brutal and unforgiving. Note that this is not necessarily the same as 'hard'.

One thing that gets on my nerves in almost all CRPGs (but especially in Oblivion and Morrowind due to the first person perspective, for some reason) is that hard enemies generally have a ridiculous amount of health. You can hit them no problem, but you do very little damage.

So, there are certain enemies where this makes a lot of sense. We have trolls, maybe ogres, apparently giants in Skyrim. They should take a lot of punishment.

But human enemies? They should die after a couple of clean hits in the face with a sword or axe, right?

How then to make them difficult? How to make your weapon skill, your block skill, your health matter?

I suggest simply that the weapon skill is compared to the enemy's block skill (or some kind of agility skill), and that the chance of the enemy successfully blocking your attack is related to this.

With today's technology it wouldn't have to be like in Morrowind where you just missed, the game could throw in a quick block (or dodge) animation.

Your health works as before, but instead of dictating if you can take 10 or 50 hits before dying, we're talking 1 or 5.

This would make the game feel more action-packed, but at the same time, it would make it LESS of an 'fps-with-swords' - if you don't have the character skills to block the enemy's attacks and effectively maim the enemy with your own weapon skill, you die that much quicker.

And ogres / giants / trolls are ALWAYS a frightening foe, because you can't just go toe-to-toe with them at lower levels, even for a 100% tank build. You have to really work on your blocking and dodging. Taking on many trolls at the same time is very dangerous because they take a lot of hits to kill, but YOU have to block or dodge their attacks, because you can't take that much of a pummeling.



Yea , I like what you are pointing out here .. this is true .. the slider bar just make them have more HP and take less dmg ... I do remeber in Oblivion (& FO:NV) on very hard ..you would run out of Arrows tryn too kill mobs .. this was just dumb.
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Penny Wills
 
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Post » Sat Apr 23, 2011 4:28 pm

Adjustable, to please everyone pretty much. The game should be brutal not only in combat but in other aspects too...dangerous terrain that could kill you, poison that can kill you, diseases that can kill you, etc. That would be hardcoe.

And I don't think Morrowind was all that hard once you got used to things like no magicka regen. In those cases you just had to be smart and not use up all your resources at the same time for no reason. You had to be prepared on setting out on a quest with potions and scrolls and gear and a good spell lineup. It took more caution and planning to get by in previous ES games, especially Daggerfall.
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Yvonne Gruening
 
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