Yes we are, and whatever the final formula, the alembic will certainly reduce the weight of potions.
So long as crappy alembics don't actually make the potion *heavier*, then we should be okay. I'm fine with just seeing a less pronounced effect with my edits, but I'd rather not see them become counter-productive.
EDIT: Switching gears again, I just wanted to go ahead and say that the Daedric value and damage edits will be the only ones going into the "Equipment" plugin for the next update. I will most likely address the leveled list issue later by updating my personal version of Morrowind Advanced, which is where an edit like that probably belongs, anyway.
EDIT 2, REVENGE OF THE EDIT:
Got pretty much all the edits I was planning on taken care of, along with the documentation. I still have some testing left to do, but barring any problems I have what I hope is my final release candidate all packaged up and ready to go.
If anyone wants to go ahead and grab it now: http://btb2.free.fr/temp/morrowind_btb.zip
Here's the (hopefully) final changelog:
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Version 8.0 (January 11, 2011)
"CHARACTER" PLUGIN:
? Fixed problem with the Level-Up Birthsign Remover script caused by an error in my cleanup from a previous update where birthsigns were being removed, but not added back.
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"SPELLS" PLUGIN:
? Removed spellmaking and enchanting privleges for paralyze effect because the effect cost has been lowered from 60.00 to 5.00 to balance alchemy effects. To accomodate this change, NPC-only spells have been set from "on touch" to "on target" and have had their effects repeated multiple times in order to artificially inflate their costs.
? Lowered effect costs of reflect, spell absorption, and sanctuary from 6.00 to 2.40.
? Lowered effect cost of water walking from 4.00 to 2.00 and lowered cost of titular spell from 9 to 5.
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"ALCHEMY" PLUGIN:
? Added edits to the values and qualities of (almost) all alchemy apparati.
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"EQUIPMENT" PLUGIN:
? Added edits to damage of most Daedric weapons. This includes the following unique weapons: Boethiah's Walking Stick, Gravedigger, King's Oath, Mephala's Teacher, Veloth's Judgement, and most bound weapons.
? Lowered Daedric Mace value from 2,500 to 2,000.
? Lowered Daedric War Axe value from 2,500 to 2,000.
? Lowered Daedric Warhammer value from 2,500 to 2,000.
? Lowered Daedric Longsword value from 2,500 to 2,000.
? Lowered Daedric Wakizashi value from 5,000 to 2,500.
? Lowered Daedric Long Bow value from 5,000 to 2,500.
? Lowered Daedric Katana value from 5,000 to 2,500.
? Lowered Daedric Battle Axe value from 5,000 to 2,500.
? Lowered Daedric Claymore value from 7,500 to 2,500.
? Lowered Daedric Dai-katana value from 7,500 to 2,500.
? Lowered Daedric Gauntlet value from 2,500 to 1,000.
? Lowered Daedric Fountain Helm value from 3,000 to 1,000.
? Lowered Daedric Terror Helm value from 4,000 to 1,500.
? Lowered Daedric God Helm value from 5,000 to 2,000.
? Lowered Daedric Boots value from 5,000 to 2,000.
? Lowered Daedric Pauldron value from 5,000 to 2,000.
? Lowered Daedric Shield value from 5,000 to 2,000.
? Lowered Daedric Greaves value from 5,000 to 2,000.
? Lowered Daedric Tower Shield value from 7,500 to 2,500.
? Lowered Daedric Cuirass value from 7,500 to 2,500.
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"SETTINGS" PLUGIN:
? Added edits to fPotionStrengthMult and fPotionT1MagMult, which lower the magnitude and durations of self-made potions.
? Removed edit to fWortChanceValue GMST.
? Removed edit to experience gain to mercantile skill per successful bargain.
? Fixed problem with the restocking filled soul gem scripts caused by an error in my cleanup from a previous update where bad syntax was causing errors for some users. Also consolidated the individual scripts into one global script so that the script doesn't have to remove the item that it's attached to.
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