[RELz] Extra Ingredients Resource

Post » Tue Apr 26, 2011 9:22 pm

.:Download:.
http://www.tesnexus.com/downloads/file.php?id=36520
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8942

.:Screenshots:.
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/ingred_barks.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/ingred_bits_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/ingred_fur_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/ingred_fur_2.jpg

.:Readme:.
Name: Extra Ingredients Resource
Version: 1.0
Date: 1/08/2011
Category: Modder's Resource
Author: Alaisiagae

Description
===========
Modder's resource only. Includes meshes and icons for extra ingredients.


Details
=======
MODDER'S RESOURCE ONLY. Included are the meshes and icons for various new ingredients. Also included are meshes for species-specific wolf and bear rugs (furniture). There are a total of 27 new ingredients. All of them use tweaked Bethesda meshes, and all of them use vanilla textures from Morrowind and Bloodmoon.

Ingredients:
- six types of bark
- clannfear claw
- fur pelts for all three bear species. Plague (01), Snow (02), Brown (03).
- fur pelts for all three wolf species. Blkwolf = black wolf; whtwolf = snow wolf; redwolf = plague wolf
- scamp fur pelt
- rat fur pelt
- boar fur pelt
- horker fur pelt
- guar and white guar tongues
- hemolymph (insect blood)
- icetroll (grahl) claw
- netch gland
- two netch jellies (the purple one uses a bull netch texture, the other blue-green one uses a betty netch texture); both are slighlty transparent
- snow, with a little puddle of water around it
- a lock of winged twilight hair
- udyrfrykte skin

NOTE: I've tried to scale the meshes to be realistic, but I haven't actually tested their size in the CS; the sizes are relative to the size of the netch jelly mesh. Therefore, you might need to tweak the scale in Nifskope if the mesh is too large or too small in the CS/in-game.

NOTE: I've use some vertex shading for many of the meshes. The fur pelts have had their vertex shading reduced greatly compared to the vanilla shading;. I'm not sure if it will look better or worse in-game. If you don't wany any shading, just turn off the option in Nifskope. But, I think they'll all look better in-game with the faux-shading around the edges than with none at all.


>>I'll update this resource package if I make more ingredients. :)


~~~Suggestions/Wishlist for modders~~~~
+ add species-specific pelts to each species of bear and wolf, so that normal and plague varieties don't use the same ingredient mesh.
+ rename the plague wolf and plague bear to red wolf and blonde bear, respectively. Or just any name aside from "plague."
+ hemolymph can be added to any arthropod: scrib, kwama (including kawama worker and warrior), nix hound, etc.


Known Issues or Bugs
====================
None that I am aware of. Let me know if you find any.


History
=======
1.0, 2011/1/08 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'Alaisiagae'
You can find me on TESNexus as 'Alaisiagae'


Credits
=======
Thanks to Bethesda for creating Morrowind.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Planet Elder Scrolls for hosting so many magnificent mods.
Thanks to the folks on the Bethesda forums for their support and feedback. You guys/gals are great!.
Thanks to the people who make Nifskope.
Thanks to the people who make Paint.NET
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
Paint.NET - http://www.paint.net/
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.

User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Wed Apr 27, 2011 5:24 am

These are great. I really love the snow ingredient... (Bethesda should do that for Skyrim :P )

Thanks for the resources.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Wed Apr 27, 2011 4:20 am

The snow one is very cool!
Nice resources :)
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Wed Apr 27, 2011 10:36 am

That reminds me... weren't you the one who I asked about MWA ingredients awhile back?
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Apr 26, 2011 10:36 pm

That reminds me... weren't you the one who I asked about MWA ingredients awhile back?

The who and the what, now? :confused: I don't think I'm familiar with that acronym.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Wed Apr 27, 2011 1:09 am

The who and the what, now? :confused: I don't think I'm familiar with that acronym.


Morrowind Advanced. It adds a handful of ingredients that reuse icons/meshes from existing ingredients in the game, and someone made a thread(I thought it was you) in which I posted the list, asking if maybe new icons.meshes could be created.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed Apr 27, 2011 9:22 am

Very cool resource, downloading now :)
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Wed Apr 27, 2011 6:09 am

Ooooo ! New ingredients ! This IS good ! Thank you Alaisiagae . I am a Morrowind pack-rat and collector and usually an alchemist so more ingredients = more fun ! Cheers ! Actually One hundred thousand cheers !
EDIT : Spell check !
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Tue Apr 26, 2011 11:19 pm

That's a great resource.

I wish we had a system for survival mods, so they can be separated from recipe systems and food resources. I think Oblivion has something like this.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Wed Apr 27, 2011 4:51 am

Ok, so I can definitely use these in my personal edit of Morrowind Advanced.

I haven't really released it publicly anywhere other than my site, but I just wanted to let you know that my next update of it will use some of your textures for the new ingredients that it adds to the game. Of course, you've been credited.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm


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