Wall-mounted terminals

Post » Sun May 01, 2011 3:18 am

I'm trying to make it look like an NPC is using a wall mounted terminal. I've got the NPC working with it's packages and it runs the animation just fine. It just looks kinda strange with the keyboard folded up. The NPC is not activating the terminal or anything - just standing in front of it, running the animation. I've tried a couple things to try and get the keyboard to open:

terminalRef.Playgroup Forward 0  - nothing happensterminalRef.GetOpenState returns 3 (closed). Then if I do a Setopenstate 1, the keyboard rolls out, then snaps back immediately. GetOpenState returns 1 (open) after that. Not even this works anymore until I activate the terminal with the Player, then close it.terminalRef.Activate with the nearby NPC - keyboard rolls out and snaps back again. Again, it won't do anything more until the Player activates it, then closes it.


Any ideas?
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NIloufar Emporio
 
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Post » Sun May 01, 2011 4:19 am

I actually just had to try to figure this out, as far as I could tell, the only way to make it fold down is if the player access's is. So just use the MQ05 terminal. I forget its exact name, but in your search filter type MQ05*Terminal and it should show up. Its always open, no matter what, so your npc can type on it just fine.
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Soraya Davy
 
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Post » Sat Apr 30, 2011 4:04 pm

I actually just had to try to figure this out, as far as I could tell, the only way to make it fold down is if the player access's is. So just use the MQ05 terminal. I forget its exact name, but in your search filter type MQ05*Terminal and it should show up. Its always open, no matter what, so your npc can type on it just fine.


Thanks. I found it.
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^~LIL B0NE5~^
 
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