The best offense is a good defense.

Post » Mon May 02, 2011 2:36 pm

When I played the "Warrior" class blocking always erked me. It had the Auto chanced too do stuff like kockback or dsarm. I would love too see An attack / bash. Also the sheild them-selfs need better enchants, would love too see when you block with the shield, it cast a cast a spell .. nothing big but somthing. And maybe the abilty too block spells with A shield (good sheilds with enchant) not sure .. seems A bit OP ... maybe not.
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Talitha Kukk
 
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Post » Mon May 02, 2011 7:36 am

I think blocking spells with an enchanted shield would be cool. Even better would be absorbing them with an enchanted weapon and then releasing the spell on your next attack.
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Brandon Wilson
 
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Post » Mon May 02, 2011 1:25 am

No, the best offense is magic.

EDIT: But also, you shouldbe able to parry.
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Sheila Reyes
 
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Post » Mon May 02, 2011 4:18 pm

When I played the "Warrior" class blocking always erked me. It had the Auto chanced too do stuff like kockback or dsarm. I would love too see An attack / bash. Also the sheild them-selfs need better enchants, would love too see when you block with the shield, it cast a cast a spell .. nothing big but somthing. And maybe the abilty too block spells with A shield (good sheilds with enchant) not sure .. seems A bit OP ... maybe not.


Bash attack is in game :D in the magazine the dude who wrote it said something about striking your enemy of his feet or something, anyone remember what he said in more detail?
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Tha King o Geekz
 
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Post » Mon May 02, 2011 2:12 pm

Actually the best defense is a great offense. Thats the motto America lives by. Invade the country before they invade you.
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Ebony Lawson
 
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Post » Mon May 02, 2011 3:32 pm

Sounds like USA to me alright ;) In martial arts, first lesson was best defense if being able to outrun your enemy... :P
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Lucie H
 
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Post » Mon May 02, 2011 3:32 pm

Sounds like USA to me alright ;) In martial arts, first lesson was best defense if being able to outrun your enemy... :P


Depends on wich martial art.

the motto of wing tsun is: the best defense is a good offense
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Nice one
 
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Post » Mon May 02, 2011 1:09 am

When I played the "Warrior" class blocking always erked me. It had the Auto chanced too do stuff like kockback or dsarm. I would love too see An attack / bash. Also the sheild them-selfs need better enchants, would love too see when you block with the shield, it cast a cast a spell .. nothing big but somthing. And maybe the abilty too block spells with A shield (good sheilds with enchant) not sure .. seems A bit OP ... maybe not.


They could implement something along the lines of Morrowinds " Thrust / slash / chop "-system ( even though that in itself was no success ) - but for shields...

IE : moving forward while tapping the 'block'-button = shield slam
Holding block = you are blocking
Moving backward + blocking = decreases the fatigue-damage you take from blows and your chance of flinching, but also your chance of an aggresive parry.

Just if the top of my head....
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Stephani Silva
 
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Post » Mon May 02, 2011 1:07 am

Actually the best defense is a great offense. Thats the motto America lives by. Invade the country before they invade you.


Yip, from what I've read America has a pretty good Offense department. Haven't figured out though why they call it Defense Department.

As for shields, yeah I'd like to have shields like say a Scottish buckler with a big dirty spike that you can jam into your enemies. Also strike with the ridge of the shield, inflicting both blunt trauma and maybe even lacerations depending on shield.
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Chris Ellis
 
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Post » Mon May 02, 2011 2:18 am

I'd like shields to have constant enchants that apply only when you are actually blocking. That way, we could have the desired behaviour with an "Absorb Magic" or "Reflect" effect :thumbsup:
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sara OMAR
 
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Post » Mon May 02, 2011 4:44 pm

Shields should have three main features:
* Deflect - For smaller buckler shields, where a successful deflect will cause attacker to loose balance. If the weapon is heavy, this translates directly to the attackers stamina and speed to recover. But a missed deflect will still cause a world of pain.
* Bash - For the medium sized shields, where deflect and absorb is much lower. You may use it to bash harm right onto the enemy. A buckler would be too small to carry the amount of energy needed, and a big tower shield would be too heavy to use for this.
* Absorb - Your main worry is to simply hide behind the shield. It may restrict your movement speed, but it is truly an extension on your armor. A successful absorb will cause you little to no pain, but will degrade the shield. A good absorb will have greater effect on knockbacks, knockdowns, and even disarms, against the heavier weapons.

Weapons should also have different abilities:
* Deflect - Works precisely as a buckler shield, but less success rate. But also here, requires great skill to deflect bigger weapons, but rewarding when it does work.
* Parry / Trap - Used against lighter weapons. Try to parry a blow from a 50 kg Daedric Battle Axe with a puny sword - it smells like a fail. Trap is used instead for appropriate weapons, like certain daggers (i.e. japanese Sai), hand claws, and manriki chain. A good parry may knockback, knockdown, and disarm.

Oh, I could go on forever on what would be a "perfect system" for weapons. But this was about defense, so I'll leave it at that :P
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Taylor Bakos
 
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