» Wed May 04, 2011 10:26 am
I'd like something along the lines of this;(Warning; Spoilers on Fallout NV Ending)
Fallout;WarLord
Date; 2287, 5th of March
It has been six long years since your ultimate triumph at the Second Battle of Hover Dam. All has remained quiet in the Mojave under your Republic and its alliances with various allies. But War, War never changes. Former General Oliver stated at your highest moment that the Bear would return, and that they did. The New Califorina Republic has offically declared war upon you and the Mojave itself. With the Powder Gangers destroyed, Ceasers Legion crumbled, and Mr House gone it seems all that is left on their list of targets is you, Courier Six. Although your Securitron army is quite a match for the NCR military apparatus; it seems all is amiss.
During the first weeks of this war your armies were not able to react the western flank, causing the downfall of GoodSprings and various other settlements along the I-15 highway. The NCR has also not forgotten of your little robotic army; you found this out the difficult way. An example of this would be EMP's scattered across the NCR front line as they push towards taking New Vegas by force. It seems, by reports of various ED-E copies the FoA, Followers of the Apocalypse, that squads of NCR troops have Rangers within their ranks as well as many EMP based weaponry. It seems all is damned for you; or is it?
You have noticed that several other factions in the Mojave have clearly objected to this; crying out for retaliation of the Mojave agaisnt the foreign invaders. As the new leader of Nw Vegas, will you force the Three Families to bend to your will as you carry out this war or will you allow them to go about as they please? Will you bring Ghouls into a new non-robot army or shall you bring them into the Darkness that is Genocide.
As leading General, shall you create two armies (one robotic and one of residents of New Vegas) or shall you create a vast, singular army? Will you bring Jacobtown out of its isolationist period or will you let them rot as the NCR exterminates all west of the I-15? If Deathclaws approach, will you reason with them or destroy their nests and create slaves?
Under diplomacy; will you take aid from the enemy of my enemy? Or shall all know you as a harsh ruler who accepts no treason nor folly. If your former allies trade with your enemy; what would you do?
As a War-Hero; will you allow the NCR to live or will you take all that is west and east of the colorado? Will you finally, truly, unite the Mojave once and for all? Or shall you let it remain divided as you play OverLord. You will decide as you decided six years ago. Come prepared, Courier, for War never changes.
FACTIONS
Mojave Republic; A young, still fragile, republic from your victory at Hoover Dam. Its creation was born from the deaths of Mr House, General Oliver and Ceaser himself. Though it is fractured as a union due to relying on its Upgraded Securitron Army and airsupport from Nellis Airforce Base, the military has adopted a code from a once powerful faction Mid-west from New Vegas. The Mojave's vast military bases serve as the ground-workings of creating modern militarized forces. Though only some vehicles are in the possestion of the New Vegas administration, they serve well as mobile bases or tools of destruction. Currently the Mojave Republic has in its possestion two Vehicles; the Jeep and APT.
Though as you continue your evenutal campaign, more vehicles are discovered for you to use as you guide missions of diplomatic secrecy or confront the enemy.
Boomers; The Boomers were the Mojave Republic's vital military ally during the Second Battle for Hoover Dam. Though as war approached, it seemed the Boomers isolated themselves in preperation for the "war agaisnt the savages!". Sadly for them, it came too soon. With the take over of most things west of the I-15 high way, it seems the Boomers xenophobia is weakening. But a consequence of this is evident after the first three weeks of the war; Boomers accepting trade deals with the NCR military for powder supplies and more ammunition. What fate lies in for the Boomers is up to you; shall you assimilate them into the army or descimate them?
They still posses Air-power due to the planes they have recently captured from the Mc-Carran area, though this does not mean you, yourself, lack the means of that power.
REPCCON ghouls; After the Second Battle of Hoover Dam, it seems some Ghoulish hordes have taken up the REPCCON center near Novac. While they are isolationist to any human contact they do, occasionally, send scouts to watch over territory near New Vegas. As the War with the NCR enters full gear; it seems the Ghouls are very evident of their situation. Though they remain isolationist to the citizens of Noav, an enovy of theirs has come to you. Inviting you to discuss matters with the Ghoulish leader; Seth. But one question remains on your mind as you ponder over the invitation; Are they friend or foe?
Brotherhood of Steel(Hidden Bunker); Althought Six years ago a peace accord was made between the BOS of Hidden Valley and the NCR (only possible by you), it seems that has degraded to nothing but words used by politicans. The Military of NCR has raided Hidden Valley, unbeknownst to you, driving the BoS out to HELIOS One. Yet another tragedy hit; Elder Noan McNamara was killed defending the evacuation of Hidden Valley. Head Paladin Hardin was not found among the corpses that were seen and has been notified as MIA if not KIA. A new Elder, Elder Natrich, has come forth at HELIOS. As a Paladin of the Brotherhood, the Elder requests you aid the Brotherhood in their hour of need. He promises you rewards, one of which is the power of HELIOS and the might of Steel. But what shall you do with this Steel Plauge? Help it? Lead it? Or Destroy it?
Super Mutants(JacobsTown); For years Marcus traveled what remained of Califorina with the Chosen one. After settling down in what seemed like paradise; it is apparent that this was nothing more then a nightmare. With the invasion of the NCR forces into the Mojave from the west, it seels all too evident that some would find the Super Mutant hive known as "JacobsTown". The military, never trusting of mutants ever since the Master's arrival long before the NCR came into shape and the trouble they brought long after the Master's Death, had ordered all Super Mutants be exterminated. And so began the raids on Jacobstown, as soon it became more of a burden to continue with live at Jacobstown under the threat of genocide then stay and fight. Marcus seeks your aid, but will you trust a Super Mutant? Or shall you let the NCR burn what is the only Super Mutant 'paradise' in the Mojave.
New Mojave Army(NMA); A new army has appeared in the Mojave; one that is prepared for the radiation. Marked with gas masks and dark armor, these soliders are a mercenary army at anyones command. For the right price, of course. It is known they have done missions from the irradiated Mexico City all the way to Denver. Though as a mercenary army, they usually demand high pay at the missions end. But what price shall you pay? Will you just use them as a force to bulk your own army, with less casualties? Or will you ask for a fully assimilation as they fight for something more then money in all the world; A land to call their own. Though you may end them entirely, ending a threat that might arise should they turn on you.
Sierra Madre(Ghost People); You once visited this place, encountered its inhabitants and its horrors. Though would you take this Second city of Sin as your own? For, it is rumoured, that after Six long years that the Ghost People have a 'ruler' of sorts. But, you should well know, that the residents of the Sierra Madre have no intent on being friendly with outsiders. With non-ghost people. But perhaps...the Ghost people seek their own conquests with a reward you can not resist. You let it go once before, will you let it go again? Or will you take it for your republic?
Remnant of the Khans; (BitterSprings) After Big Papa left with the majority of the Khans up north to carve out an empire, it seems some Khans returned to their home of BitterSprings since the NCR retreat Six years ago. Althought they are still in the Chem Trade within the Mojave, it seems the Khans have once again asked for vengence. But they have not chosen a side, rather they fight for themselves. Thus; they cause discord and minor Chaos in the area around Bittersprings. Though soem Khans have come to you, Courier, and have asked for aid in a coup de'tat. Remove the Pro-Papa elements of the Remnats and you shall have a not only effective fighting force, but also a supply of chems to aid your soliders. But the new Khans, also, wish to end the Chem Trade. Though they offer medical help, the Remnant leaders offer you Pyschos, and Jet for your army and disruptive citizens. What shall it be? Will you join the Chem Trade or will you suffocate it under your thumb.
DeathClaws of Red Caynon(Red Caynon); After you took care of Sloan's Deathclaw problem, it seems any remnant of their forces have retreated to Red Canyon; led by a two talking Deathclaws! From reports given to you by your faithful companion, ED-E, it seems those who call themselves "Kharn" and "Hydra" have taken control of the Deathclaw brood. Though the two differ in actionsas "Kharn" seeks war with not only his enemy, the NCR, but also that of the other residents of the Mojave. But his companion, Hydra, does not share his lust. Hydra has found that communication and forming diplomatic ties with others can aid not only himself but that of the entire Deathclaw Brood. As the possibilies of a new threat come to your horrified mind, you also want an army of obident Deathclaws. But this "Kharn" stands in your way. Will you remove him? Or will you make sure he is absolute leader and offer a powerful alliance to dominate the region together, and expand his brood? Or shall you have both the diplomacy of the Brood yet have its never ending lust for power?
Last Battalion of Fiends(NCR Correctional Facility); After their utter near-annihilation after you exterminated their leaders Cook-Cook, Driver Nephi, Violet, and Motor-Runner; it seemed that all was lost for the Fiends. Their territory, Outer Vegas, was taken by you with the help of the Securitrons. Though they did not die; not yet. After six years of endless fighting and travelining, they finally made a home for themselves at the NCR Correctional Facility. The once former HQ for the Powder Gangers at Primm, it seems the Fiends have constructed a pesudo-fortress out of the area. With their new leader, Tiranea, it seems the Fiends are 'back in busniess'. Althought, like many other factions, their dreams were crushed at the invasion of the NCR. Constant raids were a common fact of life now, as the Fiends fight to the last man in their battle with a hated enemy. Tiranea knows he can not win this, at least not without help. He agrees to a military alliance if his gang is allowed to live within the new Mojave. "life" to the Fiends is another way of saying "We have to pillage, burn and destroy". Will you allow them to live just for the sake of more power? Or will you accept but with a dark intention you plan for the last Fiends in the Mojave.
Three Families of New Vegas Strip; The Three Families have also been the lacky dogs to their former Master; Mr House. But now you are the master of New Vegas, though with that it seems that only Cachino is loyal to you. But his loyalty only goes so far. As war arrises, the New Families panic into an array of conflict as they seek to become the dominant power as they believe the end of the Courier has come. Though before removing the external threat, you must first remove the internal one. So what shall you do, master of New Vegas? Will you force the Three Families to become your propaganda tools? Or will you have them aid with Freeside, and help unite All of Vegas, from West to North, under your banner? You may exterminate them if they are too much of a nusiances, and create new familes at their stead.
Mojave's Legion(Cotton Cove and, later, the Fort); Ceaser's Legion flet six years ago as you killed the Legate Lanius with your allies, and brought Ceaser to the cross. Though parts of it remain in your land...an organized force is the Mojave Legion. It seems these souls have forsaken the name "Ceaser" after his death, and act as expansion army for Ceaser's Legion. Althought their "Ceaser", Ceaser Kyota, is not so keen on the old traditions of slavery and abandonment of technology. He seeks to prove himself to his Legion, and prove to Ceaser's Legion that he is more powerful the Ceaser ever was. During your war agaisnt the NCR, he has heard you need assistance. And that you have, more importantly, technology. Kyota offers his assistance, if you can remove the old renmants of Ceaser's Legion ways from his Legion. In return he asks for technology and glory. Will you give this Ceaser what he desires? Or will you give him an offer he can not refuse? Or you may end the Legion one, and for all.
Mid-Western Brotherhood(Former Ranger Station of Bravo); After many years of consolidating power, and expanding west as likewise east it shows they have come. The Mid-Western Brotherhood, of Chicago. The Mid-Western Brotherhood has come here to see how the local population is fending it out and to see if they can help while still gaining troops for the push west. But with the War agaisnt the NCR, the Brotherhood from the Mid-west comes to help; but at a cost. When the Mojave is liberated from the NCR (or if you seek to destroy the NCR entirely), they must have some repriation for the Brotherhood or join them. If you fight for Independence, do you want to be in a union with this brotherhood? Althought they bear the full might of the Brotherhood, with allies such as Ghouls to Deathclaws it might not be so wise to join them. You may offer an alliance they can benifit from, or you could fully join them in a union which the likes of this world has never seen. Or you may kill the scouts, thus ending the Mid-Western Brotherhood's looming eye over you...for now.
New Califorina Republic(NCR, Mojave outpost and NCR city); after six quiet years, the Bear seeks its vengence upon you. Former President Kimbal leads this invasion with the support of a new President; McDonnel. Both of them want to see you dead and seek the Mojave's riches in power and wealth. Althought the military acts as an obident dog to their order, some dissent is noticable. Colonel Alexsander does not seek war with the Mojave once again, after already losing most of his men in the previous campaign agaisnt the legion, and sees you as a path to peace. And glory. Though will you accept to aid the Colonel in overthrowing Kimbal and forcing the President to retreat. Or do you seek peace by means of your own power as you prove to them they can not tread on you. Perhaps...you see the NCR as a plauge, and you will wipe it out. With destroying the NCR and annexing its territories, you gain more power. More Wealth, and more Soliders.
The Kings(Freeside; Although you eased tensions between them and the NCR prior to the Second Battle of Hoover Dam, it is suprising they have given no hostile action towards the NCR refugees in their territory. In your goal to route the NCR and unite Mojave you must first, of course, unite the city of New Vegas. While others may join you without question, such as Westside, under your banner of support and protection places like Freeside are not such to join with already protection. Though the King, himself, would wish to make Freeside and New Vegas as one, others do not tolerate that idea. Some of the Kings rebel The King's co-operation with you, and wish to overthrow him. You could him your long time friend and his companion, Rex, who you shared many travels with. But you may also crush the Kings entirely as you push forward to unite New Vegas under you. Or maybe you could strike a deal with the New Kings leader, allowing the King to leave and Freeside to be yours but the Kings still have slight influence in Freeside.
Securitron Forces of New Vegas(Lucky 38); "You" control them, yes. But Yes Man does as well, who has finally re-awoken from his deep slumber. His assertive programming is forcing you to stay within New Vegas and allow the rest of the Mojave be swallowed up by the NCR. He does what is 'best' for New Vegas, and without him you would be still be a simple courier still looking at each faction with interest and displeasure. Though you can't let him destroy what you just created, now can you? Will you end Yes Man and his reign on the Securitrons? Or end his assertive programming, thus ending his rebellion agaisnt your demands. You may even strike a deal with this new assertive Yes Man, as you give him an option which even his assertive programming can't resist from.
Great Khans(Wyoming, YellowStone national park); They came to build a mighty empire, in which they are for the moment. But after your war ending with the NCR, you wanted more. You wanted the entire Wasteland for your new Republic, for your people. It seems fate deems that the Great Khans shall stand in your way again; but this time will you allow these chem dealers to live? Although Big Papa does not seek war with you, due to you defeating the NCR(how you defeat it will show his anger towards he NCR has not gone the past six years) he will not let you stand in his destiny either. And now armies meet because two men are seeking a destiny which will change the world, forever. But if you do not seek war, yet stil seek land, you may offer him a deal. Or assassinate him, allowing for a new more weaker ruler to take his stead and submit to you.
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NEW SYSTEMS
You can either be one of the following in crutial conversations;
Diplomatic; basically not only high speech skill but you have some charisma about you. Although this does get you to do more work, it usually pays greater then the other options.
Violence; Usual option if you just really hate this person or group and wish to exterminate them from your new Republic/Empire. Though this does get you into trouble if you keep doing it constantly. Since, after all, your the leader of a combination of factions under you. gotta keep the image, amirite?
Deal Barganing; Barter is needed for this, when basically you strike an infamous "Offer you can't resist" moments when you use the others greed or dreams to get their alligence. But rememeber; they do expect the deal to be made after the war is over. A nice feature for this would be you can actually back-stab them if you see their dreams will be a threat to your ultimate destiny.
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GAMEPLAY
It would still be of course RPG, but it would often give the character their own choices in war agaisnt an enemy of their interests. Just like with the Great War, decisions must be made in order for success. How those decisions are made and if they are for the benefit of all or just yourself will remain to be seen. It'd be excellent if some features such as "raiding", "guerrila tactics" and/or "squad attack" would available. Since you'd not be just managing a nation (economy and all that will be explained later tomorrow or perhaps the company who creates this idea.) but also an army, squad, and other factions apart of your nation. Not to mention a 'reputation' to uphold.
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CONQUEST
Fairly simple, in the course of the war you are given opportunities to spy, sabotage, attach or rather cause civil unrest within the ranks of your desired enemy. Be they the Aggressive NCR, or the Powerful Mid-Western Brotherhood. You also would have to not only regain cities taken by the NCR but push them out of the Mojave definately. And if you are driven by such rage or power, you could also completely destroy the NCR's goverment and military. Taking all cities and territories they once owned as you come out a victor. Though you'd have to feed your troops, maintain supply lines, and ultimately keep your friends happy and know how far you want to conquer before you decide your nation will be at peace. I wouldn't expect it to be "free roam after endng" due to you'd have completely change the wasteland entirely. Either under your rule or a large part would be under yours while the rest is under other factions.
And blag, done.