Convince Me

Post » Fri May 06, 2011 1:19 am

Like I thought there is going to be a lot of people trying to stick to one class because they have it more upgraded than others this is starting to resemble battlefield bad company even more now to me and one class I think is going to end up being overused.Medic seems to be a fav on this form and most are light and medium but op I think will be a fav for most new players.Personally I am going to try and toss around all the types because like in battlefield they are all useful. But I think the soldier will be the least fav out of all of them.This could cause problems.If one class is overused it could cause the entire team to fail.This game is about teamwork and if you are choosing one class solely because its your most upgraded then that could ultimately cause your team to lose the game.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Thu May 05, 2011 7:49 pm

Like I thought there is going to be a lot of people trying to stick to one class because they have it more upgraded than others this is starting to resemble battlefield bad company even more now to me and one class I think is going to end up being overused.Medic seems to be a fav on this form and most are light and medium but op I think will be a fav for most new players.Personally I am going to try and toss around all the types because like in battlefield they are all useful. But I think the soldier will be the least fav out of all of them.This could cause problems.If one class is overused it could cause the entire team to fail.This game is about teamwork and if you are choosing one class solely because its your most upgraded then that could ultimately cause your team to lose the game.

I'm personally glad theres lots of people wanting to be medics. Helps keep the team alive.

Edit: Oh snap, 2nd star!
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri May 06, 2011 7:54 am

I'm personally glad theres lots of people wanting to be medics. Helps keep the team alive.

Edit: Oh snap, 2nd star!

On topic: Yeah, having a healthy number of this community being Medics will help when it launches and all the regular players will go off killing and/or completing story-based objectives and generally avoiding playing Medics like the plague.

Off-topic: ItalianDevil22 can now boast that he officially leads the masses in the :bowdown: of H0rse and Wraith. :tops:
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri May 06, 2011 12:08 pm

It is good to have an Engineer, NullChampion. We need more of those. ^_^

However, I think with Brink, you may never know exactly what to be until you put it into your hands and see all of the different abilities and....possibilities! ;)


Like I thought there is going to be a lot of people trying to stick to one class because they have it more upgraded than others this is starting to resemble battlefield bad company even more now to me and one class I think is going to end up being overused.Medic seems to be a fav on this form and most are light and medium but op I think will be a fav for most new players.Personally I am going to try and toss around all the types because like in battlefield they are all useful. But I think the soldier will be the least fav out of all of them.This could cause problems.If one class is overused it could cause the entire team to fail.This game is about teamwork and if you are choosing one class solely because its your most upgraded then that could ultimately cause your team to lose the game.


I'll be using Soldier as a secondary class. Do I get a cookie? ^_^

I'm personally glad theres lots of people wanting to be medics. Helps keep the team alive.

Edit: Oh snap, 2nd star!


Are there lots of medics in other multiplayer FPS games? I heard that medics are rare in most mulitplayer games, but in a couple of games (was it Killzone 2/3 and Battlefield:BC2?), combat medics are becoming more common?

Oh, yeah, you go, Italian Devil! You are earning your stars, aren't you, man! :D
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Fri May 06, 2011 7:59 am

It is good to have an Engineer, NullChampion. We need more of those. ^_^

However, I think with Brink, you may never know exactly what to be until you put it into your hands and see all of the different abilities and....possibilities! ;)




I'll be using Soldier as a secondary class. Do I get a cookie? ^_^



Are there lots of medics in other multiplayer FPS games? I heard that medics are rare in most mulitplayer games, but in a couple of games (was it Killzone 2/3 and Battlefield:BC2?), combat medics are becoming more common?

Oh, yeah, you go, Italian Devil! You are earning your stars, aren't you, man! :D

Short answer. No
everyone wants to be either: Johnny McSniperhero, Tommy deNinjaInfiltrator, or Scotty Le Tank
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Fri May 06, 2011 3:16 am

Short answer. No
everyone wants to be either: Johnny McSniperhero, Tommy deNinjaInfiltrator, or Scotty Le Tank

Tee, hee. Funny names.

That's really too bad. Especially since Medics kind of keep you alive... so that way, you can shoot more people! :gun: Er, I mean, winning the objectives, lol. ;)

I would love to make a game in which you had to be a Medic and keep the most people (civilians, soldiers, etc) alive and you would use nonviolent means to keep enemies away,
and you would lose points if you killed someone, lol. :tongue:
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Thu May 05, 2011 9:31 pm

Short answer. No
everyone wants to be either: Johnny McSniperhero, Tommy deNinjaInfiltrator, or Scotty Le Tank

Johnny ticks me off the most, and I'm glad Brink is going to punish him for playing like he normally would in COD or Halo. We'll see a lot of Tommy early on but I think they'll change to Scotty soon enough.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Thu May 05, 2011 10:29 pm

Johnny ticks me off the most, and I'm glad Brink is going to punish him for playing like he normally would in COD or Halo. We'll see a lot of Tommy early on but I think they'll change to Scotty soon enough.


Might change your tune when Johnny isn't there to have your back. Johnny's the guy that makes sure Tommy doesn't stab you in the back while you're planting, and he slows Scotty down on the advance.

I'm not concerned about how many medics I'll have to heal me so much as who's going to keep their medics from healing them.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Fri May 06, 2011 5:41 am

Might change your tune when Johnny isn't there to have your back. Johnny's the guy that makes sure Tommy doesn't stab you in the back while you're planting, and he slows Scotty down on the advance.

I'm not concerned about how many medics I'll have to heal me so much as who's going to keep their medics from healing them.

Assuming Johnny can aim... and 6/10 times he can't
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Fri May 06, 2011 10:15 am

Assuming Johnny can aim... and 6/10 times he can't


I'll take my chances with those 4. The most dangerous enemy is the one you never see coming. I'll take one good sniper over 4 medics.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri May 06, 2011 11:38 am

I'll take my chances with those 4. The most dangerous enemy is the one you never see coming. I'll take one good sniper over 4 medics.

To be honest, we'd all like 2 of each(if 8v8) but odds are not going to happen right a way...I know where you coming from, but people say the can snipe but are really garbage
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri May 06, 2011 12:59 am

About the sniping: granted we haven't seen all the maps, but from we have seen I have a hard time believing a sniper (even a talented one) will very successful due to the map design. There's not a large amount of long sightlines, there's a lot of cover, and there's a lot of alternate routes (which the use of SMART will open up more of). There will be attempts to be made at sniping, sure. But I find it difficult to believe they will do well.

I'll take one good sniper over 4 medics.

Those four Medics will get a lot of XP for keeping you alive; a sniper won't get enough XP to make his efforts worth his time. His experience progress bar will hardly move even after a perfect game (say 15-20+ kills, no deaths) whereas a Medic who healed you will get loads of XP for doing his job.

This is a game about doing your job first; the killing of bad guys is sort of a secondary priority to prevent them from doing their job. Splash Damage got it right.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri May 06, 2011 11:11 am

About the sniping: granted we haven't seen all the maps, but from we have seen I have a hard time believing a sniper (even a talented one) will very successful due to the map design. There's not a large amount of long sightlines, there's a lot of cover, and there's a lot of alternate routes (which the use of SMART will open up more of). There will be attempts to be made at sniping, sure. But I find it difficult to believe they will do well.

Those four Medics will get a lot of XP for keeping you alive; a sniper won't get enough XP to make his efforts worth his time. His experience progress bar will hardly move even after a perfect game (say 15-20+ kills, no deaths) whereas a Medic who healed you will get loads of XP for doing his job.

This is a game about doing your job first; the killing of bad guys is sort of a secondary priority to prevent them from doing their job. Splash Damage got it right.


Now you're starting to blur the lines between teamplay and XP farming. Personal XP isn't what's important, victory is. A group of medics that gain tons of points for healing, while keeping the other guys in the fight, may not be the scale tipper a game needs. Keep in mind that "sniper" is a mentality not a weapon, if the weapons and sight lines don't allow for extreme range snipers, the good ones will adapt taking up shorter range, faster weaponry.

I would rather have one good sniper sitting back with his weapon of choice making sure that I don't need that medic, because that will allow me to move forward more quickly than I would if I had to constantly stop for a heal or res. Within the team dynamic, a sniper's job is to clear the way and to keep his guys safe from targets they don't notice, just as important as the medic if not more so.

If he ends up sniping with a grenade launcher, then so be it as long as he maintains the mentality. Observe, assess, eliminate.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Thu May 05, 2011 11:59 pm

Ooookay. I don't get people's problem of there being "too many medics/operatives/whatever" or "not enough soldiers/engineers", etc.

As long as everyone has a gun and can shoot things, I wouldn't be too concerned. I mean, everyone has a gun.... right, lol?

Besides, some people can change classes or have a secondary class, so meh. I mean, that's what the Command Post is sort of there for, so yeeeah. :D

...
...
...
That IS what the Command Post is for, right? Right? *looks around* It is... isn't it?
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 06, 2011 12:10 am

As long as everyone has a gun and can shoot things, I wouldn't be too concerned. I mean, everyone has a gun.... right, lol?

Now try to keep your VIP alive with a gun!

http://www.youtube.com/watch?v=JoqDYcCDOTg
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri May 06, 2011 2:55 am

Ooookay. I don't get people's problem of there being "too many medics/operatives/whatever" or "not enough soldiers/engineers", etc.

As long as everyone has a gun and can shoot things, I wouldn't be too concerned. I mean, everyone has a gun.... right, lol?

Besides, some people can change classes or have a secondary class, so meh. I mean, that's what the Command Post is sort of there for, so yeeeah. :D

...
...
...
That IS what the Command Post is for, right? Right? *looks around* It is... isn't it?



Yes, but the command post only goes as far as the player is willing to.

Tactically speaking though, numbers will matter. Depending on the maps and different avenues to victory, the team that finds the right forumla will be the one that wins regardless of skill.
have that, if the objective is to hold or take a position by force.
For example, having a team with 4 guys spec'ed as Heavy frontliners (soldiers or Engineers probably) is going to have an advantage over a team that doesn't. One talented medic is better than two that aren't, a good operative is better than 2 decent operatives (and in fact, it is likely having more than one will diminish the usefulness regardless of skill).

There are going to be types that you want multiples of, designed for a task, and those that you don't really want to have any overlap in because there are limitations to what can be done.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Fri May 06, 2011 7:43 am

Yes, but the command post only goes as far as the player is willing to.

Tactically speaking though, numbers will matter. Depending on the maps and different avenues to victory, the team that finds the right forumla will be the one that wins regardless of skill.
have that, if the objective is to hold or take a position by force.
For example, having a team with 4 guys spec'ed as Heavy frontliners (soldiers or Engineers probably) is going to have an advantage over a team that doesn't. One talented medic is better than two that aren't, a good operative is better than 2 decent operatives (and in fact, it is likely having more than one will diminish the usefulness regardless of skill).

There are going to be types that you want multiples of, designed for a task, and those that you don't really want to have any overlap in because there are limitations to what can be done.


Ah, I see.

Well, I will be one of those players that will do my best to try to "fill in" any missing spots/classes. ^_^
(However, operative may be difficult for me, though. I'm not very "subtle" about anything, lol.)

And I'm sure, after awhile, teams will be shifting around in order to survive. :yes:
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Previous

Return to Othor Games