Your RP/Fan Fiction characters

Post » Fri May 27, 2011 1:40 pm

First off, please don't view this as me trying to promote my fanfic, because that's not what I'm trying to do. Now on with the program....

I am starting a fanfic called Blood Dust and Rust, I posted the first minor installment of it earlier today. Basically, I am looking for any avid writers / RPers who have characters who would like to be incorporated into the story, or collaborate with me on the story.

Here's how it works -

If you are interested, comment on here or message me VIA the forums. Please don't write "LOL MY CHAR COMEZ IN W/ HUGE GUN AND SHOOP DE WHOOP EVERBODYZ DED" because obviously that's not going to happen. The story is loosely based around the adventures of two friends in the Capital Wasteland, pretty vague and kept that way for a reason - so everyone has a chance to be a part of it. Right now, they are scavenging the ruins of a fictional hospital generated for the story. If you do read it and have anything you think should be added to that portion, which is only just beginning, remember to post here first and then send it to me VIA private message. Any long ideas/discussions should all be held that way, so as to not flood this thread and lock it out at 200.

So if you want a random encounter with your character or even to join Vox and Sprocket on a treck through DC's Ruins, just shoot some idea's and themes at me, I'll shoot some back and when it's all said and done I'll work it into the story line. I hope to have at least one or two updates to the story each week as I am a full time student at the moment so sometimes homework owns my life, but I'll always manage to make time to work on it. I hope some of you will be interested in this. Obviously I won't be able to work every single detail you'd like into the story, but I promise I won't ever make your character[s] look bad in any way shape or form, unless of course that's what you want me to do.

Here's to hoping this idea takes off - Let the brainstorming begin.
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 4:10 am

What exactly do you mean by "collaborate"? You mean actually helping in writing the fanfic?
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Everardo Montano
 
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Post » Fri May 27, 2011 10:23 am

What exactly do you mean by "collaborate"? You mean actually helping in writing the fanfic?



sure! if you'd like. for example, we'll create a scenario, one of us starts it and the other finishes, or you can add onto something I've wrote if you like, I'll message it to you before I post. Just as long as it kind of stays in line with the theme. The sky's the limit really.
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Amy Gibson
 
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Post » Fri May 27, 2011 11:11 am

Yes, that sounds awesome. I've done this before in a TES fanfic with FC4, and then one with Paw-Prints-In-The-Mud a loooong time ago. So yeah, I'm definitely interested.
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Life long Observer
 
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Post » Fri May 27, 2011 6:12 am

Heya. Not sure if this is what you're after (or if this is what this topic's for), but here's my old Fallout PnP character, and his background:
------------------------------------------------------------------------------------------------------------------------------------------------------------
Information
Name: Casius
Age: 24
Race: Human, six: Male
Hair: Black, Eyes: Brown
Height: 1.85m, Weight: 168 lbs.

Level: 12
Karma: Good/+180

Primary Statistics:
ST: 6, PE: 5, EN: 7, CH: 4, IN: 6, AG: 7, LK: 5

Secondary Statistics:
Hit Points: 107, Carry Weight: 175, Action Points: 8, Sequence: 10, Melee Damage: 3, Critical Chance: 5%, Healing Rate: 2, Poison Resist: 35%, Radiation Resist: 14%, Gas Resist: 0/0, Electricity Resist: 30%, Armor Class: 27

Threshold and Resistance Statistics:
Normal Threshold/Resistance: 2/50%, Laser Threshold/Resistance: 0/20%, Fire Threshold/Resistance: 2/25%, Plasma Threshold/Resistance: 0/10%, Explode Threshold/Resistance: 0/20%

Skills, Traits and Perks:
*Small Guns: 99%, Big Guns: 32%, Energy Weapons: 36%, *Unarmed: 128%, Melee Weapons: 72%, Throwing: 52%, First Aid: 40%, Doctor: 26%, Sneak: 52%, Lockpick: 45%, Steal: 41%, Traps: 76%, Science: 40%, Repair: 56%, Pilot: 34%, Speech: 36%, Barter: 52%, Gambling: 43%, *Outdoorsman: 92%

Traits: Skilled

Perks: Bonus HtH Damage (1), Die Hard, HtH Evade, Prizefighter

Equipment:
1 x Combat Leather Jacket, 1 x Brass Knuckles, 1 x Colt 6520 10mm Pistol, 4 x 10mm JHP, 2 x Flares, 1 x Rope, 503 x Bottle Caps

History: The Tale of Casius
-As told by Bridgette McConnell

"Casius always was a fighter. That has never been in dispute. We've been through more than a few scraqes during our time together, and I can't name one time when I haven't felt safe knowing that he's got my ass. He can box with the best of them, and can hit a fleeing Brahmin in the eye from twenty yards with the majority of firearms, if he cares to; I remember a time when he took to the ring with a guy twice his size, and beat him into the dirt without even breaking a sweat.

"Where did he come from? In all honesty, I can't answer that question and promise you that everything I'll say is the wholly accurate, because chances are that it ain't. What I know about Casius I heard from a friend-of-a-friend, and he apparently heard it from somewhere else. Can't trust what you hear nowadays; normally I dismiss what I hear from wanderers as the babble of tongues loosened by too much liquor, but in this case I think I can certify that at least some of the stories are true, having travelled with the guy for a time myself.

"According to my sources, Casius isn't really called Casius, but was born to the name Judas Kepler. He was raised somewhere to the west, where the old discs say Old California used to be. He was an orphan, raised on a ranch somewhere that doubled as a farm and Brahmin ranch. I did a little research into this myself, see if it was genuine, and apparently there was such a place there a good decade ago. The Doc Ranch, it was called, run by well-respected James "Doc" Gibbon and his wife Shiela; rumour was that old Doc couldn't give his wife any kids, so he tried to make it up to her by finding parentless youths and bringing them back home to look after them. Their work got them a lot of respect ? children are a worthy commodity, especially now, when the human-race is already nearing extinction; unfortunately, their growing name won them attention from the wrong sort.

"You know who the Raiders are, right? Good, then I don't have to waste time explaining. Well, the Gibbon's good name brought the Raiders to the door ? smart move on their part, since children make the most obedient captives, and fetch a nice price with the Slaver's Guild. Anyways, a large Raiding party showed, killed all of the advlts on the ranch, burned it down, and then took the children back with them. Casius was only about two or three at the time, if my math's right; he probably don't remember any of it, which makes it a little clearer why he did what he did next: he was initiated into the Raiders.

"Hey, before you start looking on the man in a different light, sit your ass back down a listen a little more, okay? He was one of the few that the Raiders didn't sell ? not sure why they didn't do away with him, but they didn't, so don't ask ? and he, along with a few others, were raised by the female slaves that their group's leader bought during the same transaction. The girls were taught how to act like proper little servants; the lads were taught how to fight. Casius? He was a genuine brawler, and it didn't take them long to see it. He became on of their favourites quickly, and by the time he got into his teens, he was already given membership.

"Not sure what happened for the next few years, but knowing the Raiders like I do, I can guarantee that it wasn't pleasant, especially for any of the neighbouring towns. All I know is that, one day, Casius just stopped taking orders. Most other people think that he became worried about being targeted by bounty hunters, or by the town's sheriffs; I think that he just finally started listening to his conscience. Oh he's got a conscience ? a big one. One of the nicest guys you'll ever meet, if you can get past his 'I don't need no-one' mucho-exterior. There's been more than one time when his sense-of-right-and-wrong have come into play, and more than once the poor sod being pounded about unjustly finds himself a mite better off. Anyways, Casius undoubtedly turned his back on the Raiders one day a time ago, and that decision very nearly lost him his life.

"Now, this next part I know for sure, since Casius himself don't keep it much of a secret: when the Raider-Chief found out about Casius's defiance he had the group beat on him, inject him with poison ? most likely Radscorpion's, since those bastards seem to be everywhere ? and then dump him out in the wastes. He was dying, no doubt about it ? he was beaten bad enough that he couldn't walk, and his veins were blistering with the crap they put in him. Seemed like the angels above were singing his song? but he didn't die. How'd he live? Well, this is where things get a mite fuzzy with the details ? if you ask anyone else, they say that he overcame the poison himself, and then dragged himself to a small village south of where they dropped him: unlikely, for sure, but I wouldn't put it past Casius to pull off something like that. But if you ask Casius what happened, he'll start telling you all about the Woman in White.

"Okay, here's what Casius would tell you on the Woman in White: according to him, he was very near his final dance when a young woman, garbed all in white, showed up out of nowhere. No caravan with her, no guards or anything ? just her. She found him, placed her hands upon him, and the poison was purged from his body. Not only that, but she also cared for him, nursed him back to health, and then disappeared whilst he slept.

"Sound weird, huh? I thought so to, when I was first told it. I met Casius about two months later, in old Brownstone. He came looking for work, and I just so happened to have a coyote problem ? damn critters were hunting our animals and livestock. Anyways, he came along and smashed a few canine skulls; when he came for his pay, I was having a little trouble with a local lout who couldn't keep his hands to himself. Casius saw to him too. He did a mighty job of impressing me that day, so much so that I decided to kick-start my long-term goal of leaving Brownstone and seeing the world. Don't look at me like that: you and I both know that what's left is hardly worth seeing, but at the time I was none-the-wiser, having never left the town. But Casius had seen the outside, and I managed to convince him to take me along with him. Reluctant at first ? seemed to have the mistaken impression that being a farmer's daughter made me weak ? but he came around to the idea when I told him that I was good with a rifle, and a fair trade with the stitching needle. From the kind of work that he was listed to have done, I assumed he'd see the sense in my particular skills: glad to say that he did.

"It was during those first few weeks together that I really got to know just how tough a guy Casius was. We were headed east ? most likely to head away from the Raider groups and the towns that Casius used to steal from, though I didn't know it at the time ? and that meant spending a lot of time on the roads. Casius possesses a good head for direction and tracking, so we were okay on our own, though we wouldn't pass up the opportunity to branch off with a caravan if the opportunity came along. We met a few critters on our way out, but the guys who were leading us knew the safest routes, so our encounters were brief and there was only three occasions where we lost someone. Eventually, we made it to Hijaro, a small settlement near the coast, where we decided to rest up for a while, plan out our next few moves. It was there in that quiet little place that we met Tarkon.

"You haven't ever met Tarkon, so for your benefit I'll elaborate a little more: Tarkon is a big guy. We're talking real big. He towered over me and Casius to such a degree that we figured he must have been mutated or something. Turns out we were half-right: Tarkon is a Halfie. Lost you, have I? Then I'll detail it a little clearer for you: you heard of those big creatures in the north and south, the ones that give even the Brotherhood trouble? Super-Mutants are their names. Well, sometimes, one of those gets ranchy with one of ours, and from that little in-and-out comes a Halfie. Sometimes you can't tell them apart for what they are ? Tarkon just looked like a big, ugly giant ? but sometimes you can, and that makes folk a mite weary around them. Unfortunately for Tarkon, though, someone found out what he was, and the town turned on him, tried to run him out or kill him. Casius, at this point, moved in to help the guy; okay, she we all got ran out of town, but at least the Halfie can still breathe in all this toxic air, right?

"See? Told you Casius had a sweet side.

"Anyways, after leaving Hijaro, the three of us ? yes, Tarkon came with us, since Casius didn't feel right about leaving him alone so close to a Brotherhood settlement ? headed south, in the hopes of making it in time for a hunting enclave down south. According to my sources ? I got a few of them, you'll find ? the enclave held a hunting contest three times a year, the winner of which found himself walking away with a much heavier purse. Anyways, Casius believed my sources, and wanted to try out for the reward, as did Tarkon, who could lift up a Brahmin with his own two hands. I knew that together, they could walk away with the reward, so I didn't worry too much about the competition ? until I found out that their competition was a band of Ghouls, all armed well and fuelled by a hatred of the non-radiated. To even out the odds, Tarkon hired a little help from the nearby town before the contest began ? thanks to them, the fight that ensued went much smoother, and we didn't lose anyone. The Ghouls ran away limping, their tails between their legs? or so Casius thought. Turns out that they hadn't though ? on their trip back through the town, they grabbed yours truly and made a run for their hideout up in the mountains.

"What were they like? Ain't you ever seen a Ghoul before?? You haven't? Well, ain't you the sheltered butterfly! Well, I can say pretty fairly that I envy you: Ghouls aren't the nicest people to be around. Now, don't get me wrong, I ain't saying that they're all bad ? saying that they're all bloodthirsty savages would be like saying the same thing about any human group ? but their appearance, their smell? it ain't pleasant by any definition of the word. The radiation of the bombs all those years ago ? and the radiation that's still settled ? has morphed them into unsightly creatures, ones that you want to shower with disgust and pity at the same time. I don't judge on appearances normally, but in the case of the Ghouls, no-one could blame me for being more than a little sick in the stomach.

"Anyways, back to my little story. The group took me up to the cave, where they threw me in a makeshift jail. Wasn't much ? might've been able to pick the lock if I tried ? but there was always a sentry about, and they were packing some nasty weaponry, and some even nastier tempers. They guessed that Casius and Tarkon would come for me, and indeed they did. They attacked my companions on sight, and though Casius made it through, Tarkon was badly hit, and whilst he was down, one of the Ghoul's rabid dogs tore his throat out. Casius cleaned up the last two survivors and got me out of there, but my rescue was achieved at the price of a friend ? and not to mention that I was suffering from the after-effects of radiation poisoning. Yeah, I got the effects of it ? not much thankfully, but enough to make travelling unthinkable for a while; turns out that the Ghouls had chosen that place to hide because it had once housed a nuclear reactor, which made their den less likely of being infiltrated by those of the curious sort.

"As I said, I couldn't move for a time, so Casius left me in the care of the town folk whilst he went on ahead to check out travelling route. I did as I was told ? mainly because I physically couldn't follow him ? but he wasn't gone for too long. Two weeks later he returned, but he wasn't alone: he had with him a wolf-dog mutt, one that looked very unfed and ill-nurtured. I thought at first that it might drop dead where it stood, but appearance were deceiving: the dog was a lot better off that day than when Casius found it and, thanks to him, that dog recovered very well, as you can see. Okay, so his coat is still a little thin, but he's put back on weight, and he's eating properly again.

"Where did Casius get him? At a caravan rest to the south-east of the village where I was resting up. I asked Casius about it when he returned, and apparently the caravans all belonged to a group of gamblers. No, before you ask, they didn't gamble like you do, unless you bet on which sickly animal can last longer in a fight against a Radscorpion when both of them are tethered in a small, fenced up ring. Yeah, that made me cringe when I heard about it too, but those bastards were doing it, and thanks to them, three dogs were already dead. Thankfully, Casius got there before this beautiful boy here could meet the same fate. How did Casius get him out? He did it like he does most things: with fists of iron. No, he didn't take them all out ? though I don't doubt he could've, had they not all been armed with shotguns and the like ? but he did offer them a gamble: a hand-to-hand fight with their largest member for the dog's freedom. If Casius lost, they most likely would have fed him to the scorpion, or the already-starving dogs; Casius won.

"When Casius came back to meet me, he came back with some bad news ? apparently the guy he beat was chummy with someone a little higher up the food-chain, someone who claimed to have contacts within the Brotherhood itself. I didn't believe him, but Casius didn't want to take the risk: he told me that he was giving me the dog to look after, and that I was to stay where I was, and follow him no longer. I argued, of course, and I even tried to follow him, but his stubbornness made it clear to me that he fully expected me to perish if I went. And so I stayed, I did what I was asked to do, and I've been doing it ever since.

"Well, that's all I can tell you for certain about the man, since this place is pretty dead for those who keep and ear to the wind. I haven't heard much about him, or where he is or has been, but I can promise you something: whatever he's got in store for him, you can guarantee that it'll be big. He just seems like a guy who knows how to affect the world; in the time I knew him, he changed a lot of things, and I fully expect him to change a whole lot more.

"Just you wait and see."
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Shiarra Curtis
 
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Post » Fri May 27, 2011 10:04 am

I'd like to get my hardcoe guy out n about and it'd be pleasant to see him elsewhere.

This is what happens when you are sick, watch Conan the barbarian, read a few Conan stories, and then listen to some ManOwaR whilst playing Fallout 3. :P

Information
Name: Arc (The barbarian)
Age: roughly in his early 30's
Race: Human
six: Male
Hair: Black
Eyes: Brown
Height: 1.85m
Weight: 168 lbs.

More here.

http://www.gamesas.com/bgsforums/index.php?showtopic=911607
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Maddy Paul
 
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Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 27, 2011 8:27 am

Well >.>

I'd collaborate but sadly I have no home access and no thumb drive with which to upload any writing so uh.

I've got a loose idea for a pair of brothers from a tribal society that sort of hoards/worships technology, PM me if you're intrigued.
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Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Fri May 27, 2011 3:45 pm

Toad, a mutant obviously enough, who ran a hospital prior to the war. He's old as hell since he's still alive but still pretty much in the same shape as he was. Seen everyone he loved or even knew die in the war, wandered the wasteland alone for years, ran from the mutie-haters, found new friends, watched them age and die. Saw some things in Louisianna that have made him rather depressed. Carries a pistol grip pump shotgun, wears combat armor, good with science, repairs, and his shotgun.

Joseph, an ex-raider/slaver/merc who now just tries to make money without killing...still kinda drawn to violence though. Carries an Assault Rifle and lots of ammo, wears basic clothing.

Hans, a sick ****.
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Francesca
 
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Joined: Thu Jun 22, 2006 5:26 pm

Post » Fri May 27, 2011 3:38 pm

May as well throw my character into the mix. All this information was current as of the "A Bar on the Road to Nowhere" RP.

Alessandra Whateley
Human albino
Female, 22 y/o

Alessandra is not quite as innocent as people seem to be thinking. She has been in the wasteland for a few weeks now, so doesn't really qualify for "the Vault girl" stereotype she seems to be stuck with (think of how fast the Fallout characters progress to scavenging and killing to get by). She's just kept patching up her jumpsuit - it's more like the Armored Vault 101 Jumpsuit than anything else.

She avoids occult things, like talk about spirits and the like, because Vault 111 under Dunwich was stocked full of crazies. She half-left, half-got kicked out because she didn't buy all the occult stuff her family and the rest of the vault did. On the plus side, they sacrificed enough animals and fellow vault dwellers that she's got a very good understanding of anatomy, and was being trained to take over the Vault surgeon's position.
She has sensitive eyes and skin (being albino), so prefers the dark to daylight (hence goggles and head coverings).

She takes the whole Hypocratic Oath thing very seriously, except in kill-or-be-killed situations. She's sympathetic, but not flirtatious. Romance-wise, she tends to see everyone as a potential patient, and relationships with patients is not something a doctor should do, no matter what she personally feels.
Things like ghouls, mutilation, mutants etc. tend to freak her out the first time, but after that she'll just deal with it - she saw some rather horrific things in the Vault.

In terms of notable statistics, she has good agility but very low luck (She's good with her hands, not so much her elbows). Good medicine skills, but she has no medical supplies. Good with locks, good with unarmed combat. Pretty average at everything else, except stealth, which she svcks at.

And a description of her Vault:
Vault 111

500 initial human inhabitants, plus breeding stock of 10 cows, 20 goats, 50 chickens and 6 black cats, in addition to regular Vault-Tec systems and supplies.

All inhabitants are very strong believers in an extremist or occult belief system (for example, cult of Cthulhu, voodoo, Wiccans, Satanists, fundamental Christians, extremist Islam etc). Approximately equal numbers of each group in initial study group. No security oversight is provided.
Extra tunnels and space for personal possessions and rooms for practising rituals provided. The inhabitants are encouraged to form isolationist sub-groups within the Vault based on their beliefs, with the overall objective being to see which group (if any) gains dominance within the Vault's 200 year experiment duration.

After the experiment has run, as a matter of national security, this Vault is not intended to ever be re-opened. Data from the Vault is to be anolysed for the underlying beliefs, practices or worshippers which make a religion more dominant than another.

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electro_fantics
 
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Post » Fri May 27, 2011 7:12 am

Ill throw in a charicter I just came up with... or Pair....

Name:
Ryder
Bill

Age:
28
12

Appearance:
Ryder is a wasteland worn women, Years of living in the wasteland scraviging food and shelter have left her tough as an old boot.
She has dark brown matted hair, tied back in a pony tail by a piece of what looks like intestine... (Probably mole rat)
She wears a Cotton vest with pieces of plastic plating sewn onto it for protection, Cotton trousers... With considerably more Plastic Plating sewn on than the vest. (as she belives the ability to move your arms freely is how you survive in the waste more than armour.)
On her left arm she has a long leather gauntlet made of a long leather glove to her elbo with yet more plastic plating sewn on. However on her right hand she wears just a woolen fingerless glove.
On her feet her prize possession a pair of fitted combat boots made of prewar sheen leather they are elegant and comfy (another thing she believe is essential to surving the waste, comfy shoes) they stop just below her knee.

Bill is a scruffy black dog with long matted fur and a considerable ammout bood and dirt in his coat.
He has both sharpe eyes and teeth.

Equipment:
Ryder carries a Mausser rifle with 60 odd rounds and a Kit bag with the most useful and trade worth items she is able to carry in it.
For when it gets fierce she has a helmet in her kit bag and a couple of grenades.

Skills:
Ryder.
Smallguns, Sneak, Scaviging, Repairing (cloth based armour... Sewing...)
Bill.
Unarmed, Scaviging, Sneak, Spirit lifting.

Personality + Mentality:
The only thing she cares about in the world is her shoes and her dog, anything to stop either of them getting hurt or damaged is a good thing. However traveling alone for so long has left her to have little trust in people.


Bio:
Ryder was born into a group of raiders, however comming of age (16) she was asked to kill to "pledge her allegance" to the raider group...
The creature she was told to kill was a small black from the little of one of their breeding dogs, the pup was the runt of the group and deemed more hastle than worth. Upon refusing the raiders cast her out of their camp with a razor blade and some mole rat meat she was thrown into the wasteland with the runt dog. Ryder and Bill have survived in the wasteland ever since, Bill is reaching the end of his life, but Ryder decided her and Bill would return and get thier revenge before Bill passes away.
After 12 years of gaining experience and skills avoiding her birth place...
She is now heading home...
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Lexy Dick
 
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