Skyrim: a modern *retro* RPG?

Post » Fri May 06, 2011 9:02 pm

I've read pretty much every Conan book Howard ever wrote, and to be honest, that bare chested axe swinging stupid muscle bound brute of a cliche doesn't belong to Conan. Conan was cunning, a thief as well as a warrior, and often wore mail, the loincloth is a myth. Howard said he moved like a panther. He could read multiple languages. The cliche is assumed mostly by people who have never read the books, and at best have only ever seen the movies, which are pale shadows, really. Caricatures. That cliche would hold more truth if you were talking about John Norman's Gor, which I could never get into. Barbarian =/= savage or brute.

I'm totally getting a sword and sorcery vibe from what I've seen of Skyrim. Frank Frazetta influence for sure, especially in the landscapes. Would love to see Elric as an influence. There's no reason why they can't take sword an sorcery as an influence, and yet make it something totally their own, and fully TES.
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Kelsey Hall
 
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Post » Fri May 06, 2011 3:03 pm

I for one am look farword to being a strapping nord carving my way through skyrim, I would like to grow my beard as I level, lol.
(it if can't happen In game I'll just have to have it happen in real life)
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Susan Elizabeth
 
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Post » Sat May 07, 2011 6:18 am

Less skills is farther dumping down but reducing replayability means that they can sell stupid dlcs .

The whole fantasy setting so far sounds very cheesy , i mean dragons?!?!
of course Beth's writing was always cheesy

What's wrong with dragon?! How are they any less cheesey than magic?! Or wood elves?! It all a mater of PO and how it's represented I think this may be a refreshing outting for the dragon.
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Sam Parker
 
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Post » Sat May 07, 2011 6:45 am

After after Daggerfall, there was Morrowind. And after Morrowind, there was Oblivion. And after that, Shivering Isles. They all had different aesthetics, and Skyrim should have it's own aesthetics as well, not that of Daggerfall, Arena, or any kind of standard generic fantasy.



Yes, you're right, I didn't see that you said skills specifically. But I still don't see how this is a detriment, for reasons I've already mentioned. It will only become a detriment when we see the full skill list and see for ourselves what they've done with it (assuming what they've done is dumb it down).


LOl of course they had diferent aesthetic they diferent place and planes of existence you point is less than moot.

You can already cut of all the armor related skills, they ve been cut off. Now you switch to a plate armor from unarmored the same way you change shirt, istn t that awesome ?
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Alyesha Neufeld
 
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Post » Fri May 06, 2011 10:11 pm

I've read pretty much every Conan book Howard ever wrote, and to be honest, that bare chested axe swinging stupid muscle bound brute of a cliche doesn't belong to Conan. Conan was cunning, a thief as well as a warrior, and often wore mail, the loincloth is a myth. Howard said he moved like a panther. He could read multiple languages. The cliche is assumed mostly by people who have never read the books, and at best have only ever seen the movies, which are pale shadows, really. Caricatures. That cliche would hold more truth if you were talking about John Norman's Gor, which I could never get into. Barbarian =/= savage or brute.

I'm totally getting a sword and sorcery vibe from what I've seen of Skyrim. Frank Frazetta influence for sure, especially in the landscapes. Would love to see Elric as an influence. There's no reason why they can't take sword an sorcery as an influence, and yet make it something totally their own, and fully TES.



The problem is that we won t stand a chance to speak multiple languages, the thief /warrior / brute is Conan, it reeks brute all the way, howard was skeany and being Conon was his alter ego. You don t butcher many people and survive adverse situations or even being skinny as an terminal sida or cancer person.
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Lillian Cawfield
 
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Post » Fri May 06, 2011 6:41 pm

What's wrong with dragon?! How are they any less cheesey than magic?! Or wood elves?! It all a mater of PO and how it's represented I think this may be a refreshing outting for the dragon.


There s nothing wrong with dragons.
At least when used as they should in a smart way cause they are always (unless described otherwise) smart.
And what bethesda is presenting so far, is what any third rate cookie cutter would do. Notice the so far.
There s already a strong parallel between dragon and Oblivion gates.
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Claire Lynham
 
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Post » Sat May 07, 2011 1:59 am

While I know Todd has mentioned that he loves the Conan saga, that doesn't mean Skyrim is going to look like a set from Conan (and not many of the sets from either movie actually apply to a northern theme - his home village, the slave wheel, but after that he goes south. Conan the destroyer has the Ice tower, but it too is not centered in the hard northern mountains. I guess I don't associate the Conan saga with a Nordish theme, Conan is very much Hollywood and goes anywhere/everywhere, where the Nordish themes are quite specific. There is some Nordish influences in Conan, but the similarities end there.

I have alot of confidence that Joel and his team are building something wholly unique and totally awesome, and I don't think we will be making strong Conan comparisons once we get "in-world". The reverse may actually take place where we start comparing Conan to different places in Skyrim. :) I don't think Conan had anywhere near the level of imagination and depth put into 4 hours of movies as compared to what is being put into Skyrim, but thats IMHO. All speculation right now, but I don't suspect we will have any "retro" worries, more like worries about finding M'aiq or how the heck to speak Dragon!
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Beat freak
 
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Post » Sat May 07, 2011 12:42 am

I've read pretty much every Conan book Howard ever wrote, and to be honest, that bare chested axe swinging stupid muscle bound brute of a cliche doesn't belong to Conan. Conan was cunning, a thief as well as a warrior, and often wore mail, the loincloth is a myth. Howard said he moved like a panther. He could read multiple languages. The cliche is assumed mostly by people who have never read the books, and at best have only ever seen the movies, which are pale shadows, really. Caricatures. That cliche would hold more truth if you were talking about John Norman's Gor, which I could never get into. Barbarian =/= savage or brute.

I'm totally getting a sword and sorcery vibe from what I've seen of Skyrim. Frank Frazetta influence for sure, especially in the landscapes. Would love to see Elric as an influence. There's no reason why they can't take sword an sorcery as an influence, and yet make it something totally their own, and fully TES.


I agree, and you are very right about Conan. Though the characters in Howard's stories can be very two dimensional, his barbarians were always very intelligent. Kull I think more so than Conan, as Kull was into philosophy, or rather Howard was at the time, and that influenced his Kull stories. Incidentally because I've read a lot of Conan stories--I think Red Nails is my favorite--I am so not looking forward to the new Conan movie.
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c.o.s.m.o
 
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Post » Fri May 06, 2011 8:40 pm

While I don't dislike your ideas, like Antibody said, I don't think they really belong in TES, especially after Daggerfall. I would like them in to a lesser extent, however.

You seem to be forgetting perks, which I think will give the game a wide amount of options and HUGE replayability.



Not to mention the radiant story system, which again, should add huge replayability.


Bare chested, axe wielding barbarians, cleavagey wenches,...Yay!! right up my street ;)
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Taylor Bakos
 
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Post » Sat May 07, 2011 3:57 am

The problem is that we won t stand a chance to speak multiple languages, the thief /warrior / brute is Conan, it reeks brute all the way, howard was skeany and being Conon was his alter ego. You don t butcher many people and survive adverse situations or even being skinny as an terminal sida or cancer person.


Is it just me or did this post make no sense at all?
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Becky Palmer
 
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Post » Fri May 06, 2011 6:55 pm

Is it just me or did this post make no sense at all?


Um nope. I`ve re-read several times and still can`t figure it out :(
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Sara Lee
 
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Post » Sat May 07, 2011 12:19 am

I think the point was that Conan is a brutish/physically powerful character because Robert E. Howard was "skinny"(?) and Conan was his escapist fantasy. In terms of physical health, I believe Howard suffered from a weak heart, but was elsewise pretty robust and he was certainly interested in boxing... if his "weakness" in comparison to his characters must be discussed at all, it would be his possible depression, his dread of mortality, and his unfortunate personal circumstances that were most telling. He committed suicide aged 30, by the way...

But when I (and I believe, the OP) talk about Conan and sword & sorcery themes, I think we're mainly talking about aesthetics and perhaps a lack of modern "fashion" or political correctness in how a world and its characters are presented; the tavern wenches shamelessly sixualised, the heroes larger-than-life, the land harsh and savage but vast and beautiful as well.
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Shaylee Shaw
 
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Post » Fri May 06, 2011 4:31 pm

Not to disagree with you, as I don't. Just a point of interest. The Norse very much had a rich culture themselves, and spread it far and wide.



Cheers.

Sorry didn't make it very clear, Kinda meant both.
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CHARLODDE
 
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Post » Sat May 07, 2011 2:16 am

The problem is that we won t stand a chance to speak multiple languages, the thief /warrior / brute is Conan, it reeks brute all the way, howard was skeany and being Conon was his alter ego. You don t butcher many people and survive adverse situations or even being skinny as an terminal sida or cancer person.


It's also not a given that you need to be a muscle bound one syllable speaking brute who's only tactic is "uuuuuhhhhh, me kill now". A cliche of the worst kind. All my player characters are alter egos, whatever their class or background. Are they all polar opposites of my real self?

@Swidhelm: Yeah, Hollywood's already proven that they can't do Conan. I think I'll avoid it. :smile:

The only picture I could find that seems to do Conan justice: http://i1125.photobucket.com/albums/l584/Rivendell139/Conan.jpg.
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Reven Lord
 
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Post » Sat May 07, 2011 1:58 am

I was overjoyed when I read that Todd was a fan of Conan. I know he also mentioned it influencing Morrowind, but since he mentioned Gladiator in the same breath (which is also good) I assumed he meant the movies, which while fun, don't portray the original character.

The OP made a mistake I think, though, in referring it to high fantasy. I'm fairly certain it's low fantasy, as in magic is rare and mixed with real or at least debatable phenomena like medicine and ESP, monsters are usually prehistoric holdovers, like dinosaurs for dragons, pre-humans for trolls and orgres etc.

What most people don't know is that what has become a simple cliche was actually some of the earliest fantasy writing. The first Conan story was published in 1932, as opposed to the Hobbit in 1937. Howard also wrote plenty of "lore" to flesh out his characters, stretching across aeons, describing the rise and fall of civilizations and the evolution of entire species and races.

Most people here have touched on the complexity that actually existed in the character, even if the writing style was simplistic compared to Tolkien. But Tolkien was a professor, and Howard was a boxer. He wrote his stories to contain all the momentum of a fist fight (or sword fight). He was also a contemporary and pen pal of Lovecraft, who is above the reading level of most fantasy authors today. I've tried other authors like Fritz Lieber (which is high fantasy) and although enjoyable, they just seem forced and fanciful. It's hard to visualize stories that are dripping with their own mythology so much that everything does become cliche, and the world seems much more connected and modern despite the setting, just because of how people talk and act, like they've got a telegraph connected to the evil wizards tower, or every kingdom over the horizon.
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Lily
 
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Post » Sat May 07, 2011 5:41 am

I would love an "old school" type Skyrim like the OP suggests and I think that Skyrim will approach that. There is absolutely nothing wrong with sticking to convention in rpgs, even with TES, but the story is what will make the game either great or bland. Oblivion wasn't bland because it was more conventional, the bland story and main quest made it bland imo. I hope that Bethesda can write a great story/main quest within a conventional setting without having to resort to going the easy route and creating all sorts of inovative gameplay(kewl) elements in an attempt to cover up a bland story. Writing an engaging story is surely more difficult than creating unique elements for the sake of newness, but Bethesda has the talent and time to give it all to us.
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Alina loves Alexandra
 
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Post » Sat May 07, 2011 2:26 am

It wouldn't mind having it in the collector's edition but it just seems to me that the feel of Morrowind, and Oblivion isn't "Tight leather thong wearing big briasted barbarian" like on the cover of Arena.
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GEo LIme
 
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Post » Sat May 07, 2011 6:23 am

While we're at it, get whoever did the art for Arena to do some special cover art for the Skyrim collector's edition. (If Capcom can do a http://old-wizard.com/wp-content/uploads/2008/07/megaman9promoart.JPG for Mega Man 9, why can't Beth do one for Skyrim?)


That I am well up for. Arena always reminds me of http://static2.channels.com/thumbnails/Mr-Dekay-Swords---Serpents---NES---Video-Review-e11424594.png cover style for the nes. pretty hard dungeon crawl that was. Me and my bro played that 2player co-op back in about 1990
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Tyrone Haywood
 
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