I suppose it depends on if you think of the songs as needing to be entertaining or atmospheric(I found them both) but I can't see myself listening to "Bad Romance" as I explore the wasteland because that doesn't fit in to the game for me.
The reason why I rate the stations in GTA III and GTA VC as being more entertaining than what we copped in FO3, is because of having announcers that did not grate on the nerves; having a far wider variety of stations; larger playlists per station; parodic ads that felt believable; randomized drop in point on which ever station you selected; and being designed to actually resemble stations of the era and area they are supposed to be from. In short they felt far more like real radio stations than what we copped in FO3.
The BGM in FO3, for me, has nothing of the appeal of the work of Jeremy Soule for Morrowind, or what Alexander Brandon; Michiel van den Bos; and Dan Gardopee created for Deus Ex. Personal taste there I'm afraid.
The radio music 'played' by GNR's resident motormouth, combined with his out of date 'news', does not endear itself to me. Those, combined with how the station 'plays' the records and his VO when the player has to visit there, breaks the suspension of disbelief. No door marked as 'INACCESSIBLE' with a label saying it's a recording studio. No holotape deck. No turntable. No records. No announcers booth.
The game uses an idealized atompunk 1950s USA as its base, yet in the game, there is no station playing 1950s music or songs.
Jenifur Charne