Just when i was all set, mods starting not working agaain

Post » Thu May 12, 2011 10:24 am

Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

xCALIBR.esm
* This mod does not exist in the current template

20th Century Weapons.esm
* This mod does not exist in the current template

20th Century v5 ALIVE (Raider).esp
* This mod does not exist in the current template

20th Century v5 ALIVE (Vendor).esp
* This mod does not exist in the current template

xCALIBR_override.esp
* This mod does not exist in the current template

20th Century v5 ALIVE (Containers).esp
* This mod does not exist in the current template

Mart's Mutant Mod.esm

20th Century v5 ALIVE (NPC_Settler).esp
* This mod does not exist in the current template

20th Century v5 ALIVE (Vault 101).esp
* This mod does not exist in the current template

StreetLights.esm

EnclaveCommander-Steel.esm

20th Century v5 ALIVE (RivetCity).esp
* This mod does not exist in the current template

EnclaveCommander-OA-Steel.esm

EnclaveCommander-OA-Pitt-Steel.esm

20th Century v5 ALIVE (Slaver).esp
* This mod does not exist in the current template

DarNifiedUIF3.esp

20th Century v5 ALIVE (Chinese Ghoul).esp
* This mod does not exist in the current template

Fellout-pipboylight.esp

20th Century v5 ALIVE (SuperMutant).esp
* This mod does not exist in the current template

CALIBRxMerchant.esp

20th Century v5 ALIVE (Talon_Regulator).esp
* This mod does not exist in the current template

20th Century v5 ALIVE (Brotherhood_Outcast).esp
* This mod does not exist in the current template

DK_BulletTime.esp

Sprint Mod.esp

20th Century v5 ALIVE (TEST Container).esp
* This mod does not exist in the current template

Auto Aim Fix v1.1.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

BoSPatrols.esp

WastelandMastery.esp

FPS Grenade Hotkey.esp

FPS Grenade Hotkey - Zeta addon.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Alternate Start - Roleplayers.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Fellout-Full.esp

xCALIBRmunitions.esp
* This mod does not exist in the current template



What does it mean "this mod does not exist in the current template"!!!!
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Thu May 12, 2011 3:21 am

The template is a masterlist text document of many but not all mods released to date for the auto-sorter, so the missing mod warnings aren't really a big deal as those mods just haven't yet been added to the list.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am


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