Issue with custom textures on my mod.

Post » Thu May 12, 2011 1:50 pm

Hello all ,
I've recently released my mod for the UESP Forums and all is well apart from the fact the textures won't show up. :(
You see, what I've done is put all the meshes and textures in the mod folders. And then I opened up the NIF's and linked each texture needed to the Mod Folders, not my data directory. But it still doesn't show on other peoples games. any helpis appreciated.
I hope I've worded this correctly and someone understands what I'm saying.
Thanks in advance.
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Hannah Barnard
 
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Post » Thu May 12, 2011 3:03 am

DL TES4Files, run that on your mod and look at the log file
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Ronald
 
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Post » Thu May 12, 2011 6:56 am

Hello all ,
I've recently released my mod for the UESP Forums and all is well apart from the fact the textures won't show up. :(
You see, what I've done is put all the meshes and textures in the mod folders. And then I opened up the NIF's and linked each texture needed to the Mod Folders, not my data directory. But it still doesn't show on other peoples games. any helpis appreciated.
I hope I've worded this correctly and someone understands what I'm saying.
Thanks in advance.

I had a problem very similar to this with a resource I released recently. In my case, the problem was that NifSkope was setting up dedicated texture paths (i.e. C:/ProgramFiles/Bethesda/Oblivion/Data/Textures/FolderName) instead of relative texture paths (i.e. Textures/FolderName). The solution was to open NifSkope and select Render → Settings → Rendering → Auto Detect Game Paths. After that, I re-selected the texture paths in NifSkope, re-saved the meshes and the problem was solved.
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gemma
 
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Post » Thu May 12, 2011 6:40 pm

I had a problem very similar to this with a resource I released recently. In my case, the problem was that NifSkope was setting up dedicated texture paths (i.e. C:/ProgramFiles/Bethesda/Oblivion/Data/Textures/FolderName) instead of relative texture paths (i.e. Textures/FolderName). The solution was to open NifSkope and select Render → Settings → Rendering → Auto Detect Game Paths. After that, I re-selected the texture paths in NifSkope, re-saved the meshes and the problem was solved.

Really? Okay, i'll try that Thanks! :D :D
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Laura Hicks
 
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