Levitation in or out

Post » Fri May 13, 2011 8:24 am

Again...it's a single player game. How is levitating out of range of an enemy and shooting spells at them not a legitimate combat tactic in a single player game? We have to be fair to the poor NPCs? And if you choose to bypass the game with levitation...isn't that your fault? Honestly, what's the argument here?

I do think levitation should be high magicka cost spell...but then the most powerful versions of it were in Morrowind so that's not really any different. /shrug.

There's no legitimate reason not to have levitation other than it forces the developers to design the world with it in mind. :poke:


You make it seem like because it is a single-player game that it's okay to have a game breaking imbalance. Balance isn't exclusive to multiplayer. No developer wants to have flawed gameplay in their games.

Levitation was never overpowered.

You need serious magic and a high speed for it to be of much use.
It was a 45 pt spell. if youre a Nord warrior, youll have 100 spell points.
Magicka did not regenerate.

Only way it was overpowered is if you purposely built it to be so using enchantments like the boots of blinding speed.
And if you purposely break the game and then complain its overpowered, you really have no argument at all.

So no more talk about that, kk?

Levitation was da bomb. Ive searched every nook and cranny of every bit of the map looking for nifty handplaced stuff.
That was the awesomeness about Morrowind. Finding an Ama Nin on a ledge high up. Or a deadric helmet high up out of sight above an ancient burial ship beneath a tomb.
Hours Ive spent on oblivion, circling around mountains, trying to get to the other side. Constantly saying this mantra: Levitation, levitation, levitation,

With established lore stating its rediscovery, I fully expect it to be in. And yay.


Your right, that's why so many people liked Morrowind. It was an easy game, that you could blow through easily, especially if you knew where all the high leveled items were hidden. There were countless exploits such as infinite money, which then fueled enchantment exploits. Levitation was a giant exploit. You could set it up where you could travel all over Morrowind without even being in danger. Then If you didn't have it set up where it could be used to travel everywhere safely, then if you were in combat, you just used it floated just out of reach then poke the person to death with a spear, spell or pump them full of arrows. Levitation needs to have a constant magicka drain so that you can't use it more than like 10 sec. That way you can move at your normal speed and get to ledges you couldn't access normally. But it should not be allowed to be used over and over again in a row and it shouldn't be able to be used to get away from combat unless getting to a ledge would get you away from danger. Flying all over Skyrim would be annoying...
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Nathan Maughan
 
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Post » Fri May 13, 2011 7:16 am

Levitation isn't a staple theme of TES games. It's just a feature. I originally missed it in Ob, as I used it loads in MW, but now TES means certain things but levitation isn't married to the series.
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Kayla Keizer
 
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Post » Fri May 13, 2011 11:26 am

The only pro-argument used a lot is basically that it was cool in Morrowind. And I agree with that, I liked levitating into the Telvanni towers to talk to the Telvanni lords. And I never even abused it in combat. Ever.

The main con isn't that it's overpowered in combat, but that it prevents interesting level design and challenge. Agreed, Oblivion didn't have good level design in all places and made me wish I had levitation as well, especially inside Oblivion gates. But overall, especially for Skyrim with fjords, mountain ranges and locations like the Throat of the World, levitation would just take away a lot of the thrill and feel like cheating. And don't throw in that utter [censored] that "it's a single player game so it doesn't need to be balanced". That's just crap, with that same argument you could add the choice to start with a full suit of Daedric armor and weapons. Or the possibility to enable god mode and disable collision from the get go. Why not? You can choose not to!

And on top of that, like I said earlier, what about the borders? Do the Nords have some massive enchantment in place to prevent anyone from levitating over the mountains? Or.. how would they prevent that without massively breaking immersion?
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WYatt REed
 
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Post » Fri May 13, 2011 2:09 pm

The real problem with Levitation is not the balancing aspect, it's the technical aspect. Things like separate cell cities and certain dungeon designs just don't work if you have the flying option. There's also the extra work needed for the A.I. to react correctly to a flying player.

Concerning the balance aspect, would you consider it overpowered if the average duration of levitation was between 10 and 20 seconds? With 60 seconds being a god-like duration? Coupled with a high magicka cost, the spell wouldn't be easily abused. (since enchanting was chained down and neutered, there's no need to balance that aspect)

For the technical aspect, I guess we'll have to wait and see the direction they choose to take in Skyrim.

There is a need to balance it...even if it was 20 seconds and cost lots of magic,people would just make restore magic potions and recast.
NPC should be able to do it,they should be able to react to it.....thats what will make it balanced in my view if it was brought back.
If the AI is clever enough to pick up a sword you dropped and return it to you,it should be clever enough to respond to levitation,invisibilty etc.
Thats where most of the balancing would come from....is AI and AI response.
I dont think its fair we can float around and enemy mages cant....it's [censored].
I also think its not that much extra work if any at all for an archer or mage to target you in the air........they could do that in oblivion when you was high up or low down etc.....so it could easily be done.
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Eileen Collinson
 
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Post » Fri May 13, 2011 4:57 pm

Yep, levitation is fine, as long as it's severely gimped from Morrowind.
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Robert Jackson
 
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Post » Fri May 13, 2011 1:05 pm

I personally think the idea of NPC's being able to levitate too would be very cool. If the levitation animation looks more like your flying (like how super heroes look when they're flying maybe) the mid-air fighting would be amazing if the physics are done right.

I do think, however, that levitation should be more limited. I like the idea of the spell constantly draining magicka to the point where you can't be in the air for more than a minute or so, unless you are an all-powerful, tricked-out mage, in which case you can probably destroy everyone in your path anyway.
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Bellismydesi
 
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Post » Fri May 13, 2011 4:06 am

There is a need to balance it...even if it was 20 seconds and cost lots of magic,people would just make restore magic potions and recast.
NPC should be able to do it,they should be able to react to it.....thats what will make it balanced in my view if it was brought back.
If the AI is clever enough to pick up a sword you dropped and return it to you,it should be clever enough to respond to levitation,invisibilty etc.
Thats where most of the balancing would come from....is AI and AI response.
I dont think its fair we can float around and enemy mages cant....it's [censored].
I also think its not that much extra work if any at all for an archer or mage to target you in the air........they could do that in oblivion when you was high up or low down etc.....so it could easily be done.

Then again, having to drink several magic potions just to recast the spell once wouldn't be very efficient. But I agree that having a good A.I. is essential to balance the combat use of the spell.
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Kaley X
 
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Post » Fri May 13, 2011 4:35 pm

I've played Morrowind long enough to have enjoyed the thrill of levitation combined with the boots of blinding speed having flocks of cliffracers in my tail wind.

However I picked other for this poll - I didn't miss it in Oblivion - I loved my horse who could seemingly scale the highest hill without raising a sweat

I missed guild guides more than levitation.

I picked other because I haven't seen enough of what Skyrim will look like terrain wise - if it is all cliffs then I might prefer a good climbing animation to levitation - if we are back into Dwemer dungeons then I might want levitation in order to explore hidden areas.

Although i also wouldn't mind if it worked only if you had zero encumbrance now if they had left mysticism in as a mage i could of had fun using telekinesis to move objects that i could only have reached via levitation
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Farrah Lee
 
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Post » Fri May 13, 2011 6:44 pm

I want levitation back. But instead of it being a spell you cast once and can do whatever after, it constantly drains your magicka. The higher you go, the faster it drains it.
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Tamika Jett
 
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Post » Fri May 13, 2011 8:28 pm

I'd like levitation brought back but implemented like something in Second Life where you can stop floating in mid-air, land, walk around, then take off again, all while the effect is still active.
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Ash
 
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Post » Fri May 13, 2011 6:40 am

You're intelligence and willpower should come into check when casting, and you're weight to make it more "balanced" as the youngn's are calling it.
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Katie Louise Ingram
 
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Post » Fri May 13, 2011 3:54 am

It needs to be back in, but with negative side effects to balance it. As well as a duration, you should only be able to cast if with your feet on the ground/somethig solid. Or make it drain mana while in use.
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Brian Newman
 
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Post » Fri May 13, 2011 1:45 pm

You're intelligence and willpower should come into check when casting, and you're weight to make it more "balanced" as the youngn's are calling it.


blech...I really hate that word.
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Cody Banks
 
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Post » Fri May 13, 2011 12:45 pm

Yes I would like a return of levitation but it needs to be balanced out properly
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Emily Jeffs
 
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Post » Fri May 13, 2011 7:08 pm

Well i want levitation back, but I am assured that levitation wont be in a game.
Too unbalanced, especially with dragon who can fly too.
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Jennifer Rose
 
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Post » Fri May 13, 2011 9:28 am

In a previous levitation thread someone mentioned the effect being interrupted if the caster is damaged.

I like this idea. It seems logical, as it no doubt requires a lot of concentration, and getting hurt would break that concentration.
It's a good way to balance things out, imo.
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Sabrina Schwarz
 
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Post » Fri May 13, 2011 6:39 pm

Make the cast cost ridiculously low, but make it constantly drain your magicka. Anyone can use it for a very brief moment, skilled mages can go a decent distance. Rangers wouldn't get enough time to blast with bows, mages would run out of magicka quicker if they attacked.
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michael flanigan
 
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Post » Fri May 13, 2011 6:35 am

If they put levitation into the game it should be the top end version of its spell type. Start with a Slow Fall spell, then get a hover (in place) spell at like 50, then get levitate at like 100 or something. That makes sense to me, especially since it will not be a unique and individual skill.
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Laura Samson
 
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Post » Fri May 13, 2011 8:09 am

If it's a very high level high end spell it would be really nice to have it back. It was a bit too easy in MW though
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RObert loVes MOmmy
 
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Post » Fri May 13, 2011 4:35 pm

There's Levitation in the PC Version of Oblivion.


It's called opening the Console and typing in 'tlc'.
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Cartoon
 
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Post » Fri May 13, 2011 4:47 pm

Its a good tool but there was something wrong with it in morrowind
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Kristina Campbell
 
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