Get rid of karma in future games!

Post » Fri May 13, 2011 8:43 am

Remember, this is the wasteland. Who cares if you're evil? There's no jail but be prepared for some people to try and hunt you down. Obviously in towns, that stuff doesn't fly but in the uninhabited parts of the wastes, anything goes. If you're good and thwart evil at every turn, be prepared to have evil people hunt you down. Again, in towns, it's too conspicuous but in the uninhabited parts of the wastes, again, anything goes.
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Justin
 
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Post » Fri May 13, 2011 2:59 pm

If there is an option to talk with the raiders and slavers and deal with them peacefully and they have done nothing to you, you should get bad karma if you just go in killing. New Vegas is set up so you decide who is bad or good. The Legion are not the bad guys its pretty much up to you to decided that. Stealing is still stealing does not matter who you are stealing from.

Issue is that I never said this was a situation where you could talk to them. I am talking about a pure random encounter/they have a few cots sort of thing, not named NPCs and discussion. As for the Legion- they are dead. They are slavers. My guy needs to take a nap. I am not saying such things are right or wrong- I am saying that my Karmic balance should not change so much when I take those stimpacks and items from evil dead men that when I go to save my game it says I have neutral karma when anybody in the universe save for the Raiders would say, "Hey, thanks for killing those bastards."
I'm not saying that I need to get good karma. I'm just saying that the universe shouldn't judge me as a [censored] for taking a stimpack from a storage locker that was owned by a slavin' sumofa[censored] because I have three HP left.
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Matt Bee
 
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Post » Fri May 13, 2011 3:53 pm

I recently bought Fallout 3, and the first thing I noticed was the horrible morality system the game has. It is to black and white and has no depth. Stealing and hacking terminals punishes you with bad karma even if you're using what you steal or what you find for good. Another example of why the system is bad is in the quest "The Replicated Man". During this quest, Dr. Zimmer asks you to find his android. Once you do you have two decisions. You can let it go or you can return it. But the problem is that it's considered evil to return the android, even though the android belongs to Dr. Zimmer and is worth a lot of caps. It would also take a long time to rebuild an android that sophisticated. There are plenty of other quests similar to this... but I'm not going to list them all.

Discuss. :laugh:

EDIT: Check out this link. http://www.youtube.com/watch?v=6_KU3lUx3u0
Skip to around 3:05.


After that video I can not disagree.
after all in NV karma didn't really matter when we had the faction meters.
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Gemma Flanagan
 
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Post » Fri May 13, 2011 5:09 pm

Fallout 2 had both Karma and Reputation, and karma did matter, in NV karma really matters too, you can be a respectable person of the society and a complete monster at the same time
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Jason Rice
 
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Post » Fri May 13, 2011 4:10 pm

Which is unrealisitc (in most cases). For the most part if you publicly execute everybody in a town, and the next town hears about it do you think they'll allow you into their town?

What would stop you from killing them all too?
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Richard Dixon
 
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